我有旋转值(滚动、俯仰、偏航)。我想将这个旋转应用到一个物体上,但我不知道如何做。
btRigidBody * rigidBody = //...
btTransform tr;
tr.setIdentity();
btQuaternion quat;
quat.setEuler(yaw,pitch,roll); //or quat.setEulerZYX depending on the ordering you want
tr.setRotation(quat);
rigidBody->setCenterOfMassTransform(tr);