我正在尝试在Scenekit iOS中绘制一条3D线,我正在尝试使用以下代码绘制线条:
func path() -> UIBezierPath
{
var bPath = UIBezierPath()
bPath.moveToPoint(CGPointMake(0, 0))
bPath.addLineToPoint(CGPointMake(10, 10))
bPath.addLineToPoint(CGPointMake(5, 5))
bPath.closePath()
return bPath
}
以下代码用于在SCNNode中加载线条:
let sap = SCNShape()
sap.path = path()
let carbonNode = SCNNode(geometry: sap)
carbonNode.position = SCNVector3Make(0, 0, 15)
scene.rootNode.addChildNode(carbonNode)
但是,我得到的是空白屏幕。