我正在使用提供的material.toJSON()方法导出一个three.js材质,这是结果:
{
"metadata":{"version":4.5,"type":"Material","generator":"Material.toJSON"},
"uuid":"8E6F9A32-1952-4E12-A099-632637DBD732",
"type":"MeshStandardMaterial",
"color":11141120,
"roughness":1,
"metalness":0.5,
"emissive":0,
"map":"876D3309-43AD-4EEE-946F-A8AE8BA53C9E",
"transparent":true,"depthFunc":3,"depthTest":true,"depthWrite":true,
"textures":[
{
"uuid":"876D3309-43AD-4EEE-946F-A8AE8BA53C9E",
"name":"",
"mapping":300,
"repeat":[1,1],
"offset":[0,0],
"center":[0,0],
"rotation":0,
"wrap":[1001,1001],
"minFilter":1008,
"magFilter":1006,
"anisotropy":1,
"flipY":true,
"image":"C6B4FEDA-8E7E-490A-A1AD-866ECE36E952"}],
"images":[
{
"uuid":"C6B4FEDA-8E7E-490A-A1AD-866ECE36E952",
"url":"data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAgAAAAEACAYAAADFkM5nAAAg[...]"
}]}
我尝试按照示例使用MaterialLoader。
https://threejs.org/docs/#api/loaders/MaterialLoader
但在解析时,我总是遇到这个错误
THREE.MaterialLoader:未定义的纹理 876D3309-43AD-4EEE-946F-A8AE8BA53C9E
如果我期望MaterialLoader使用嵌入式资源,那么我错了吗? 我做错了还是漏掉了什么? 如何将JSON文件中的图像加载到相关的纹理中?
谢谢!
这里有一个fiddle: http://jsfiddle.net/akmcv7Lh/211/