我正在three.js中为一个网格设置纹理,当它加载时,它看起来和我想要的一样:
texture = THREE.ImageUtils.loadTexture("textures/hash.png");
texture.needsUpdate = true;
uniforms = {
color: { type: "c", value: new THREE.Color( 0xffffff ) },
texture: { type: "t", value: texture },
},
vertexShader = "varying vec2 vUv; void main() {vUv = uv;gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );}",
fragmentShader = "uniform vec3 color; uniform sampler2D texture; varying vec2 vUv; void main() { vec4 tColor = texture2D( texture, vUv ); gl_FragColor = vec4( mix( color, tColor.rgb, tColor.a ), 1.0 );}",
material = new THREE.ShaderMaterial({
uniforms : uniforms,
vertexShader : vertexShader,
fragmentShader : fragmentShader
});
但是我想稍后更改此网格上的纹理,我尝试过以下方法:
obj.mesh.material.uniforms.texture = THREE.ImageUtils.loadTexture("textures/1.png");
obj.mesh.material.uniforms.texture.needsUpdate = true;
但这不会改变在网格上显示的纹理,我如何在 THREE.ShaderMaterial 上更改纹理?
obj.mesh.material.uniforms.texture.value
。在纹理成功加载后,还可以考虑设置needsUpdate
标志(订阅加载事件)。 - Matthiastexture.value
,谢谢。 - Daniel Robinson