在Libgdx中切换屏幕

9

我正在进行这个libgdx项目的工作,我正在尝试找出将屏幕更改为游戏屏幕的最佳方法。现在,当点击按钮时,我需要它过渡到游戏屏幕。我已经看到了一些扩展游戏类的实现,但我不确定从这里开始的最佳方法是什么。

以下是主要应用程序类:

public class ConnectFourApplication implements ApplicationListener {

    private Screen screen;

    public static void main(String[] args) {            
        new LwjglApplication(new ConnectFourApplication(), "PennyPop", 1280, 720,
                true);
    }

    @Override
    public void create() {
        screen = new MainScreen();
        screen.show();
        
    }

    @Override
    public void dispose() {
        screen.hide();
        screen.dispose();
        
    }
    
    /** Clears the screen with a white color */
    private void clearWhite() {
        Gdx.gl.glClearColor(1, 1, 1, 1);
        Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
    }

    @Override
    public void pause() {
        screen.pause();
    }

    @Override
    public void render() {
        clearWhite();
        screen.render(Gdx.graphics.getDeltaTime());
    }

    @Override
    public void resize(int width, int height) {
        screen.resize(width, height);
        
    }

    @Override
    public void resume() {
        screen.resume();
    }

}


public class MainScreen implements Screen {
    
    private final Stage stage;
    private final SpriteBatch spriteBatch;
    
    //Parameter for drawing the buttons
    private final BitmapFont font;
    private final TextureAtlas buttons; 
    private final Button SFXButton;
    private final Button APIButton;
    private final Button GameButton;
    private final Skin images;
    
    //Parameter for Sound
    private final com.badlogic.gdx.audio.Sound SFXClick;
    
    //Parameter for the api call
    private final String WeatherUrl;
    private final HttpRequest request;
    private final City SanFrancisco;
    
    //The screen to load after the game button is hit
    private Screen gamescreen;
    
    
    public MainScreen() {
        
        //Set up our assets
        spriteBatch = new SpriteBatch();
        stage = new Stage(Gdx.graphics.getWidth(), Gdx.graphics.getHeight(), false, spriteBatch);
        font = new BitmapFont(Gdx.files.internal("assets/font.fnt"),
                 Gdx.files.internal("assets/font.png"), false);
        buttons = new TextureAtlas("assets/GameButtons.pack");
        images = new Skin(buttons);
        images.addRegions(buttons);
        SFXButton = new Button(images.getDrawable("sfxButton"));
        SFXButton.setPosition(295, 310);
        APIButton = new Button(images.getDrawable("apiButton"));
        APIButton.setPosition(405, 310);
        GameButton = new Button(images.getDrawable("gameButton"));
        GameButton.setPosition(515, 310);
        SFXClick = Gdx.audio.newSound(Gdx.files.internal("assets/button_click.wav"));
        
        //Add our actors to the stage
        stage.addActor(SFXButton);
        stage.addActor(APIButton);
        stage.addActor(GameButton);
        
        //Set up our Url request to be used when clicking the button
        WeatherUrl = "http://api.openweathermap.org/data/2.5/weather?q=San%20Francisco,US";
        request = new HttpRequest(HttpMethods.GET);
        request.setUrl(WeatherUrl);
        SanFrancisco = new City("Unavailable","Unavailable","0","0"); //init san fran to be displayed before they have clicked the button
        
        
        //initialize the game screen that we will switch to when the button is pressed
        gamescreen = new GameScreen();
        
    }

    @Override
    public void dispose() {
        spriteBatch.dispose();
        stage.dispose();
    }

    @Override
    public void render(float delta) {
        stage.act(delta);
        stage.draw();
        
        //Begin sprite batch
        spriteBatch.begin();
        

        //Set our on click listeners for our buttons
        if (SFXButton.isPressed())
            SFXClick.play();
        
        if(APIButton.isPressed())
        {
            CallApi();
        }
            
        if(GameButton.isPressed())
            LoadGame();
        
        
        //Set font color and render the screen
        font.setColor(Color.RED);
        font.draw(spriteBatch, "PennyPop", 455 - font.getBounds("PennpyPop").width/2,
                460 + font.getBounds("PennyPop").height/2);
        
        font.setColor(Color.BLACK);
        font.draw(spriteBatch, "Current Weather", 900 - font.getBounds("PennpyPop").width/2,
                460 + font.getBounds("PennyPop").height/2);
        
        font.setColor(Color.LIGHT_GRAY);
        font.draw(spriteBatch, SanFrancisco.Name, 940 - font.getBounds("PennpyPop").width/2,
                420 + font.getBounds("PennyPop").height/2);
        
        
        font.setColor(Color.RED);
        font.draw(spriteBatch, SanFrancisco.CurrentCondition, 950 - font.getBounds("PennpyPop").width/2,
                300 + font.getBounds("PennyPop").height/2);
        
        
        font.draw(spriteBatch, SanFrancisco.Temperature + " Degrees,", 920 - font.getBounds("PennpyPop").width/2,
                270 + font.getBounds("PennyPop").height/2);
        
        font.draw(spriteBatch, SanFrancisco.WindSpeed, 1200 - font.getBounds("PennpyPop").width/2,
                270 + font.getBounds("PennyPop").height/2);
        
        
        
        //End or sprite batch
        spriteBatch.end();
        
    
    }
    
    //Handles calling our API
    public void CallApi(){
        
        //Sends our stored HTTPRequest object
         Gdx.net.sendHttpRequest(request, new HttpResponseListener() {
            @Override
            public void handleHttpResponse(HttpResponse httpResponse) {
                
                //Uses our private response reader object to give us a the JSON from the api call
                JSONObject json =  HttpResponseReader(httpResponse);
                
                //Gets the name of the city
                SanFrancisco.Name = (String) json.get("name");      

                //Parsed through our returned JSON for the weather key
                JSONArray WeatherArray = (JSONArray) json.get("weather");
                //Gets the actual weather dictionary 
                JSONObject Weather = (JSONObject) WeatherArray.get(0);
                //Finally get the value with the key of description and assign it 
                //To the San Fran current conditions field
                SanFrancisco.CurrentCondition = (String) Weather.get("description");
                

                
                //Gets the actual main dictionary 
                JSONObject main = (JSONObject) json.get("main");            
                //Finally get the values based on the keys
                SanFrancisco.Temperature = (String) Double.toString((double) main.get("temp"));
            
                //Finally get the wind speed
                JSONObject wind = (JSONObject) json.get("wind");    
                SanFrancisco.WindSpeed = (String) Double.toString((double) wind.get("speed"));
                                 
            }
            
            @Override
            public void failed(Throwable t) {
                Gdx.app.log("Failed ", t.getMessage());
                 
            }
         });
    }
    
    //When the button game button is clicked should load the connect four game
    public void LoadGame(){
        hide();
        gamescreen.show();
    }
    
    
    
    //Converts our HttpResponse into a JSON OBject
    private static JSONObject HttpResponseReader(HttpResponse httpResponse){
        
        BufferedReader read = new BufferedReader(new InputStreamReader(httpResponse.getResultAsStream()));  
        StringBuffer result = new StringBuffer();
        String line = "";
        
        try {
          while ((line = read.readLine()) != null) {
                  result.append(line);
              }
          
              JSONObject json;
            try {
                json = (JSONObject)new JSONParser().parse(result.toString());
                return json;
            } catch (ParseException e) {
                e.printStackTrace();
            }
            
        } catch (IOException e) {
            e.printStackTrace();
        }
        
        return null;

    }

    @Override
    public void resize(int width, int height) {
        stage.setViewport(width, height, false);
    }

    @Override
    public void hide() {
        Gdx.input.setInputProcessor(null);
    }

    @Override
    public void show() {
        Gdx.input.setInputProcessor(stage);
        render(0);
    }

    @Override
    public void pause() {
        // Irrelevant on desktop, ignore this
    }

    @Override
    public void resume() {
        // Irrelevant on desktop, ignore this
    }
}
1个回答

16

这是我经常实现屏幕切换的方法:

首先,主类需要扩展com.badlogic.gdx.Game中的Game,并且您需要拥有一个类型为Game的新字段:

public class ConnectFourApplication extends Game{
     private Game game;

现在在构造函数中初始化 game

public ConnectFourApplication(){
     game = this; // Since this class extends Game

现在要将屏幕设置为MainScreen,你只需要使用setScreen(new MainScreen(game));方法(传递game参数,这样我们就可以从MainScreen类中设置屏幕)。

现在你需要为MainScreen类创建一个新的构造函数和一个新的字段:

private Game game;
public MainScreen(Game game){
     this.game = game;

现在您可以使用game.setScreen(new Screen(game));将屏幕设置为实现Screen的另一个类。

但是现在,在主类中,在render()方法中,您必须使用super.render();来使用其他屏幕渲染的所有内容!

public void render() {
    clearWhite();
    super.render();
}

注意:确保你所创建的类作为一个屏幕时,实际上要 implements Screen


3
如果你使用setScreen(new MainScreen(this)),那么你就不需要一个私有的Game game;字段或者game = this - Code-Apprentice
super.render(); 是必须的。我浪费了好几个小时在这里挣扎。(初学者) - Lakhwinder Singh Dhillon

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