Three.js 插入图片

13

我正在尝试将一张简单的图片附加到平面几何体网格上,但似乎无法正常工作。

window.onload = function(){


        var renderer = new THREE.WebGLRenderer();
        renderer.setSize(window.innerWidth, window.innerHeight);
        document.body.appendChild(renderer.domElement);

        // camera
        var camera = new THREE.PerspectiveCamera(95, window.innerWidth / window.innerHeight, 1, 1000);
        camera.position.y = -250;
        camera.position.z = 400;
        camera.rotation.x = 45 * (Math.PI / 180);

        // scene
        var scene = new THREE.Scene();

        var img = new THREE.MeshLambertMaterial({
            map:THREE.ImageUtils.loadTexture('img/front.jpg')
        });
        // plane
        var plane = new THREE.Mesh(new THREE.PlaneGeometry(200, 200),img);
        plane.overdraw = true;
        scene.add(plane);
         // add subtle ambient lighting
        var ambientLight = new THREE.AmbientLight(0x555555);
        scene.add(ambientLight);

        // add directional light source
        var directionalLight = new THREE.DirectionalLight(0xffffff);
        directionalLight.position.set(1, 1, 1).normalize();
        scene.add(directionalLight);

        // create wrapper object that contains three.js objects
        var three = {
            renderer: renderer,
            camera: camera,
            scene: scene,
            plane: plane
        };
        renderer.render(scene,camera);
    };

这是我的完整 JavaScript 文件,带有一个大小为 580x300 的画布。

每当我运行它时,我只能看到一个黑色正方形。有什么想法吗?谢谢!

以下是需要的参考资料:

http://www.html5canvastutorials.com/webgl/html5-canvas-webgl-texture-with-three-js/

2个回答

16

从 GitHub 下载最新的标签并尝试示例后,很明显 CORS 是原因所在。如果我打开 Chrome 开发者工具并查看控制台,会出现许多错误消息:

Cross-origin image load denied by Cross-Origin Resource Sharing policy.

如果你正在使用Chrome浏览器,可以使用-flag -allow-file-access-from-files启动它。

已测试通过Chrome 17.0.963.79版本。

window.onload = function(){

    var renderer = new THREE.WebGLRenderer();
    renderer.setSize(window.innerWidth, window.innerHeight);
    document.body.appendChild(renderer.domElement);

    // camera 
    var camera = new THREE.PerspectiveCamera(95, window.innerWidth / window.innerHeight, 1, 1000); 
    camera.position.y = -250; 
    camera.position.z = 400; 
    camera.rotation.x = 45 * (Math.PI / 180); 

    // scene 
    var scene = new THREE.Scene();
    scene.add(camera); //ADDED

    var img = new THREE.MeshBasicMaterial({ //CHANGED to MeshBasicMaterial
        map:THREE.ImageUtils.loadTexture('img/front.jpg')
    });
    img.map.needsUpdate = true; //ADDED

    // plane
    var plane = new THREE.Mesh(new THREE.PlaneGeometry(200, 200),img);
    plane.overdraw = true;
    scene.add(plane);

     // add subtle ambient lighting
    var ambientLight = new THREE.AmbientLight(0x555555);
    scene.add(ambientLight);

    // add directional light source
    var directionalLight = new THREE.DirectionalLight(0xffffff);
    directionalLight.position.set(1, 1, 1).normalize();
    scene.add(directionalLight);

    // create wrapper object that contains three.js objects
    var three = {
        renderer: renderer,
        camera: camera,
        scene: scene,
        plane: plane
    };
    renderer.render(scene,camera);
};

3
图片仍未加载。但是,如果添加那段代码,您将要求服务器两次发送相同的图片。 - Juan Mellado
3
似乎 THREE.ImageUtils.loadTexture 已经被弃用,建议使用 new THREE.TextureLoader().load 替代。 - Tyler Crompton
它在我的环境中运行良好,谢谢。但最好添加双面以便于查看。 - yue you

0

改变平面的旋转。

试试这个。

Plane.rotation.x = (-Math.PI / 2);
Plane.rotation.z = (-Math.PI / 2);

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