画布:动画贝塞尔曲线绘制

5

我正在尝试制作一条从左到右穿过画布的线。我目前还处于早期阶段,为了实现这个目标,我使用以下函数进行逐步动画:

timer = window.setInterval(draw_line, 30);

我的绘图函数像这样
function draw_line()
    {
        context.fillStyle = "#000";
        context.fillRect(0, 0, canv.width, canv.height);

            context.beginPath();
        context.lineWidth = 2;
        context.strokeStyle = '#fff';

            //Where p1, p2, cp1, cp2 are point objects that has x & y values already defined    
        context.moveTo(p1.x, p1.y);
        context.bezierCurveTo(cp1.x,cp1.y,cp2.x,cp2.y,p2.x,p2.y);
        context.stroke();
        context.closePath();

            // now i have to move p1, p2 ,cp1,cp2
            // now here is my problem
    }

我理解我需要移动p1.x+=一个随机数;,并且对于cp1和cp2也是一样的,但是对于终点p2,它应该沿着同一轨迹进行移动!我如何实现这一点?谢谢。
1个回答

4

编辑后的答案

根据您的澄清,我现在可以适当地回答这个问题了。

为了让终点通过画布跟随起点所经过的路径,您需要存储历史值。在这个例子中,http://jsfiddle.net/mobidevelop/bGgHQ/,我使用鼠标移动来填充最近16个位置的缓冲区,然后通过 RingBuffer 迭代使用这些点来形成一个贝塞尔曲线。

function RingBuffer(length) {
    this.length = length;
    this.pointer = 0;
    this.buffer = [];
}
RingBuffer.prototype.get = function(index) {
    if (index < 0) {
        index += this.length;        
    }
    return this.buffer[index];
}
RingBuffer.prototype.push = function(value) {
    this.buffer[this.pointer] = value;
    this.pointer = (this.length + this.pointer +1) % this.length;    
}

var c = document.getElementById("myCanvas");
var context =c.getContext("2d");

timer = window.setInterval(draw_line, 30);
function Point(x,y) {
    this.x = x;
    this.y = y;
}
Point.prototype.translateX = function(x) {
    return this.x += x;
};
Point.prototype.translateY = function(y) {
    return this.y += y;
};

function draw_line()
{
    context.fillStyle = "#000";
    context.fillRect(0, 0, c.width, c.height);

    var pointer = history.pointer;
    context.beginPath();
    context.lineWidth = 2;
    context.strokeStyle = '#F00';     
    for (iteration = 0, count = 15; iteration < count; iteration += 3) {
        var p1 = history.get(--pointer);
        var p2 = history.get(--pointer);
        var p3 = history.get(--pointer);
        var p4 = history.get(--pointer);        

        if (p1 && p2 && p3 && p4) {

            context.moveTo(p1.x, p1.y);
            context.bezierCurveTo(p2.x, p2.y, p3.x, p3.y, p4.x, p4.y);

        }
        pointer++;
    }
    context.stroke();
    context.closePath();    

}

var history = new RingBuffer(16);
var lastGrab = new Date();
c.addEventListener('mousemove', function() {
    now = new Date();
    if (now - lastGrab > 15) {
        history.push(new Point(event.clientX - c.offsetLeft, event.clientY - c.offsetTop)); 
        lastGrab = now;
    }    
});​

以下是历史回答,仅供参考。

我不确定我完全理解你想要实现什么,但我认为你需要做的就是将所有点的值都按相同的值进行翻译。这将导致线条在画布上保持相同的形状。像这样:

JSFiddle

var c = document.getElementById("myCanvas");
var context =c.getContext("2d");

timer = window.setInterval(draw_line, 30);
function Point(x,y) {
    this.x = x;
    this.y = y;
}
Point.prototype.translateX = function(x) {
    return this.x += x;
};
Point.prototype.translateY = function(y) {
    return this.y += y;
};

var p1 = new Point(0,0);
var p2 = new Point(100,100);
var cp1 = new Point(15,45);
var cp2 = new Point(85,45);

function draw_line()
{
    context.fillStyle = "#000";
    context.fillRect(0, 0, c.width, c.height);

    context.beginPath();
    context.lineWidth = 2;
    context.strokeStyle = '#fff';

        //Where p1, p2, cp1, cp2 are point objects that has x & y values already defined    
    context.moveTo(p1.x, p1.y);
    context.bezierCurveTo(cp1.x,cp1.y,cp2.x,cp2.y,p2.x,p2.y);
    context.stroke();
    context.closePath();

    p1.translateX(1);
    p2.translateX(1);
    cp1.translateX(1);
    cp2.translateX(1);

    if (p1.x > 300) {
        p1.translateX(-400);
        p2.translateX(-400);
        cp1.translateX(-400);
        cp2.translateX(-400);        
    }
}

除非我误解了目标...

谢谢您的回答,但我想实现的是一个带有尾巴的点。第一个点p1沿着随机方向移动,第二个点p2跟随p1的尾巴。 - trrrrrrm
有趣,从你对问题的描述中我永远不会得到那个答案...不幸的是,我仍然感到困惑。你有一个视觉示例展示你想要实现的吗? - nEx.Software
@ra_htial 你是不是更想要这样的东西?http://jsfiddle.net/mobidevelop/bGgHQ/ (在画布周围移动鼠标) - nEx.Software

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