UIBezierPath从圆形动画到圆角正方形

3

我想实现一个动画,从一个圆形到一个带有圆角的正方形。据我所知,为了实现平滑动画,两个路径中点的数量应该是相等的。因此,我编写了一个函数,基于弧的数量来构建一个圆形:

private func circleShape(segmentNumber: Int = 8, radius: CGFloat = 32) -> CGPath {
    let center = self.bounds.center
    let circlePath = UIBezierPath()
    let segmentAngle = CGFloat.pi * CGFloat(2) / CGFloat(segmentNumber)
    var currentAngle: CGFloat = 0

    for _ in 0 ..< segmentNumber {
        let nextAngle = currentAngle + segmentAngle
        circlePath.addArc(withCenter: center, radius: radius,
                startAngle: currentAngle, endAngle: nextAngle, clockwise: true)
        currentAngle = nextAngle
    }

    circlePath.close()
    return circlePath.cgPath
}

我正在使用getPathElementsPointsAndTypes()函数检查点的数量,但它与部分数量(segmentNumber)不成比例地增加(segmentNumber: 1, points: 13; sN: 2, p: 14; sN: 3, p: 21; sN: 4, p: 16)。因此,我无法找到与绘制正方形的函数相同点数(19)的segmentNumber

private func squareShape(size: CGFloat = 44, radius: CGFloat = 8) -> CGPath {
    let rect = CGRect(center: self.bounds.center, size: CGSize(width: size, height: size))
    let left = CGFloat.pi
    let up = CGFloat(1.5) * CGFloat.pi
    let down = CGFloat.pi / CGFloat(2)
    let right = CGFloat(0.0)
    let squarePath = UIBezierPath()

    squarePath.addArc(withCenter: CGPoint(x: rect.minX + radius, y: rect.minY + radius), radius: radius, startAngle: left, endAngle: up, clockwise: true)
    squarePath.addArc(withCenter: CGPoint(x: rect.maxX - radius, y: rect.minY + radius), radius: radius, startAngle: up, endAngle: right, clockwise: true)
    squarePath.addArc(withCenter: CGPoint(x: rect.maxX - radius, y: rect.maxY - radius), radius: radius, startAngle: right, endAngle: down, clockwise: true)
    squarePath.addArc(withCenter: CGPoint(x: rect.minX + radius, y: rect.maxY - radius), radius: radius, startAngle: down, endAngle: left, clockwise: true)
    squarePath.close()

    return squarePath.cgPath
}

动画代码:
let animation = CABasicAnimation(keyPath: "path")
animation.duration = 2
animation.toValue = self.circleShape()
animation.timingFunction = CAMediaTimingFunction(name: CAMediaTimingFunctionName.linear)

self.testLayer.add(animation, forKey: "pathAnimation")

结果:

在此输入图片描述

我应该修改什么才能使这个动画与示例中的一样流畅,但不使用圆角矩形呢?

在此输入图片描述


为什么不使用相同的代码? - Jawad Ali
@jawadAli 我正在尝试将一个带有圆角的圆形动画转换成正方形。 - Leo
1个回答

5

你可以简单地有两条路径

    func circlePath () -> UIBezierPath {
        return UIBezierPath(roundedRect: CGRect(x:0, y:0, width:50, height:50), cornerRadius: 25)
    }

    func squarePath () -> UIBezierPath {
        return UIBezierPath(roundedRect: CGRect(x:0, y:0, width:30, height:30), cornerRadius: 4)
    }

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