我正在尝试在我的移动测试中添加跳跃功能。我的角色会跳起来,然后落下,但是这个过程非常不流畅。
问题在于,他会突然跳到最高点,然后平滑地落下。
我可以发现问题,在循环中的代码不能和其他代码协调工作。然而,我不知道如何解决这个问题。有没有办法让他愉快地跳起来?
代码:
if (leftStick.Y > 0.2f && sprite.Position.Y == position.Y || isPressed(Keys.Up) == true && sprite.Position.Y == position.Y)
{
if (wasLeft == true)
{
sprite.CurrentAnimation = "JumpLeft";
}
else if (wasLeft == false)
{
sprite.CurrentAnimation = "JumpRight";
}
//This for loop is my issue, it works but it's jumpy and not smooth.
for (movement.PlayerHeight = 0; movement.PlayerHeight < movement.PlayerMaxHeight; movement.PlayerJump())
{
sprite.Position.Y -= movement.PlayerJump();
}
}
sprite.StartAnimation();
}
else
{
leftStick = NoInput(leftStick);
}
private Vector2 NoInput(Vector2 leftstick)
{
if (sprite.Position.Y < position.Y) //(movement.PlayerSpeed > 0)
{
sprite.Position.Y += movement.PlayerHeight;
movement.PlayerHeight -= movement.Player_Gravity;
//sprite.Position.Y += movement.PlayerSpeed;
//movement.PlayerSpeed -= movement.Player_Decel;
}
else
{
sprite.Position.Y = position.Y;
}
}
运动类:
public float PlayerMaxHeight = 15f;
public float PlayerHeight = 0;
public float Player_Gravity = 0.01f;
private const float Player_Jump = 0.35f;
public float PlayerJump()
{
PlayerHeight += Player_Jump + Player_Gravity;
if (PlayerHeight > PlayerMaxHeight)
{
PlayerHeight = PlayerMaxHeight;
}
return PlayerHeight;
}