安卓 - 利用Renderscript将NV12 yuv转换为RGB

3
我写了下面的代码来将NV12 YUV转换为RGB,但颜色不正确。yuv2rgb.rs
#pragma version(1)
#pragma rs java_package_name(com.example.myexam)
#pragma rs_fp_relaxed

rs_allocation gYUV;
uint32_t gW;
uint32_t gH;

uchar4 __attribute__((kernel)) YUV2RGB(uint32_t x,uint32_t y)
{
    uchar yps = rsGetElementAt_uchar(gYUV, x, y);
    uchar u = rsGetElementAt_uchar(gYUV,(x & ~1),gH + (y>>1));
    uchar v = rsGetElementAt_uchar(gYUV,(x & ~1)+1,gH + (y>>1));
    uchar4 rgb = rsYuvToRGBA_uchar4(yps, u, v);
    return rgb;
}

Java 代码:

public Bitmap NV12_toRGB(byte[] yuv,int W,int H) {
    RenderScript rs = RenderScript.create(this);
    Type.Builder yuvBlder = new Type.Builder(rs, Element.U8(rs))
            .setX(W).setY(H*3/2);
    Allocation allocIn = Allocation.createTyped(rs,yuvBlder.create(),Allocation.USAGE_SCRIPT);
    Type rgbType = Type.createXY(rs, Element.RGBA_8888(rs), W, H);
    Allocation allocOut = Allocation.createTyped(rs,rgbType,Allocation.USAGE_SCRIPT);

    ScriptC_yuv2rgb scriptC_yuv2rgb = new ScriptC_yuv2rgb(rs);
    scriptC_yuv2rgb.set_gW(W);
    scriptC_yuv2rgb.set_gH(H);
    allocIn.copyFrom(yuv);
    scriptC_yuv2rgb.set_gYUV(allocIn);
    scriptC_yuv2rgb.forEach_YUV2RGB(allocOut);

    Bitmap bmp = Bitmap.createBitmap(W, H, Bitmap.Config.ARGB_8888);
    allocOut.copyTo(bmp);

    allocIn.destroy();
    scriptC_yuv2rgb.destroy();
    return bmp;
}

我猜(x,y)是矩阵坐标,所以y应该在(x,y),u应该在((x/2)*2,H + y/2),v应该在u旁边,即((x/2)*2+1,H + y/2)。听起来这个逻辑是错误的!


我能否使用renderscript将RGB转换为NV12格式? - NeoWang
1个回答

4
需要修正两个错误:
  1. 应该将-1改为~1,因为x & -1等于x,但是x & ~1会掩盖最后一位,以保持值偶数。
  2. yuv矩阵大小不正确。 由于uv向量存储在y数据的末尾,因此总矩阵大小应为W * H * 3/2。
应用这两个更改后,它可以正常工作。 java:
public Bitmap YUV_toRGB(byte[] yuv,int W,int H) {
        RenderScript rs = RenderScript.create(this);
        Type.Builder yuvBlder = new Type.Builder(rs, Element.U8(rs))
                .setX(W).setY(H*3/2);
        Allocation allocIn = Allocation.createTyped(rs,yuvBlder.create(),Allocation.USAGE_SCRIPT);
        Type rgbType = Type.createXY(rs, Element.RGBA_8888(rs), W, H);
        Allocation allocOut = Allocation.createTyped(rs,rgbType,Allocation.USAGE_SCRIPT);

        ScriptC_yuv2rgb scriptC_yuv2rgb = new ScriptC_yuv2rgb(rs);
        allocIn.copyFrom(yuv);
        scriptC_yuv2rgb.set_gW(W);
        scriptC_yuv2rgb.set_gH(H);
        scriptC_yuv2rgb.set_gYUV(allocIn);
        scriptC_yuv2rgb.forEach_YUV2RGB(allocOut);

        Bitmap bmp = Bitmap.createBitmap(W, H, Bitmap.Config.ARGB_8888);
        allocOut.copyTo(bmp);

        allocIn.destroy();
        scriptC_yuv2rgb.destroy();
        return bmp;
    }

yuv2rgb.rs

#pragma version(1)
#pragma rs java_package_name(com.example.myexam)
#pragma rs_fp_relaxed

rs_allocation gYUV;
uint32_t gW;
uint32_t gH;

uchar4 __attribute__((kernel)) YUV2RGB(uint32_t x,uint32_t y)
{
    uchar yps = rsGetElementAt_uchar(gYUV, x, y);
    uchar u = rsGetElementAt_uchar(gYUV,(x & ~1),gH + (y>>1));
    uchar v = rsGetElementAt_uchar(gYUV,(x & ~1)+1,gH + (y>>1));
    uchar4 rgb = rsYuvToRGBA_uchar4(yps, u, v);
    return rgb;
}

抱歉,“-1”表示“0xFFFFFFFF”,因此“& -1”等于不做任何操作。 - lucky1928
不幸的是,rsYuvToRGBA_uchar4 是针对视频处理进行调整的,而不是相机图像流(请参见公式)。我有一个修复方案,可以解决这个问题,并支持旋转。 - Alex Cohn

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