我知道有很多与UIBezierPath
相关的示例,但是我对绘制弧线所需使用的角度感到非常困惑,我的要求如下图所示。长度和角度应根据总数计算。
现在,我已经创建了一个绘制弧线的函数,请参见下面的代码:
-(void)createCircleWithStartAngle:(int)startAngle endAngle:(int)endAngle name:(NSString *)name{
UIView *subView=_viewContainer;
// Set up the shape of the circle
int radius = 125;
CAShapeLayer *circle = [CAShapeLayer layer];
// Make a circular shape
UIBezierPath *path=[UIBezierPath bezierPathWithArcCenter:CGPointMake(radius, radius) radius:radius startAngle:startAngle endAngle:endAngle clockwise:YES];
circle.path = [path CGPath];
// Center the shape in self.view
circle.position = CGPointMake(CGRectGetMidX(subView.bounds)-radius,
CGRectGetMidY(subView.bounds)-radius);
circle.fillColor = [UIColor clearColor].CGColor;
//making line end cap round
circle.lineCap=kCALineCapRound;
UIColor *strokeColor;
if([name isEqualToString:@"A"])
strokeColor=[UIColor darkGrayColor];
else if([name isEqualToString:@"B"])
strokeColor=[UIColor colorWithRed:40.0/255.0 green:180.0/255.0 blue:213.0/255.0 alpha:1.0];
else if([name isEqualToString:@"C"])
strokeColor=[UIColor colorWithRed:240/255.0 green:240/255.0 blue:240/255.0 alpha:1.0];
circle.strokeColor = strokeColor.CGColor;
circle.lineWidth = 10;
// Add to parent layer
[subView.layer addSublayer:circle];
// Configure animation
CABasicAnimation *drawAnimation = [CABasicAnimation animationWithKeyPath:@"strokeEnd"];
drawAnimation.duration = 1.0;
drawAnimation.repeatCount = 1.0;
drawAnimation.fromValue = [NSNumber numberWithFloat:0.0f];
drawAnimation.toValue = [NSNumber numberWithFloat:1.0f];
drawAnimation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn];
// Add the animation to the circle
[circle addAnimation:drawAnimation forKey:@"drawCircleAnimation"];
}
我将调用上述函数3次,因此它会创建3个弧线段,如下所示。
float angleToStart=DEGREES_TO_RADIANS(120);
float angleToEnd=DEGREES_TO_RADIANS(270);
//investment
[self createCircleWithStartAngle:angleToStart endAngle:angleToEnd name:@"A"];
float factor=total/bvalue;
angleToStart=angleToEnd;
angleToEnd=180/factor;
angleToEnd=DEGREES_TO_RADIANS(angleToEnd);
[self createCircleWithStartAngle:angleToStart endAngle:angleToEnd name:@"B"];
angleToStart=DEGREES_TO_RADIANS(angleToEnd);
angleToEnd=DEGREES_TO_RADIANS(60);
[self createCircleWithStartAngle:angleToStart endAngle:angleToEnd name:@"C"];
作为结果,我得到了如下输出:
![enter image description here](https://istack.dev59.com/wTvSp.webp)
1. 起点(深灰色)与终点(浅灰色)不同。 2. 深灰色部分应始终为半圆形,蓝色应按比例跟随它。 3. 浅灰色段填充其余部分直至结束。
有人能帮我把数值弄对吗?这样就可以画出来了。
谢谢。
更新(添加绘制类似圆弧的完整解决方案):
下面的函数负责绘制提供的角度的圆弧。
-(void)createCircleWithStartAngle:(float)startAngle endAngle:(float)endAngle chartSection:(ChartSection)section lineCap:(NSString *const)lineCap{
UIView *subView=_circleView;
// Set up the shape of the circle
float radius = _circleView.bounds.size.width/2.0;//125.0;
CAShapeLayer *circle = [CAShapeLayer layer];
// Make a circular shape
UIBezierPath *path=[UIBezierPath bezierPathWithArcCenter:CGPointMake(radius, radius) radius:radius startAngle:startAngle endAngle:endAngle clockwise:YES];
circle.path = [path CGPath];
// Center the shape in self.view
circle.position = CGPointMake(CGRectGetMidX(subView.bounds)-radius,
CGRectGetMidY(subView.bounds)-radius);
// Configure the apperence of the circle
circle.fillColor = [UIColor clearColor].CGColor;
UIColor *strokeColor;
circle.lineCap=lineCap;
switch (section) {
case ChartSectionA:
strokeColor=[UIColor darkGrayColor];
break;
case ChartSectionB:
strokeColor=[UIColor colorWithRed:40.0/255.0 green:180.0/255.0 blue:213.0/255.0 alpha:1.0];
break;
case ChartSectionC:
strokeColor=[UIColor colorWithRed:240/255.0 green:240/255.0 blue:240/255.0 alpha:1.0];
break;
default:
strokeColor=[UIColor colorWithRed:40.0/255.0 green:180.0/255.0 blue:213.0/255.0 alpha:1.0];
break;
}
circle.strokeColor = strokeColor.CGColor;
circle.lineWidth = 10;
//keep the arrangement intact with the indexes..
[subView.layer insertSublayer:circle atIndex:section];
// Configure animation
CABasicAnimation *drawAnimation = [CABasicAnimation animationWithKeyPath:@"strokeEnd"];
drawAnimation.duration = 1.0;
drawAnimation.repeatCount = 1.0;
// Animate from no part of the stroke being drawn to the entire stroke being drawn
drawAnimation.fromValue = [NSNumber numberWithFloat:0.0f];
drawAnimation.toValue = [NSNumber numberWithFloat:1.0f];
// Experiment with timing to get the appearence to look the way you want
drawAnimation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn];
// Add the animation to the circle
[circle addAnimation:drawAnimation forKey:@"drawCircleAnimation"];
}
下面的函数根据给定的值计算角度,并将其提供给上面的函数。
-(void)createArcWithValueOfSectionA:(float)amountA sectionB:(float)amountB sectionC:(float)amountC{
if(amountA<0.0)
amountA=0.0;
if(amountB<0.0)
amountB=0.0;
if(amountC<0.0)
amountC=0.0;
float baseStartAngle=120.0;//base start angle
float baseEndAngle=60.0;//base end angle
float totalAngle=300.0;//total angle to be calculated
float sectionAPercent = amountA/(amountA+amountB+amountC);
float sectionBPercent = amountB/(amountA+amountB+amountC);
float angleToStart=DEGREES_TO_RADIANS(baseStartAngle);
float angleToEnd=0.0;
if(sectionAPercent<0)
sectionAPercent=0.0;
if(sectionBPercent<0)
sectionBPercent=0.0;
//calculate sectionA end angle with the value inputted
angleToEnd=baseStartAngle + sectionAPercent * totalAngle;
//we need to determine cap style as per data
NSString *lineCap=kCALineCapRound;
//Section A
[self createCircleWithStartAngle:angleToStart endAngle:DEGREES_TO_RADIANS(angleToEnd) chartSection:ChartSectionA lineCap:lineCap];
//next drawing for bidding should start from investment end angle
angleToStart=angleToEnd;
angleToEnd=sectionBPercent * totalAngle;
angleToEnd=angleToStart+angleToEnd;
lineCap=kCALineCapSquare;
//Section B
[self createCircleWithStartAngle:DEGREES_TO_RADIANS(angleToStart) endAngle:DEGREES_TO_RADIANS(angleToEnd) chartSection:ChartSectionB lineCap:lineCap];
//next drawing for sectionC should start from sectionB end angle
angleToStart=angleToEnd;
lineCap=kCALineCapRound;
//draw Section C amount till end
angleToEnd=DEGREES_TO_RADIANS(baseEndAngle);
[self createCircleWithStartAngle:DEGREES_TO_RADIANS(angleToStart) endAngle:angleToEnd chartSection:ChartSectionC lineCap:lineCap];
}