我遇到了同样的问题,对UISlider
不是很满意。因此,我为Sprite Kit创建了自己的类。其中包括按钮、摇杆、方向键和滑块。也许它们可以帮助您改进应用程序。在我的游戏中,它们的表现非常好。
请注意,它们是使用Swift编写的。
LESKSliderNode
import SpriteKit
class LESKSliderNode : SKNode
{
var size : CGSize = CGSize(width: 0, height: 0)
var frameInParent : CGRect
{
get {return CGRect(origin: CGPoint(x:self.position.x - 0.5 * self.size.width,y:self.position.y - 0.5 * self.size.height), size: self.size)}
set(newValue)
{
super.position = newValue.origin
self.size = newValue.size
}
}
var isEnabled : Bool = true
var isActive : Bool = false
var overlayThumb : Bool = false {didSet{calculateNewThumbRange()}}
var value : Float
{
get
{
return self.valueRange.startIndex + ((thumbSprite.position.x + self.thumbRange.endIndex) / (self.thumbRange.endIndex - self.thumbRange.startIndex)) * (self.valueRange.endIndex - self.valueRange.startIndex)
}
set(newValue)
{
var val = newValue
if newValue < self.valueRange.startIndex {val = self.valueRange.startIndex}
else if newValue > self.valueRange.endIndex {val = self.valueRange.endIndex}
let newPositionX = (val - self.valueRange.startIndex) * (self.thumbRange.endIndex - self.thumbRange.startIndex) / (self.valueRange.endIndex - self.valueRange.startIndex) - self.thumbRange.endIndex
thumbSprite.position = CGPoint(x:newPositionX,y:thumbSprite.position.y)
if self.thumbSpriteActive {self.thumbSpriteActive!.position = CGPoint(x:newPositionX,y:self.thumbSpriteActive!.position.y)}
}
}
var valueRange : Range<Float> = Range(start: 0.0, end: 1.0)
var thumbRange : Range<Float> = Range(start: 0.0, end: 0.0)
var thumbOffset : Float = 0.0
{
didSet
{
self.thumbSprite.position = CGPoint(x:self.thumbSprite.position.x, y: self.thumbOffset)
if self.thumbSpriteActive {self.thumbSpriteActive!.position = CGPoint(x:self.thumbSpriteActive!.position.x, y: self.thumbOffset)}
}
}
let scaleSprite : SKSpriteNode
let thumbSprite : SKSpriteNode
let scaleSpriteActive : SKSpriteNode?
let thumbSpriteActive : SKSpriteNode?
override var description : String
{
get
{
var string = "<LESKSliderNode> name: \(self.name) "
string += "scaleSprite: [\(scaleSprite.description)] "
string += "thumbSprites: [\(thumbSprite.description)] "
string += "frame: \(self.frameInParent) rotation: \(self.zRotation) "
string += "isEnabled: \(isEnabled) "
if isEnabled {string += "isActive: \(isActive) overlayThumb: \(overlayThumb) range: \(valueRange) value: \(value)"}
return string
}
}
typealias LESKSliderNodeCompletion = ((slider: LESKSliderNode, value: Float) -> ())
var touchDown : LESKSliderNodeCompletion?
var touchMoved : LESKSliderNodeCompletion?
var touchUp : LESKSliderNodeCompletion?
var touchUpInside : LESKSliderNodeCompletion?
var touchCancelled : LESKSliderNodeCompletion?
convenience init(thumbString: String, scaleString: String)
{
self.init(thumbSprite: SKSpriteNode(imageNamed: thumbString), scaleSprite: SKSpriteNode(imageNamed: scaleString), thumbSpriteActive: nil, scaleSpriteActive: nil)
}
convenience init(thumbString: String, scaleString: String, thumbStringActive: String?, scaleStringActive: String?)
{
self.init(thumbSprite: SKSpriteNode(imageNamed: thumbString), scaleSprite: SKSpriteNode(imageNamed: scaleString), thumbSpriteActive: SKSpriteNode(imageNamed: thumbStringActive), scaleSpriteActive: SKSpriteNode(imageNamed: scaleStringActive))
}
convenience init(thumbTexture: SKTexture, scaleTexture: SKTexture)
{
self.init(thumbSprite: SKSpriteNode(texture: thumbTexture), scaleSprite: SKSpriteNode(texture: scaleTexture), thumbSpriteActive: nil, scaleSpriteActive: nil)
}
convenience init(thumbTexture: SKTexture, scaleTexture: SKTexture, thumbTextureActive: SKTexture?, scaleTextureActive: SKTexture?)
{
self.init(thumbSprite: SKSpriteNode(texture: thumbTexture), scaleSprite: SKSpriteNode(texture: scaleTexture), thumbSpriteActive: SKSpriteNode(texture: thumbTextureActive), scaleSpriteActive: SKSpriteNode(texture: scaleTextureActive))
}
convenience init(thumbSprite: SKSpriteNode, scaleSprite: SKSpriteNode)
{
self.init(thumbSprite: thumbSprite, scaleSprite: scaleSprite)
}
init(thumbSprite: SKSpriteNode, scaleSprite: SKSpriteNode, thumbSpriteActive: SKSpriteNode?, scaleSpriteActive: SKSpriteNode?)
{
self.thumbSprite = thumbSprite
self.scaleSprite = scaleSprite
self.thumbSpriteActive = thumbSpriteActive
self.scaleSpriteActive = scaleSpriteActive
super.init()
self.userInteractionEnabled = true
self.addChild(self.scaleSprite)
self.addChild(self.thumbSprite)
if self.scaleSpriteActive?
{
self.addChild(self.scaleSpriteActive)
self.scaleSpriteActive!.hidden = true
}
if self.thumbSpriteActive?
{
self.addChild(self.thumbSpriteActive)
self.thumbSpriteActive!.hidden = true
}
calculateNewThumbRange()
self.size = scaleSprite.size
}
override func touchesBegan(touches: NSSet!, withEvent event: UIEvent!)
{
if isEnabled
{
isActive = true
if self.scaleSpriteActive?
{
self.scaleSprite.hidden = true
self.scaleSpriteActive!.hidden = false
}
if self.thumbSpriteActive?
{
self.thumbSprite.hidden = true
self.thumbSpriteActive!.hidden = false
}
moveThumbToValueAccordingToTouch(touches.anyObject() as UITouch)
if touchDown? {touchDown!(slider: self, value: self.value)}
}
}
override func touchesMoved(touches: NSSet!, withEvent event: UIEvent!)
{
if isEnabled
{
let touchPosition = (touches.anyObject() as UITouch).locationInNode(self.parent)
if CGRectContainsPoint(self.frameInParent, touchPosition)
{
if self.scaleSpriteActive?
{
self.scaleSprite.hidden = true
self.scaleSpriteActive!.hidden = false
}
}
else
{
if self.scaleSpriteActive?
{
self.scaleSprite.hidden = false
self.scaleSpriteActive!.hidden = true
}
}
moveThumbToValueAccordingToTouch(touches.anyObject() as UITouch)
if touchMoved? {touchMoved!(slider: self, value: self.value)}
}
}
override func touchesEnded(touches: NSSet!, withEvent event: UIEvent!)
{
if isEnabled
{
isActive = false
if self.scaleSpriteActive?
{
self.scaleSprite.hidden = false
self.scaleSpriteActive!.hidden = true
}
if self.thumbSpriteActive?
{
self.thumbSprite.hidden = false
self.thumbSpriteActive!.hidden = true
}
if touchUp? {touchUp!(slider: self, value: self.value)}
let touchPosition = (touches.anyObject() as UITouch).locationInNode(self.parent)
if CGRectContainsPoint(self.frameInParent, touchPosition) {if touchUpInside? {touchUpInside!(slider: self, value: self.value)}}
}
}
override func touchesCancelled(touches: NSSet!, withEvent event: UIEvent!)
{
if isEnabled
{
isActive = false
if self.scaleSpriteActive?
{
self.scaleSprite.hidden = false
self.scaleSpriteActive!.hidden = true
}
if self.thumbSpriteActive?
{
self.thumbSprite.hidden = false
self.thumbSpriteActive!.hidden = true
}
if touchCancelled? {touchCancelled!(slider: self, value: self.value)}
}
}
func moveThumbToValueAccordingToTouch(touch: UITouch)
{
let touchPosition = touch.locationInNode(self)
var newPositionX = touchPosition.x
if newPositionX < self.thumbRange.startIndex {newPositionX = self.thumbRange.startIndex}
else if newPositionX > self.thumbRange.endIndex {newPositionX = self.thumbRange.endIndex}
self.thumbSprite.position = CGPoint(x:newPositionX,y:self.thumbSprite.position.y)
if self.thumbSpriteActive {self.thumbSpriteActive!.position = CGPoint(x:newPositionX,y:self.thumbSpriteActive!.position.y)}
}
func calculateNewThumbRange()
{
self.thumbRange = (self.overlayThumb) ? Range(start: -scaleSprite.size.width/2, end: scaleSprite.size.width/2) : Range(start: -(scaleSprite.size.width / 2 - thumbSprite.size.width / 2), end: scaleSprite.size.width / 2 - thumbSprite.size.width / 2)
}
}