我是LibGdx的新手,正在尝试使我的冰淇淋图片可触摸。我想知道如何设置输入处理(通过屏幕触摸)。我需要创建另一个类吗?当我尝试将输入处理实现到我的Prac1类中时,JAVA不允许我在不改变类抽象的情况下进行实现。具体来说,我想让每次用户触摸图像时都计算触摸次数。以下是我的代码,谢谢您的帮助。
import com.badlogic.gdx.ApplicationAdapter;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
public class Prac1 extends ApplicationAdapter {
int w,h,tw,th =0;
OrthographicCamera camera;
SpriteBatch batch;
Texture img;
@Override
public void create () {
w = Gdx.graphics.getWidth();
h = Gdx.graphics.getHeight();
camera = new OrthographicCamera(w, h);
camera.position.set(w/2, h/2, 0);
camera.update();
batch = new SpriteBatch();
img = new Texture(Gdx.files.internal("iceCream.png"));
tw = img.getWidth();
th = img.getHeight();
}
@Override
public void render () {
Gdx.gl.glClearColor(0, 0, 0, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
batch.begin();
batch.draw(img, camera.position.x - (tw/2), camera.position.y - (th/2));
batch.end();
}
}