我向b2body施加了力,但想知道是否有办法知道applyforce/applylinearimpulse后b2body的速度是多少?
b2Body* car;
b2Vec2 force = b2Vec2(0,100);
car->ApplyForce(force, car->GetPosition());
我向b2body施加了力,但想知道是否有办法知道applyforce/applylinearimpulse后b2body的速度是多少?
b2Body* car;
b2Vec2 force = b2Vec2(0,100);
car->ApplyForce(force, car->GetPosition());