我用Python在pygame窗口中绘制OpenGL立方体的代码,但每次尝试编译时都会出现以下错误:
line 34, in Cube glVertex3f(vertices[vertex]) TypeError: tuple indices must be integers or slices, not tuple
。请问有谁知道如何更正代码,以使程序实现其预期功能?import pygame
from pygame.locals import *
from OpenGL.GL import *
from OpenGL.GLU import *
##Define the vertices. usually a cube contains 8 vertices
vertices=( (1, -1, -1),
(1, 1, -1),
(-1, 1, -1),
(-1, -1, -1),
(1, -1, 1),
(1, 1, 1),
(-1, -1, 1),
(-1, 1, 1))
##define 12 edges for the body
edges = (
(0,1),
(0,3),
(0,4),
(2,1),
(2,3),
(2,7),
(6,3),
(6,4),
(6,7),
(5,1),
(5,4),
(5,7)
)
##define function to draw the cube
def Cube():
glBegin(GL_LINES)
for edge in edges:
for vertex in vertices:
glVertex3f(vertices[vertex])
glEnd
##Define main function to draw a window for the openGL
def main():
pygame.init()
display=(600,600)
pygame.display.set_mode(display, DOUBLEBUF | OPENGL)
gluPerspective(45, (display[0] / display[1]), 0.1, 50.0)
glTranslatef(0.0, 0.0, -5)
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
glRotatef(1, 3, 1, 1)
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
Cube()
pygame.display.flip()
pygame.time.wait(10)
main()
我可能做错了什么,请帮忙指出来。