编辑:删除关于C#的提及,因为唯一被接受的答案是有关Java的。如果有人需要关于C#中websocket服务器实现的信息,请提出新问题。
你知道用于创建Java WebSockets服务器的“生产就绪”框架吗?我找到了一个库http://nugget.codeplex.com/,但我不知道它的稳定性和速度如何。
编辑:删除关于C#的提及,因为唯一被接受的答案是有关Java的。如果有人需要关于C#中websocket服务器实现的信息,请提出新问题。
你知道用于创建Java WebSockets服务器的“生产就绪”框架吗?我找到了一个库http://nugget.codeplex.com/,但我不知道它的稳定性和速度如何。
被认可的答案已经有3年了,随着JEE7的最新发布,现在每个实现服务器3.1的Web容器都将通过标准API(javax.websocket)包支持websocket。
以下代码展示了如何使用JEE7实现websocket的示例:
import java.util.logging.Level;
import java.util.logging.Logger;
import javax.websocket.OnClose;
import javax.websocket.OnError;
import javax.websocket.OnMessage;
import javax.websocket.OnOpen;
import javax.websocket.Session;
import javax.websocket.server.ServerEndpoint;
@ServerEndpoint(value = "/chat")
public class ChatServer {
private static final Logger LOGGER =
Logger.getLogger(ChatServer.class.getName());
@OnOpen
public void onOpen(Session session) {
LOGGER.log(Level.INFO, "New connection with client: {0}",
session.getId());
}
@OnMessage
public String onMessage(String message, Session session) {
LOGGER.log(Level.INFO, "New message from Client [{0}]: {1}",
new Object[] {session.getId(), message});
return "Server received [" + message + "]";
}
@OnClose
public void onClose(Session session) {
LOGGER.log(Level.INFO, "Close connection for client: {0}",
session.getId());
}
@OnError
public void onError(Throwable exception, Session session) {
LOGGER.log(Level.INFO, "Error for client: {0}", session.getId());
}
}
详细示例可以在这里找到。
支持Websocket的Web容器:
针对Java,可以查看这篇 信息丰富的文章。从那里复制以下内容:
在这些选项中,我认为 Jetty 和 Resin 是最成熟和稳定的。但是,自行进行测试总是好的。
考虑使用Vert.x选项。
创建WebSocket服务器可以非常简单,例如:
vertx.websocketHandler(new Handler<ServerWebSocket>() {
public void handle(ServerWebSocket ws) {
// A WebSocket has connected!
}
}).listen(8080);
或者
vertx.createHttpServer().websocketHandler(new Handler<ServerWebSocket>() {
@Override
public void handle(final ServerWebSocket ws) {
logger.info("ws connection established with " + ws.remoteAddress());
ws.dataHandler(new Handler<Buffer>() {
@Override
public void handle(Buffer data) {
JsonObject item = new JsonObject(data.toString());
logger.info("data in -> " + item.encodePrettily());
// if you want to write something back in response to the client
//ws.writeTextFrame(...);
}
});
}
}).listen(port, new Handler<AsyncResult<HttpServer>>() {
@Override
public void handle(AsyncResult<HttpServer> event) {
logger.info("ws server is up and listening on port " + port);
}
});
更多细节请查看http://vertx.io/docs/vertx-core/java/#_websockets
使用Vert.x,可以编写自己的WebSocket服务器,将其打包为FatJar,然后独立运行。
或者,在您的应用程序中嵌入Vert.x环境,并通过编程方式部署实现ws服务器的垂直线程。
另一种选择是JBoss的Web服务器Undertow,它很容易在应用程序中嵌入。
添加以下依赖项:
<dependency>
<groupId>io.undertow</groupId>
<artifactId>undertow-servlet</artifactId>
<version>${version.io.undertow}</version>
</dependency>
<dependency>
<groupId>io.undertow</groupId>
<artifactId>undertow-websockets-jsr</artifactId>
<version>${version.io.undertow}</version>
</dependency>
以下是一个样例 WebSocket 服务器:
Undertow server = Undertow.builder()
.addHttpListener(8080, "localhost")
.setHandler(path()
.addPrefixPath("/myapp", websocket(new WebSocketConnectionCallback() {
@Override
public void onConnect(WebSocketHttpExchange exchange, WebSocketChannel channel) {
channel.getReceiveSetter().set(new AbstractReceiveListener() {
@Override
protected void onFullTextMessage(WebSocketChannel channel, BufferedTextMessage message) {
final String messageData = message.getData();
for (WebSocketChannel session : channel.getPeerConnections()) {
WebSockets.sendText(messageData, session, null);
}
}
});
channel.resumeReceives();
}
}))
.build();
server.start();
Apache Tomcat 8.0 实现了 WebSockets 1.1 API (JSR-356)。安装后,您甚至可以通过导航到示例文件夹来尝试示例:其中包括回声聊天和贪吃蛇游戏。
JETTY
我花了过去一周的时间思考如何制作一个WebSocket服务器。最终找到了一些可行的方法,希望这能有所帮助。它使用了Jetty(jars)库。
文件WebRTC_IceServer.java
package com.evanstools;
import org.eclipse.jetty.server.*;
import org.eclipse.jetty.websocket.server.*;
public class WebRTC_IceServer{
public static void main(String[] args){
try{
////////////////////////
if(args.length == 0){
System.out.printf("%s%n","WebRTC_IceServer [port]");
return;
}
Server server = new Server(Integer.parseInt(args[0]));
WebSocketHandler.Simple webSocketHandlerSimple = new WebSocketHandler.Simple(WebsocketPOJO.class);
server.setHandler(webSocketHandlerSimple);
server.start();
server.join();
////////////////////////
}catch(Exception w){w.printStackTrace();}
}
}
文件 WebsocketPOJO.java
package com.evanstools;
import org.eclipse.jetty.websocket.api.annotations.*;
import org.eclipse.jetty.websocket.api.Session;
//The class must be not abstract and public.
@WebSocket
public class WebsocketPOJO{
//Flags one method in the class as receiving the On Connect event.
//Method must be public, not abstract, return void, and have a single Session parameter.
@OnWebSocketConnect
public void onWebSocketConnect(Session session){
System.out.printf("%s%n","test client connected");
}
//Flags one method in the class as receiving the On Close event.
//Method signature must be public, not abstract, and return void.
//The method parameters:
////Session (optional)
////int closeCode (required)
////String closeReason (required)
@OnWebSocketClose
public void OnWebSocketClose(Session session,int closeCode,String closeReason){}
//Flags up to 2 methods in the class as receiving On Message events.
//You can have 1 method for TEXT messages, and 1 method for BINARY messages.
//Method signature must be public, not abstract, and return void.
//The method parameters for Text messages:
////Session (optional)
////String text (required)
//The method parameters for Binary messages:
////Session (optional)
////byte buf[] (required)
////int offset (required)
////int length (required)
@OnWebSocketMessage
public void onWebSocketMessageString(Session session, String text){}
//Flags one method in the class as receiving Error events from the WebSocket implementation.
//Method signatures must be public, not abstract, and return void.
//The method parameters:
////Session (optional)
////Throwable cause (required)
//@OnWebSocketError
//Flags one method in the class as receiving Frame events from the WebSocket implementation after they have been processed by any extensions declared during the Upgrade handshake.
//Method signatures must be public, not abstract, and return void.
//The method parameters:
////Session (optional)
///Frame (required)
//The Frame received will be notified on this method, then be processed by Jetty, possibly resulting in another event, such as On Close, or On Message. Changes to the Frame will not be seen by Jetty.
//@OnWebSocketFrame
}