使用此代码成功连接:
然而,现在我有了Android标题栏。我已经尝试确定到底是什么导致标题栏显示(并且正在使用教程中的代码),但我认为是在混合中具有MainActivity构造函数,这会绕过请求noTitle的LibGDX调用。
因此,我接下来尝试在我的清单中添加NoTitleBar的主题功能,这样可以解决问题,但是不知何故,现在发生了方向更改(这不是清单中所说的)。
有谁能看到我需要在我的主项目或Android项目中执行以下操作:
1)没有标题栏 2)不允许方向更改 3)具有Google Play服务的连接
这是清单:
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="pgs.libgdx.liars.dice"
android:versionCode="1"
android:versionName="1.0" >
<uses-sdk android:minSdkVersion="5" android:targetSdkVersion="17" />
<application
android:icon="@drawable/ic_launcher"
android:label="@string/app_name" >
<meta-data android:name="com.google.android.gms.games.APP_ID"
android:value="@string/app_id" />
<activity
android:name=".MainActivity"
android:label="@string/app_name"
android:theme="@android:style/Theme.NoTitleBar.Fullscreen" >
android:screenOrientation="landscape"
android:configChanges="keyboard|keyboardHidden|orientation|screenSize">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
</application>
</manifest>
以下是 Android 项目中的相关代码:
public class MainActivity extends AndroidApplication implements GameHelperListener, GoogleInterface {
private GameHelper aHelper;
private OnLeaderboardScoresLoadedListener theLeaderboardListener;
public MainActivity(){
aHelper = new GameHelper(this);
aHelper.enableDebugLog(true, "MYTAG");
//create a listener for getting raw data back from leaderboard
theLeaderboardListener = new OnLeaderboardScoresLoadedListener() {
public void onLeaderboardScoresLoaded(int arg0, LeaderboardBuffer arg1,
LeaderboardScoreBuffer arg2) {
System.out.println("In call back");
for(int i = 0; i < arg2.getCount(); i++){
System.out.println(arg2.get(i).getScoreHolderDisplayName() + " : " + arg2.get(i).getDisplayScore());
}
}
};
}
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
AndroidApplicationConfiguration cfg = new AndroidApplicationConfiguration();
cfg.useGL20 = false;
aHelper.setup(this);
initialize(new LiarsDiceGame(this), cfg);
}
而且相关的主要代码:
public LiarsDiceGame(){
}
public LiarsDiceGame(GoogleInterface anInterface ) {
platformInterface = anInterface;
//platformInterface.Login();
}
@Override
public void create() {
float w = Gdx.graphics.getWidth();
float h = Gdx.graphics.getHeight();
camera = new OrthographicCamera(1, h/w);
batch = new SpriteBatch();
texture = new Texture(Gdx.files.internal("data/libgdx.png"));
texture.setFilter(TextureFilter.Linear, TextureFilter.Linear);
TextureRegion region = new TextureRegion(texture, 0, 0, 512, 275);
sprite = new Sprite(region);
sprite.setSize(0.9f, 0.9f * sprite.getHeight() / sprite.getWidth());
sprite.setOrigin(sprite.getWidth()/2, sprite.getHeight()/2);
sprite.setPosition(-sprite.getWidth()/2, -sprite.getHeight()/2);
}
除此之外,使用gdx-setup-ui.jar设置LibGDX项目的过程与以往完全相同。