安卓OpenGL是否有离屏渲染功能来提高绘制位图的性能?

3

我有一个Android应用程序(targetSdkVersion 28),其中包括两个TextureViews,每个都显示一个相机视图,然后将它们合并为一个位图,再使用drawbitmap绘制到mediarecorder表面进行录制。这是从onSurfaceTextureUpdated中调用的。在最终视频中,这似乎将其瓶颈限制在每秒约8到10帧。

是否有人知道OpenGL是否可以以更高效的帧率方式实现此操作,或者是否可以使下面的代码性能更好?

我尝试将创建位图和画布移到函数之外,虽然稍微好些,但组合的位图会出现闪烁。

class thScreenShot extends AsyncTask{

    @Override
    protected Object doInBackground(Object... params) {

        try {

            List<TextureView> tilingViews = getAllTextureViews(rootLayout);
            if (tilingViews.size() > 0) {
                final Bitmap bitmap = Bitmap.createBitmap(DISPLAY_WIDTH, DISPLAY_HEIGHT, Bitmap.Config.RGB_565);
                final Canvas canvas = new Canvas(bitmap);
                for (TextureView tilingTextureView : tilingViews) {
                    Bitmap bitmap1 = tilingTextureView.getBitmap(tilingTextureView.getWidth(), tilingTextureView.getHeight());
                    int[] location = new int[2];
                    tilingTextureView.getLocationInWindow(location);
                    Rect dest = new Rect(location[0], location[1], bitmap.getWidth(), bitmap.getHeight());
                    canvas.drawBitmap(bitmap1, dest, dest, null);
                }
                if (isRecording) {
                     if (surfaceS == null)
                     {
                          surfaceS = mMediaRecorder.getSurface();
                     }
                     synchronized (surfaceS) {
                          canvasS = surfaceS.lockHardwareCanvas();
                          canvasS.drawBitmap(bitmap, 0, 0, null);
                          surfaceS.unlockCanvasAndPost(canvasS);
                          FPSCount++;
                     }
                }
            }
            return null;
        }
        catch (Exception ex)
        {
            return null;
        }
    }
}

public List<TextureView> getAllTextureViews(View view)
{
    List<TextureView> tilingViews = new ArrayList<TextureView>();
    if (view instanceof TextureView) {
        tilingViews.add((TextureView)view);
    }
    else if(view instanceof ViewGroup)
    {
        ViewGroup viewGroup = (ViewGroup)view;
        for (int i = 0; i < viewGroup.getChildCount(); i++) {
            tilingViews.addAll(getAllTextureViews(viewGroup.getChildAt(i)));
        }
    }
    return tilingViews;
}
1个回答

0

谢谢你的回复。我会仔细查看的。谢谢。 - user3882856

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