我一直在学习LibGDX,尝试运行Hello-World项目。使用夜间版本(libgdx-nightly-20140322)。然而,我变得相当沮丧,因为hello-world-desktop项目可以作为Java应用程序运行,hello-world-html项目可以作为Web应用程序运行。但是,hello-world-android只会产生一个不太具描述性的错误。
我在这里查找类似问题并找到了Android模拟器无法启动LibGDX项目,但所提供的解决方案与我的情况不符。还有libgdx我的第一个三角形教程不起作用?,它指向新的教程尝试,但是没有成功。
第一次我尝试遵循GITHUB上的教程,第二次是Games from Scratch的LibGDX教程1:创建初始项目。 我尝试了不同的API级别8、13、16和19。
以下是日志文件的转储:
03-28 03:41:33.344: E/Trace(622): error opening trace file: No such file or directory (2)
03-28 03:41:33.435: D/dalvikvm(622): Trying to load lib /data/data/com.me.mygdxgame/lib/libgdx.so 0x411e9590
03-28 03:41:33.445: D/dalvikvm(622): Added shared lib /data/data/com.me.mygdxgame/lib/libgdx.so 0x411e9590
03-28 03:41:33.445: D/dalvikvm(622): No JNI_OnLoad found in /data/data/com.me.mygdxgame/lib/libgdx.so 0x411e9590, skipping init
03-28 03:41:33.465: D/libEGL(622): Emulator without GPU support detected. Fallback to software renderer.
03-28 03:41:33.496: D/libEGL(622): loaded /system/lib/egl/libGLES_android.so
03-28 03:41:33.535: D/AndroidRuntime(622): Shutting down VM
03-28 03:41:33.535: W/dalvikvm(622): threadid=1: thread exiting with uncaught exception (group=0x40a13300)
03-28 03:41:33.555: E/AndroidRuntime(622): FATAL EXCEPTION: main
03-28 03:41:33.555: E/AndroidRuntime(622): java.lang.RuntimeException: Unable to start activity ComponentInfo{com.me.mygdxgame/com.me.mygdxgame.MainActivity}: java.lang.RuntimeException: Libgdx requires OpenGL ES 2.0
03-28 03:41:33.555: E/AndroidRuntime(622): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2059)
03-28 03:41:33.555: E/AndroidRuntime(622): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2084)
03-28 03:41:33.555: E/AndroidRuntime(622): at android.app.ActivityThread.access$600(ActivityThread.java:130)
03-28 03:41:33.555: E/AndroidRuntime(622): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1195)
03-28 03:41:33.555: E/AndroidRuntime(622): at android.os.Handler.dispatchMessage(Handler.java:99)
03-28 03:41:33.555: E/AndroidRuntime(622): at android.os.Looper.loop(Looper.java:137)
03-28 03:41:33.555: E/AndroidRuntime(622): at android.app.ActivityThread.main(ActivityThread.java:4745)
03-28 03:41:33.555: E/AndroidRuntime(622): at java.lang.reflect.Method.invokeNative(Native Method)
03-28 03:41:33.555: E/AndroidRuntime(622): at java.lang.reflect.Method.invoke(Method.java:511)
03-28 03:41:33.555: E/AndroidRuntime(622): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:786)
03-28 03:41:33.555: E/AndroidRuntime(622): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:553)
03-28 03:41:33.555: E/AndroidRuntime(622): at dalvik.system.NativeStart.main(Native Method)
03-28 03:41:33.555: E/AndroidRuntime(622): Caused by: java.lang.RuntimeException: Libgdx requires OpenGL ES 2.0
03-28 03:41:33.555: E/AndroidRuntime(622): at com.badlogic.gdx.backends.android.AndroidGraphics.createGLSurfaceView(AndroidGraphics.java:118)
03-28 03:41:33.555: E/AndroidRuntime(622): at com.badlogic.gdx.backends.android.AndroidGraphics.<init>(AndroidGraphics.java:90)
03-28 03:41:33.555: E/AndroidRuntime(622): at com.badlogic.gdx.backends.android.AndroidApplication.initialize(AndroidApplication.java:97)
03-28 03:41:33.555: E/AndroidRuntime(622): at com.me.mygdxgame.MainActivity.onCreate(MainActivity.java:15)
03-28 03:41:33.555: E/AndroidRuntime(622): at android.app.Activity.performCreate(Activity.java:5008)
03-28 03:41:33.555: E/AndroidRuntime(622): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1079)
03-28 03:41:33.555: E/AndroidRuntime(622): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2023)
03-28 03:41:33.555: E/AndroidRuntime(622): ... 11 more