Exception in thread "LWJGL Application" com.badlogic.gdx.utils.GdxRuntimeException: Couldn't load file: badlogic.jpg
at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:140)
at com.badlogic.gdx.graphics.glutils.FileTextureData.prepare(FileTextureData.java:64)
at com.badlogic.gdx.graphics.Texture.load(Texture.java:130)
at com.badlogic.gdx.graphics.Texture.<init>(Texture.java:121)
at com.badlogic.gdx.graphics.Texture.<init>(Texture.java:100)
at com.badlogic.gdx.graphics.Texture.<init>(Texture.java:92)
at com.diesel.bugs.DieselBugs.create(DieselBugs.java:21)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:136)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:114)
Caused by: com.badlogic.gdx.utils.GdxRuntimeException: File not found: badlogic.jpg (Local)
at com.badlogic.gdx.files.FileHandle.read(FileHandle.java:134)
at com.badlogic.gdx.files.FileHandle.readBytes(FileHandle.java:218)
at com.badlogic.gdx.graphics.Pixmap.<init>(Pixmap.java:137)
我在这里找到了很多类似的问题,尝试了所有方法,但都没有好的结果……昨晚我发现了这个,非常棒!我有最新的Java 1.8,一台Mac和完美的Eclipse……但是没有成功,我尝试了Java 1.6和1.7,总是出现相同的错误(找不到文件,我保留了Java 1.7)。我开始进行一些调试,这里是我对原始导入代码的唯一修改。
package com.diesel.bugs;
import com.badlogic.gdx.ApplicationAdapter;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
public class DieselBugs extends ApplicationAdapter {
SpriteBatch batch;
Texture imgExternal,imgLocal;
@Override
public void create () {
batch = new SpriteBatch();
String pathLocal = Gdx.files.getLocalStoragePath();
String pathExternal = Gdx.files.getExternalStoragePath();
Boolean isExternal = Gdx.files.isExternalStorageAvailable();
Boolean isLocal = Gdx.files.isLocalStorageAvailable();
imgExternal = new Texture(Gdx.files.external("/Desktop/badlogic.jpg"));
imgLocal = new Texture(Gdx.files.local("badlogic.jpg"));
}
@Override
public void render () {
Gdx.gl.glClearColor(1, 0, 0, 1);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
batch.begin();
batch.draw(imgExternal, 0, 0);
batch.end();
}
}
奇怪的是,pathLocal等于""。 Gdx.files.getLocalStoragePath()返回空字符串是否正常?此外,
imgExternal = new Texture(Gdx.files.external("/Desktop/badlogic.jpg"));
效果很好。只有本地的一个出现错误,同时isLocal和isExternal返回true。
我尝试了许多组合,例如/assets/data/badlogic.jpg
,/assets/badlogic.jpg
,/data/badlogic.jpg
,data/badlogic.jpg
和badlogic.jpg
。
图片badlogic.jpg在那里,我放了多个地方以确保。
现在我需要帮助的原因是我在PC上尝试所有相同的步骤,一切都很好。
我的新mac和它的设置有什么问题?