我正在使用由KinectContrib提供的F#骨骼跟踪模板。C#中执行相同功能的模板可以正常工作,因此我知道硬件没有问题。
我正在使用Windows Kinect SDK v1.8。
该程序偶尔会进行一次跟踪,但没有一致的模式。我已经在昨晚开始研究代码,所以我希望有人可以在另一个系统上确认相同的行为或提供任何更改代码的指针。
提前感谢。
以下是模板代码:
我正在使用Windows Kinect SDK v1.8。
该程序偶尔会进行一次跟踪,但没有一致的模式。我已经在昨晚开始研究代码,所以我希望有人可以在另一个系统上确认相同的行为或提供任何更改代码的指针。
提前感谢。
以下是模板代码:
#light
open System
open System.Windows
open System.Windows.Media.Imaging
open Microsoft.Kinect
open System.Diagnostics
let sensor = KinectSensor.KinectSensors.[0]
//The main canvas that is handling the ellipses
let canvas = new System.Windows.Controls.Canvas()
canvas.Background <- System.Windows.Media.Brushes.Transparent
let ds : byte = Convert.ToByte(1)
let dummySkeleton : Skeleton = new Skeleton(TrackingState = SkeletonTrackingState.Tracked)
// Thanks to Richard Minerich (@rickasaurus) for helping me figure out
// some array concepts in F#.
let mutable pixelData : byte array = [| |]
let mutable skeletons : Skeleton array = [| |]
//Right hand ellipse
let rhEllipse = new System.Windows.Shapes.Ellipse()
rhEllipse.Height <- 20.0
rhEllipse.Width <- 20.0
rhEllipse.Fill <- System.Windows.Media.Brushes.Red
rhEllipse.Stroke <- System.Windows.Media.Brushes.White
//Left hand ellipse
let lhEllipse = new System.Windows.Shapes.Ellipse()
lhEllipse.Height <- 20.0
lhEllipse.Width <- 20.0
lhEllipse.Fill <- System.Windows.Media.Brushes.Red
lhEllipse.Stroke <- System.Windows.Media.Brushes.White
//Head ellipse
let hEllipse = new System.Windows.Shapes.Ellipse()
hEllipse.Height <- 20.0
hEllipse.Width <- 20.0
hEllipse.Fill <- System.Windows.Media.Brushes.Red
hEllipse.Stroke <- System.Windows.Media.Brushes.White
canvas.Children.Add(rhEllipse) |> ignore
canvas.Children.Add(lhEllipse) |> ignore
canvas.Children.Add(hEllipse) |> ignore
let grid = new System.Windows.Controls.Grid()
let winImage = new System.Windows.Controls.Image()
winImage.Height <- 600.0
winImage.Width <- 800.0
grid.Children.Add(winImage) |> ignore
grid.Children.Add(canvas) |> ignore
//Video frame is ready to be processed.
let VideoFrameReady (sender : obj) (args: ColorImageFrameReadyEventArgs) =
let receivedData = ref false
using (args.OpenColorImageFrame()) (fun r ->
if (r <> null) then
(
pixelData <- Array.create r.PixelDataLength ds
//Array.Resize(ref pixelData, r.PixelDataLength)
r.CopyPixelDataTo(pixelData)
receivedData := true
)
if (receivedData <> ref false) then
(
winImage.Source <- BitmapSource.Create(640, 480, 96.0, 96.0, Media.PixelFormats.Bgr32, null, pixelData, 640 * 4)
)
)
//Required to correlate the skeleton data to the PC screen
//IMPORTANT NOTE: Code for vector scaling was imported from the Coding4Fun Kinect Toolkit
//available here: http://c4fkinect.codeplex.com/
//I only used this part to avoid adding an extra reference.
let ScaleVector (length : float32, position : float32) =
let value = (((length / 1.0f) / 2.0f) * position) + (length / 2.0f)
if value > length then
length
elif value < 0.0f then
0.0f
else
value
//This will set the ellipse positions depending on the passed instance and joint
let SetEllipsePosition (ellipse : System.Windows.Shapes.Ellipse, joint : Joint) =
let vector = new Microsoft.Kinect.SkeletonPoint(X = ScaleVector(640.0f, joint.Position.X), Y=ScaleVector(480.0f, -joint.Position.Y),Z=joint.Position.Z)
let mutable uJoint = joint
uJoint.TrackingState <- JointTrackingState.Tracked
uJoint.Position <- vector
System.Windows.Controls.Canvas.SetLeft(ellipse,(float uJoint.Position.X))
System.Windows.Controls.Canvas.SetTop(ellipse,(float uJoint.Position.Y))
//Triggered when a new skeleton frame is ready for processing
let SkeletonFrameReady (sender : obj) (args: SkeletonFrameReadyEventArgs) =
let receivedData = ref false
using (args.OpenSkeletonFrame()) (fun r ->
if (r <> null) then
(
skeletons <- Array.create r.SkeletonArrayLength dummySkeleton
r.CopySkeletonDataTo(skeletons)
for i in skeletons do
Debug.WriteLine(i.TrackingState.ToString())
receivedData := true
)
if (receivedData <> ref false) then
(
for i in skeletons do
if i.TrackingState <> SkeletonTrackingState.NotTracked then
(
let currentSkeleton = i
SetEllipsePosition(hEllipse, currentSkeleton.Joints.[JointType.Head])
SetEllipsePosition(lhEllipse, currentSkeleton.Joints.[JointType.HandLeft])
SetEllipsePosition(rhEllipse, currentSkeleton.Joints.[JointType.HandRight])
)
)
)
let WindowLoaded (sender : obj) (args: RoutedEventArgs) =
sensor.Start()
sensor.ColorStream.Enable()
sensor.SkeletonStream.Enable()
sensor.ColorFrameReady.AddHandler(new EventHandler<ColorImageFrameReadyEventArgs>(VideoFrameReady))
sensor.SkeletonFrameReady.AddHandler(new EventHandler<SkeletonFrameReadyEventArgs>(SkeletonFrameReady))
let WindowUnloaded (sender : obj) (args: RoutedEventArgs) =
sensor.Stop()
//Defining the structure of the test window
let window = new Window()
window.Width <- 800.0
window.Height <- 600.0
window.Title <- "Kinect Skeleton Application"
window.Loaded.AddHandler(new RoutedEventHandler(WindowLoaded))
window.Unloaded.AddHandler(new RoutedEventHandler(WindowUnloaded))
window.Content <- grid
window.Show()
[<STAThread()>]
do
let app = new Application() in
app.Run(window) |> ignore