我该如何在C#中生成一个包含8个随机字母和数字的字符串?
我该如何在C#中生成一个包含8个随机字母和数字的字符串?
public static string GetUniqueKey(int size = 6, string chars = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890")
{
using (var crypto = new RNGCryptoServiceProvider())
{
var data = new byte[size];
// If chars.Length isn't a power of 2 then there is a bias if
// we simply use the modulus operator. The first characters of
// chars will be more probable than the last ones.
// buffer used if we encounter an unusable random byte. We will
// regenerate it in this buffer
byte[] smallBuffer = null;
// Maximum random number that can be used without introducing a
// bias
int maxRandom = byte.MaxValue - ((byte.MaxValue + 1) % chars.Length);
crypto.GetBytes(data);
var result = new char[size];
for (int i = 0; i < size; i++)
{
byte v = data[i];
while (v > maxRandom)
{
if (smallBuffer == null)
{
smallBuffer = new byte[1];
}
crypto.GetBytes(smallBuffer);
v = smallBuffer[0];
}
result[i] = chars[v % chars.Length];
}
return new string(result);
}
}
var chars = "ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789";
var random = new Random();
var list = Enumerable.Repeat(0, 8).Select(x=>chars[random.Next(chars.Length)]);
return string.Join("", list);
您的样式偏好可能会有所不同。
public static string RandomString(int length)
{
const string chars = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789";
var random = new Random();
return new string(Enumerable.Repeat(chars, length).Select(s => s[random.Next(s.Length)]).ToArray());
}
如果您使用的是.NET Core 3.0或更高版本,您可以使用RandomNumberGenerator类上的新静态方法GetInt32
(具有加密安全性),为给定字符集生成随机索引并轻松填充结果。
与此回答提出的方法相比,这种方法要简单得多。而且它也提供了完全的灵活性,因为您可以传入任何想要的字符集。
public static string GenerateRandomString(int length, IEnumerable<char> charSet = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789")
{
var charArray = charSet.Distinct().ToArray();
char[] result = new char[length];
for (int i = 0; i < length; i++)
result[i] = charArray[RandomNumberGenerator.GetInt32(charArray.Length)];
return new string(result);
}
用法:
string randomAlphanumericString = GenerateRandomString(length: 10);
public static string Random(this string chars, int length = 8)
{
var randomString = new StringBuilder();
var random = new Random();
for (int i = 0; i < length; i++)
randomString.Append(chars[random.Next(chars.Length)]);
return randomString.ToString();
}
使用方法
var random = "ABCDEFGHIJKLMNOPQRSTUVWXYZ".Random();
或者
var random = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789".Random(16);
var chars = "abcdefghijklmnopqrstuvwxyz123456789".ToArray();
string pw = Enumerable.Range(0, passwordLength)
.Aggregate(
new StringBuilder(),
(sb, n) => sb.Append((chars[random.Next(chars.Length)])),
sb => sb.ToString());
static char[] charSet = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789".ToCharArray();
static int byteSize = 256; //Labelling convenience
static int biasZone = byteSize - (byteSize % charSet.Length);
public string GenerateRandomString(int Length) //Configurable output string length
{
byte[] rBytes = new byte[Length]; //Do as much before and after lock as possible
char[] rName = new char[Length];
SecureFastRandom.GetNextBytesMax(rBytes, biasZone);
for (var i = 0; i < Length; i++)
{
rName[i] = charSet[rBytes[i] % charSet.Length];
}
return new string(rName);
}
但是你需要我的新(未经测试的)类:
/// <summary>
/// My benchmarking showed that for RNGCryptoServiceProvider:
/// 1. There is negligable benefit of sharing RNGCryptoServiceProvider object reference
/// 2. Initial GetBytes takes 2ms, and an initial read of 1MB takes 3ms (starting to rise, but still negligable)
/// 2. Cached is ~1000x faster for single byte at a time - taking 9ms over 1MB vs 989ms for uncached
/// </summary>
class SecureFastRandom
{
static byte[] byteCache = new byte[1000000]; //My benchmark showed that an initial read takes 2ms, and an initial read of this size takes 3ms (starting to raise)
static int lastPosition = 0;
static int remaining = 0;
/// <summary>
/// Static direct uncached access to the RNGCryptoServiceProvider GetBytes function
/// </summary>
/// <param name="buffer"></param>
public static void DirectGetBytes(byte[] buffer)
{
using (var r = new RNGCryptoServiceProvider())
{
r.GetBytes(buffer);
}
}
/// <summary>
/// Main expected method to be called by user. Underlying random data is cached from RNGCryptoServiceProvider for best performance
/// </summary>
/// <param name="buffer"></param>
public static void GetBytes(byte[] buffer)
{
if (buffer.Length > byteCache.Length)
{
DirectGetBytes(buffer);
return;
}
lock (byteCache)
{
if (buffer.Length > remaining)
{
DirectGetBytes(byteCache);
lastPosition = 0;
remaining = byteCache.Length;
}
Buffer.BlockCopy(byteCache, lastPosition, buffer, 0, buffer.Length);
lastPosition += buffer.Length;
remaining -= buffer.Length;
}
}
/// <summary>
/// Return a single byte from the cache of random data.
/// </summary>
/// <returns></returns>
public static byte GetByte()
{
lock (byteCache)
{
return UnsafeGetByte();
}
}
/// <summary>
/// Shared with public GetByte and GetBytesWithMax, and not locked to reduce lock/unlocking in loops. Must be called within lock of byteCache.
/// </summary>
/// <returns></returns>
static byte UnsafeGetByte()
{
if (1 > remaining)
{
DirectGetBytes(byteCache);
lastPosition = 0;
remaining = byteCache.Length;
}
lastPosition++;
remaining--;
return byteCache[lastPosition - 1];
}
/// <summary>
/// Rejects bytes which are equal to or greater than max. This is useful for ensuring there is no bias when you are modulating with a non power of 2 number.
/// </summary>
/// <param name="buffer"></param>
/// <param name="max"></param>
public static void GetBytesWithMax(byte[] buffer, byte max)
{
if (buffer.Length > byteCache.Length / 2) //No point caching for larger sizes
{
DirectGetBytes(buffer);
lock (byteCache)
{
UnsafeCheckBytesMax(buffer, max);
}
}
else
{
lock (byteCache)
{
if (buffer.Length > remaining) //Recache if not enough remaining, discarding remaining - too much work to join two blocks
DirectGetBytes(byteCache);
Buffer.BlockCopy(byteCache, lastPosition, buffer, 0, buffer.Length);
lastPosition += buffer.Length;
remaining -= buffer.Length;
UnsafeCheckBytesMax(buffer, max);
}
}
}
/// <summary>
/// Checks buffer for bytes equal and above max. Must be called within lock of byteCache.
/// </summary>
/// <param name="buffer"></param>
/// <param name="max"></param>
static void UnsafeCheckBytesMax(byte[] buffer, byte max)
{
for (int i = 0; i < buffer.Length; i++)
{
while (buffer[i] >= max)
buffer[i] = UnsafeGetByte(); //Replace all bytes which are equal or above max
}
}
}
关于历史 - 我以前的解决方案是使用随机对象:
private static char[] charSet =
"abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789".ToCharArray();
static rGen = new Random(); //Must share, because the clock seed only has Ticks (~10ms) resolution, yet lock has only 20-50ns delay.
static int byteSize = 256; //Labelling convenience
static int biasZone = byteSize - (byteSize % charSet.Length);
static bool SlightlyMoreSecurityNeeded = true; //Configuration - needs to be true, if more security is desired and if charSet.Length is not divisible by 2^X.
public string GenerateRandomString(int Length) //Configurable output string length
{
byte[] rBytes = new byte[Length]; //Do as much before and after lock as possible
char[] rName = new char[Length];
lock (rGen) //~20-50ns
{
rGen.NextBytes(rBytes);
for (int i = 0; i < Length; i++)
{
while (SlightlyMoreSecurityNeeded && rBytes[i] >= biasZone) //Secure against 1/5 increased bias of index[0-7] values against others. Note: Must exclude where it == biasZone (that is >=), otherwise there's still a bias on index 0.
rBytes[i] = rGen.NextByte();
rName[i] = charSet[rBytes[i] % charSet.Length];
}
}
return new string(rName);
}
性能:
还可以查看:
这些链接是另一种方法。可以向这个新代码库添加缓冲,但最重要的是探索不同的消除偏差的方法,并对速度和优缺点进行基准测试。
charSet.Length
代替 62
。Random
意味着此代码不是线程安全的。ToString
,它总是返回 "System.Char[]"
。你需要使用 new String(rName)
。System.Random
)开始,然后小心地避免你自己代码中的任何偏见,这有点傻。这让人想起了“抛砖引玉”的表达方式。 - CodesInChaos问题:为什么我要浪费时间使用Enumerable.Range
而不是输入"ABCDEFGHJKLMNOPQRSTUVWXYZ0123456789"
?
using System;
using System.Collections.Generic;
using System.Linq;
public class Test
{
public static void Main()
{
var randomCharacters = GetRandomCharacters(8, true);
Console.WriteLine(new string(randomCharacters.ToArray()));
}
private static List<char> getAvailableRandomCharacters(bool includeLowerCase)
{
var integers = Enumerable.Empty<int>();
integers = integers.Concat(Enumerable.Range('A', 26));
integers = integers.Concat(Enumerable.Range('0', 10));
if ( includeLowerCase )
integers = integers.Concat(Enumerable.Range('a', 26));
return integers.Select(i => (char)i).ToList();
}
public static IEnumerable<char> GetRandomCharacters(int count, bool includeLowerCase)
{
var characters = getAvailableRandomCharacters(includeLowerCase);
var random = new Random();
var result = Enumerable.Range(0, count)
.Select(_ => characters[random.Next(characters.Count)]);
return result;
}
}
回答:魔法字符串是不好的。有没有人注意到我上面的字符串中没有 "I
"?我的母亲教导我不要使用魔法字符串,正是因为这个原因...
n.b. 1: 正如其他人 @dtb 所说,如果需要加密安全,请不要使用 System.Random
...
n.b. 2: 这个答案可能不是最有效或最短的,但我想留出空间将答案与问题分开。我的答案的目的更多是警告不要使用魔法字符串,而不是提供一个花哨的创新答案。
[A-Z0-9]
。如果您的随机字符串只包含 [A-HJ-Z0-9]
,则结果未涵盖全部允许范围,这可能会引起问题。 - Wai Ha LeeI
和O
)以避免人们将它们与1
和0
混淆是非常常见的。如果您不关心是否有可读性,那么可以忽略这些字符,但如果有人需要输入它们,那么删除这些字符实际上是明智的选择。 - Chris Pratt尝试将两个部分结合起来:唯一标识(序列号、计数器或日期)和随机数。
public class RandomStringGenerator
{
public static string Gen()
{
return ConvertToBase(DateTime.UtcNow.ToFileTimeUtc()) + GenRandomStrings(5); //keep length fixed at least of one part
}
private static string GenRandomStrings(int strLen)
{
var result = string.Empty;
using (var gen = new RNGCryptoServiceProvider())
{
var data = new byte[1];
while (result.Length < strLen)
{
gen.GetNonZeroBytes(data);
int code = data[0];
if (code > 48 && code < 57 || // 0-9
code > 65 && code < 90 || // A-Z
code > 97 && code < 122 // a-z
)
{
result += Convert.ToChar(code);
}
}
return result;
}
}
private static string ConvertToBase(long num, int nbase = 36)
{
const string chars = "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ"; //if you wish to make the algorithm more secure - change order of letter here
// check if we can convert to another base
if (nbase < 2 || nbase > chars.Length)
return null;
int r;
var newNumber = string.Empty;
// in r we have the offset of the char that was converted to the new base
while (num >= nbase)
{
r = (int)(num % nbase);
newNumber = chars[r] + newNumber;
num = num / nbase;
}
// the last number to convert
newNumber = chars[(int)num] + newNumber;
return newNumber;
}
}
测试:
[Test]
public void Generator_Should_BeUnigue1()
{
//Given
var loop = Enumerable.Range(0, 1000);
//When
var str = loop.Select(x=> RandomStringGenerator.Gen());
//Then
var distinct = str.Distinct();
Assert.AreEqual(loop.Count(),distinct.Count()); // Or Assert.IsTrue(distinct.Count() < 0.95 * loop.Count())
}
<=
和>=
而不是<
和>
。&&
表达式周围添加不必要的括号,以明确它们的优先级,但当然这只是一种风格选择。public static string GenerateRandomString()
{
using Aes crypto = Aes.Create();
crypto.GenerateKey();
return Convert.ToBase64String(crypto.Key);
}