Unity UI 动态添加图片

3
我使用以下代码将图像添加到画布中,但是图像位于左下角。我希望将图像定位到画布的中心。有没有人能帮我?
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class TestController : MonoBehaviour {

    public GameObject canvas;
    //public Sprite refSprite;

    // Use this for initialization
    void Start () {

        GameObject imgObject = new GameObject("testAAA");

        RectTransform trans = imgObject.AddComponent<RectTransform>();
        trans.anchoredPosition = new Vector2(0.5f, 0.5f);
        trans.localPosition = new Vector3(0, 0, 0);
        trans.position = new Vector3(0, 0, 0);


        Image image = imgObject.AddComponent<Image>();
        Texture2D tex = Resources.Load<Texture2D>("red");
        image.sprite = Sprite.Create(tex, new Rect(0, 0, tex.width, tex.height), new Vector2(0.5f, 0.5f));
        imgObject.transform.SetParent(canvas.transform);


    }

    // Update is called once per frame
    void Update () {

    }
}
1个回答

5

你必须先设置父节点,然后再设置位置/旋转/缩放!

void Start () {
    GameObject imgObject = new GameObject("testAAA");

    RectTransform trans = imgObject.AddComponent<RectTransform>();
    trans.transform.SetParent(canvas.transform); // setting parent
    trans.localScale = Vector3.one;
    trans.anchoredPosition = new Vector2(0f, 0f); // setting position, will be on center
    trans.sizeDelta= new Vector2(150, 200); // custom size

    Image image = imgObject.AddComponent<Image>();
    Texture2D tex = Resources.Load<Texture2D>("red");
    image.sprite = Sprite.Create(tex, new Rect(0, 0, tex.width, tex.height), new Vector2(0.5f, 0.5f));
    imgObject.transform.SetParent(canvas.transform);
}

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