C#与C++的ssl_connect区别

5

大家好,我有一个使用OpenSSL和WinAPI套接字的C++应用程序,代码如下:

sock = socket(AF_INET, SOCK_STREAM, 0);
    if (connect(my_sock, (struct sockaddr*)&dest_addr, sizeof(dest_addr))==0) {
            WSAIoctl(my_sock, SIO_KEEPALIVE_VALS, &alive, sizeof(alive),NULL, 0, &dwSize, NULL, NULL);
        }
    }
.....

SSL_load_error_strings();
SSL_library_init();


    ctx = SSL_CTX_new(SSLv23_client_method());
    if(!ctx) 
    {
       return false;
    }
        ssl = SSL_new(ctx);
        SSL_CTX_free(ctx);
        if(!ssl) 
        {
                return false;
        }
        SSL_set_fd(ssl, (int)sock); //making the socket use ssl mode
        result = SSL_connect(ssl);

我正在使用静态SSL库与这个C++应用程序,我从这里下载了它。
一切工作正常,ssl_connect返回1。但我需要做的是使用C#重新编写此代码。因此,我尝试了一下,C#代码看起来像这样:
    [DllImport("ssleay32.dll", CallingConvention = CallingConvention.Cdecl, EntryPoint = "SSL_read")]
    public static extern int SSL_Read(IntPtr ssl, ref byte[] buf, int num);

    [DllImport("ssleay32.dll", CallingConvention = CallingConvention.Cdecl, EntryPoint = "SSL_write")]
    public static extern int SSL_Write(IntPtr ssl, byte[] buf, int num);

    [DllImport("ssleay32.dll", CallingConvention = CallingConvention.Cdecl, EntryPoint = "SSL_set_fd")]
    extern public static int SSL_set_fd(IntPtr ssl, int fd);

    [DllImport("ssleay32.dll", CallingConvention= CallingConvention.Cdecl, EntryPoint = "SSL_CTX_new")]
    extern public static IntPtr SSL_CTX_new(IntPtr method);

    [DllImport("ssleay32.dll", CallingConvention = CallingConvention.Cdecl, EntryPoint = "SSL_new")]
    extern public static IntPtr SSL_new(IntPtr ctx);

    [DllImport("ssleay32.dll", CallingConvention = CallingConvention.Cdecl, EntryPoint = "SSL_connect")]
    extern public static int SSL_connect(IntPtr ssl);

    [DllImport("ssleay32.dll",CallingConvention= CallingConvention.Cdecl, EntryPoint = "SSL_load_error_strings")]
    extern public static void SSL_load_error_strings();

    [DllImport("ssleay32.dll", CallingConvention = CallingConvention.Cdecl, EntryPoint = "SSL_library_init")]
    extern public static int SSL_library_init();

    [DllImport("ssleay32.dll",CallingConvention= CallingConvention.Cdecl, EntryPoint = "SSLeay_add_all_algorithms")]
    extern public static int SSLeay_add_all_algorithms();

    [DllImport("ssleay32.dll",CallingConvention= CallingConvention.Cdecl, EntryPoint = "SSLv23_client_method")]
    extern public static IntPtr SSLv23_client_method();

    [DllImport("ssleay32.dll",CallingConvention= CallingConvention.Cdecl, EntryPoint = "SSLv3_client_method")]
    extern public static IntPtr SSLv3_client_method();


    [DllImport("ssleay32.dll",CallingConvention= CallingConvention.Cdecl, EntryPoint = "SSL_CTX_free")]
    extern public static void SSL_CTX_free(IntPtr ctx);

    [DllImport("ssleay32.dll", CallingConvention = CallingConvention.Cdecl, EntryPoint = "SSL_free")]
    extern public static void SSL_free(IntPtr ssl);

    [DllImport("ssleay32.dll",CallingConvention= CallingConvention.Cdecl, EntryPoint = "SSL_get_error")]
    extern public static int SSL_get_error(IntPtr ssl, int ret);

    [DllImport("ssleay32.dll",CallingConvention= CallingConvention.Cdecl, EntryPoint = "  SSL_CTX_set_mode")]
    extern public static long SSL_CTX_set_mode(IntPtr ctx, long mode);


    [DllImport("libeay32", CallingConvention = CallingConvention.Cdecl, EntryPoint = "OPENSSL_add_all_algorithms_noconf")]
    extern public static void OpenSSL_add_all_algorithms();

    [DllImport("libeay32", CallingConvention = CallingConvention.Cdecl, EntryPoint = "ERR_get_error")]
    extern public static int ERR_get_error();

    [DllImport("ssleay32.dll", CallingConvention = CallingConvention.Cdecl, EntryPoint = "SSL_CTX_ctrl")]
    public extern static int SSL_CTX_ctrl(IntPtr ctx, int cmd, int arg, IntPtr parg);


    [DllImport("ssleay32.dll", CallingConvention = CallingConvention.Cdecl, EntryPoint = "SSLv23_method")]
    public extern static IntPtr SSLv23_method();



public bool Ssl_Init()
{

        SSL_load_error_strings();           
        OpenSSL_add_all_algorithms();
        SSL_library_init();

         IntPtr method = SSLv23_client_method();

         IntPtr ctx = SSL_CTX_new(method);

         if (ctx == IntPtr.Zero)
         {
              return false;
         }

         _ssl = SSL_new(ctx);
         if (_ssl == IntPtr.Zero)
         {
            return false;
         }

         int val = SSL_set_fd(_ssl, this.socket.Handle.ToInt32()); //always returns 1
         int result = SSL_connect(_ssl);
         if(result!=1) return false;
         SSL_CTX_free(ctx);
         Ssl_Enabled.Set();
         return true;
}

我使用以下代码创建了c#套接字:

 socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);

 this.socket.Connect(host,port);

 socket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.KeepAlive, 1000);

我在我的c#代码中经常得到SSL_Connect = 0,同时SSL_get_error() = 5(error_syscall)。因此,我的问题基本上是,使用openssl和.net socket可能有什么问题?(因为使用相同类型的代码的c++应用程序可以完美地工作)。
更新:我尝试使用OPENSSL_add_all_algorithms_conf,但似乎没有改变任何事情...我恳求您的帮助!!

当你收到error_syscall错误时,errno中是什么?这意味着你从底层操作系统中得到了一个错误。 - Joe
1个回答

2
据我所知,System.Net.Sockets类不支持SSL。经过一些研究,看起来它在System.Net.Security和System.Security.Authentication中。这里有一个微软的例子链接...http://msdn.microsoft.com/en-us/library/system.net.security.sslstream(v=vs.110).aspx。这个例子向服务器发送一条消息,然后断开连接。我写了一个类似的(非SSL)客户端,是全双工的(异步发送和接收)。你可以使用一些MS的例子来适应SSL通信。希望对你有所帮助...如果你适应了SSL,请告诉我,因为我可能也需要这样做。
using System;
using System.Text;
using System.Net.Sockets;
using System.Collections.Generic;

namespace MyNamespace.Utilities
{
        public class StateObject{
            public Socket workSocket = null;
            public const int BUFFER_SIZE = 1024;
            public byte[] buffer = new byte[BUFFER_SIZE];
            //public StringBuilder message = new StringBuilder();
        }

        public class FullDuplexSocket : IDisposable
        {
            public event NewMessageHandler OnMessageReceived;
            public delegate void NewMessageHandler(string Message);
            public event DisconnectHandler OnDisconnect;
            public delegate void DisconnectHandler(string Reason);

            private Socket _socket;
            private bool _useASCII = true;
            private string _remoteServerIp = "";
            private int _port = 0;
            private bool _allowRetry = true;

            /// <summary>
            /// Constructer of a full duplex client socket.   The consumer should immedately define 
            /// and event handler for the OnMessageReceived event after construction has completed.
            /// </summary>
            /// <param name="RemoteServerIp">The remote Ip address of the server.</param>
            /// <param name="Port">The port that will used to transfer/receive messages to/from the remote IP.</param>
            /// <param name="UseASCII">The character type to encode/decode messages.  Defaulted to use ASCII, but setting the value to false will encode/decode messages in UNICODE.</param>
            public FullDuplexSocket(string RemoteServerIp, int Port, bool UseASCII = true)
            {
                _useASCII = UseASCII;
                _remoteServerIp = RemoteServerIp;
                _port = Port;

                Initialize();
            }

            private void Initialize()
            {
                try //to create the socket and connect
                {
                    _socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
                    _socket.Connect(_remoteServerIp, _port);
                }
                catch (Exception e)
                {
                    throw new Exception("Unable to connect to the remote Ip.", e);
                }

                try //to listen to the socket
                {
                    StateObject stateObject = new StateObject();
                    stateObject.workSocket = _socket;

                    _socket.BeginReceive
                        (
                            stateObject.buffer, //Buffer to load in our state object
                            0, //Start at the first position in the byte array
                            StateObject.BUFFER_SIZE, //only load up to the max per read
                            0, //Set socket flags here if necessary 
                            new AsyncCallback(ReadFromSocket), //Who to call when data arrives
                            stateObject //state object to use when data arrives
                        );
                    _allowRetry = true;
                }
                catch (Exception e)
                {
                    throw new Exception("Unable to start listening to the socket.", e);
                }
            }


            /// <summary>
            /// This will read the bytes from the socket, convert the bytes to a string and fire the OnMessageReceived event.
            /// If the socket is forcibly closed, the OnDisconnect event will be fired.   This happens when the other side of
            /// the socket connection on the remote Ip is no longer available.
            /// </summary>
            /// <param name="asyncResult"></param>
            public void ReadFromSocket(IAsyncResult asyncResult)
            {
                StateObject stateObject = (StateObject)asyncResult.AsyncState; //pull out the state object
                int bytesReceived = 0;

                try //to receive the message.
                {
                    bytesReceived = stateObject.workSocket.EndReceive(asyncResult); 
                }
                catch (Exception e)  //Exception will occur if connection was forcibly closed.
                {
                    RaiseOnDisconnect(e.Message);
                    return;
                }

                if (bytesReceived > 0)
                {
                    RaiseOnMessageReceived
                        (
                            _useASCII ?
                                Encoding.ASCII.GetString(stateObject.buffer, 0, bytesReceived) :
                                Encoding.Unicode.GetString(stateObject.buffer, 0, bytesReceived)
                        );

                    try  //The BeginRecieve can file due to network issues.   _allowRetry allows a single failure between successful connections.
                    {
                        if (_allowRetry)
                        {
                            stateObject.workSocket.BeginReceive
                                (
                                    stateObject.buffer, //Buffer to load in our state object
                                    0, //Start at the first position in the byte array
                                    StateObject.BUFFER_SIZE, //only load up to the max per read
                                    0, //Set socket flags here if necessary 
                                    new AsyncCallback(ReadFromSocket), //Who to call when data arrives
                                    stateObject //state object to use when data arrives
                                );
                        }
                    }
                    catch
                    {
                        _allowRetry = false;
                    }
                }
                else
                {
                    stateObject.workSocket.Close();
                    RaiseOnDisconnect("Socket closed normally.");
                    return;
                }
            }
            /// <summary>
            /// Broadcast a message to the IP/Port.  Consumer should handle any exceptions thrown by the socket.
            /// </summary>
            /// <param name="Message">The message to be sent will be encoded using the character set defined during construction.</param>
            public void Send(string Message)
            {
                //all messages are terminated with /r/n
                Message += Environment.NewLine;

                byte[] bytesToSend = _useASCII ?
                    Encoding.ASCII.GetBytes(Message) :
                    Encoding.Unicode.GetBytes(Message);

                int bytesSent = _socket.Send(bytesToSend);

            }

            /// <summary>
            /// Clean up the socket.
            /// </summary>
            void IDisposable.Dispose()
            {
                try
                {
                    _socket.Close();
                    RaiseOnDisconnect("Socket closed via Dispose method.");
                }
                catch { }
                try
                {
                    _socket.Dispose();
                }
                catch { }
            }


            /// <summary>
            /// This method will gracefully raise any delegated events if they exist.
            /// </summary>
            /// <param name="Message"></param>
            private void RaiseOnMessageReceived(string Message)
            {
                try //to raise delegates
                {
                    OnMessageReceived(Message);
                }
                catch { } //when none exist ignore the Object Reference Error
            }

            /// <summary>
            /// This method will gracefully raise any delegated events if they exist.
            /// </summary>
            /// <param name="Message"></param>
            private void RaiseOnDisconnect(string Message)
            {
                try //to raise delegates
                {
                    OnDisconnect(Message);
                }
                catch { } //when none exist ignore the Object Reference Error
            }

        }
}

嘿,感谢提供的代码,我最终成功使用openssl api让它工作了。在接收数据包后,还有一个额外的socket接收,这个数据包应该告诉我允许/禁止使用ssl。所以对于其他可能遇到SSL问题的人来说,建议确保在接收到用于确定是否允许/拒绝SSL的数据包后,不要再有额外的接收(如果你正在处理的协议中有此类型的数据包)。我实际上将重写我的dllimport实现,并使用您的方法,非常感谢! :) - Hina Kagiyama

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