Web Audio API WaveShaperNode

7

你如何在Web Audio API中使用waveshapernode?特别是curve Float32Array属性?

1个回答

6

欢迎查看这个示例

具体来说,我使用以下函数创建一个波形整形曲线:

WAAMorningStar.prototype.createWSCurve = function (amount, n_samples) {

if ((amount >= 0) && (amount < 1)) {

    ND.dist = amount;

    var k = 2 * ND.dist / (1 - ND.dist);

    for (var i = 0; i < n_samples; i+=1) {
        // LINEAR INTERPOLATION: x := (c - a) * (z - y) / (b - a) + y
        // a = 0, b = 2048, z = 1, y = -1, c = i
        var x = (i - 0) * (1 - (-1)) / (n_samples - 0) + (-1);
        this.wsCurve[i] = (1 + k) * x / (1+ k * Math.abs(x));
    }

}

然后像这样在波形整形器节点中“加载”它:
this.createWSCurve(ND.dist, this.nSamples);
this.sigmaDistortNode = this.context.createWaveShaper();
this.sigmaDistortNode.curve = this.wsCurve;

每当我需要更改失真参数时,我都会重新创建波形整形器曲线:
WAAMorningStar.prototype.setDistortion = function (distValue) {
    var distCorrect = distValue;
    if (distValue < -1) {
        distCorrect = -1;
    }
    if (distValue >= 1) {
        distCorrect = 0.985;
    }
    this.createWSCurve (distCorrect, this.nSamples);
}

我使用distCorrect使失真声音更加美妙,这些值是通过试错法找到的。你可以在这里找到我用来创建波形整形曲线的算法。


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