我正在制作一个自定义的消息框,可以复制文本,但我希望它看起来完全像标准的消息框,所以我想将按钮文本设置为系统语言所显示的内容(例如MessageBox类)。有人知道如何获取这些文本(如“Yes”,“No”,“Cancel”等)吗?
谢谢你提供的答案和Snarfblam链接,我已经弄清楚了剩下的部分。
class Program {
[DllImport("user32.dll", CharSet = CharSet.Auto)]
static extern int LoadString(IntPtr hInstance, uint uID, StringBuilder lpBuffer, int nBufferMax);
[DllImport("kernel32")]
static extern IntPtr LoadLibrary(string lpFileName);
private const uint OK_CAPTION = 800;
private const uint CANCEL_CAPTION = 801;
private const uint ABORT_CAPTION = 802;
private const uint RETRY_CAPTION = 803;
private const uint IGNORE_CAPTION = 804;
private const uint YES_CAPTION = 805;
private const uint NO_CAPTION = 806;
private const uint CLOSE_CAPTION = 807;
private const uint HELP_CAPTION = 808;
private const uint TRYAGAIN_CAPTION = 809;
private const uint CONTINUE_CAPTION = 810;
static void Main(string[] args) {
StringBuilder sb = new StringBuilder(256);
IntPtr user32 = LoadLibrary(Environment.SystemDirectory + "\\User32.dll");
LoadString(user32, OK_CAPTION, sb, sb.Capacity);
string ok = sb.ToString();
LoadString(user32, CANCEL_CAPTION, sb, sb.Capacity);
string cancel = sb.ToString();
LoadString(user32, ABORT_CAPTION, sb, sb.Capacity);
string abort = sb.ToString();
LoadString(user32, RETRY_CAPTION, sb, sb.Capacity);
string retry = sb.ToString();
LoadString(user32, IGNORE_CAPTION, sb, sb.Capacity);
string ignore = sb.ToString();
LoadString(user32, YES_CAPTION, sb, sb.Capacity);
string yes = sb.ToString();
LoadString(user32, NO_CAPTION, sb, sb.Capacity);
string no = sb.ToString();
LoadString(user32, CLOSE_CAPTION, sb, sb.Capacity);
string close = sb.ToString();
LoadString(user32, HELP_CAPTION, sb, sb.Capacity);
string help = sb.ToString();
LoadString(user32, TRYAGAIN_CAPTION, sb, sb.Capacity);
string tryAgain = sb.ToString();
LoadString(user32, CONTINUE_CAPTION, sb, sb.Capacity);
string cont = sb.ToString();
}
这些字符串似乎存储在User32.dll库中。在Pure BASIC论坛的这个讨论中有详细信息,位于底部。
你可以在Reflector中打开System.Windows.Forms.dll,看看它是如何设置按钮文本的。