我正在使用LibGDX制作一个Android游戏和外部库。我遇到了以下错误:
Error:Execution failed for task ':android:transformClassesWithDexForDebug'.
> com.android.build.api.transform.TransformException: com.android.ide.common.process.ProcessException:
org.gradle.process.internal.ExecException: Process 'command 'C:\Program Files\Android\Android Studio\jre\bin\java.exe''
finished with non-zero exit value 1
我正在尝试创建一个外部共享项目,以便所有我的其他游戏都可以依赖于共同的代码。 问题是我的共享库项目除了我的游戏项目外还依赖于Libgdx。 当在Android设备上启动我的游戏时, Gradle同步和构建项目都可以正常工作,只有在尝试部署到设备时才会出现问题。 我也可以在桌面上部署而没有任何问题。
我认为由于重复的库依赖关系可能超过了65,536个Android方法计数限制,但无法找到更好的解决方案。 或者是因为Android不喜欢嵌套的依赖项,这些依赖项不在根目录中。
以下是我的项目结构和Gradle文件。 希望能给出一个解决方案,使我可以继续在游戏项目的IDE中编辑库。 如果有人推荐其他的项目结构,我也很乐意尝试。
C:\
Projects\
SharedProject
Project1
Project2
...
我的Android模块依赖树(通过运行“gradlew -q dependencies android:dependencies --configuration compile”获得):
+--- project :core
| +--- com.badlogicgames.gdx:gdx:1.9.6
| \--- project :APD_Core
| \--- com.badlogicgames.gdx:gdx:1.9.6
\--- com.badlogicgames.gdx:gdx-backend-android:1.9.6
\--- com.badlogicgames.gdx:gdx:1.9.6
(注意:APD_Core是共享项目)
可能的解决方案:
我尝试了使用multiDexEnabled,但这并没有帮助。
我认为当我将共享库编译到核心时,需要排除gdx模块,但我还没有弄清楚。 (我想android不喜欢共享库与android模块具有相同的gdx依赖关系)
另一个可能性是,android需要我的共享项目构建成jar文件,然后放入android模块中的libs文件夹中。这可能可以通过android gradle文件完成,但我对gradle还不熟悉,不知道是否需要这样做或如何操作。
我做出的更改:
将共享项目添加到settings gradle中。
include ':APD_Core'
project(':APD_Core').projectDir = new File(settingsDir, '../APD_Core')
在核心模块中添加了对共享项目的依赖
project(":core") {
...
dependencies {
...
compile project(':APD_Core')
}
}
让共享项目依赖于libgdx。
dependencies {
testCompile group: 'junit', name: 'junit', version: '4.12'
compile "com.badlogicgames.gdx:gdx:$gdxVersion"
}
使用gdx-setup.jar生成的默认项目结构并没有太多变化。 请注意,共享项目是在Intellij中作为新的Gradle项目创建的,而不是使用gdx-setup.jar。 下面是完整的Gradle文件。
GRADLE SETTINGS FILE:
include 'desktop', 'android', 'ios', 'core', ':APD_Core'
project(':APD_Core').projectDir = new File(settingsDir, '../APD_Core')
MAIN GRADLE FILE:
buildscript {
repositories {
mavenLocal()
mavenCentral()
maven { url "https://oss.sonatype.org/content/repositories/snapshots/" }
jcenter()
}
dependencies {
classpath 'com.android.tools.build:gradle:1.5.0'
classpath 'com.mobidevelop.robovm:robovm-gradle-plugin:2.2.0'
}
}
allprojects {
apply plugin: "eclipse"
apply plugin: "idea"
version = '1.0'
ext {
appName = "MyGame"
gdxVersion = '1.9.6'
roboVMVersion = '2.2.0'
box2DLightsVersion = '1.4'
ashleyVersion = '1.7.0'
aiVersion = '1.8.0'
}
repositories {
mavenLocal()
mavenCentral()
maven { url "https://oss.sonatype.org/content/repositories/snapshots/" }
maven { url "https://oss.sonatype.org/content/repositories/releases/" }
}
}
project(":desktop") {
apply plugin: "java"
dependencies {
compile project(":core")
compile "com.badlogicgames.gdx:gdx-backend-lwjgl:$gdxVersion"
compile "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-desktop"
compile "com.badlogicgames.gdx:gdx-box2d-platform:$gdxVersion:natives-desktop"
compile "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-desktop"
}
}
project(":android") {
apply plugin: "android"
configurations { natives }
dependencies {
compile project(":core")
compile "com.badlogicgames.gdx:gdx-backend-android:$gdxVersion"
natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-armeabi"
natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-armeabi-v7a"
natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-arm64-v8a"
natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-x86"
natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-x86_64"
}
}
project(":ios") {
apply plugin: "java"
apply plugin: "robovm"
dependencies {
compile project(":core")
compile "com.mobidevelop.robovm:robovm-rt:$roboVMVersion"
compile "com.mobidevelop.robovm:robovm-cocoatouch:$roboVMVersion"
compile "com.badlogicgames.gdx:gdx-backend-robovm:$gdxVersion"
compile "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-ios"
compile "com.badlogicgames.gdx:gdx-box2d-platform:$gdxVersion:natives-ios"
compile "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-ios"
}
}
project(":core") {
apply plugin: "java"
dependencies {
compile "com.badlogicgames.gdx:gdx:$gdxVersion"
compile project(':APD_Core')
}
}
tasks.eclipse.doLast {
delete ".project"
}
核心GRADLE文件:
apply plugin: "java"
sourceCompatibility = 1.6
[compileJava, compileTestJava]*.options*.encoding = 'UTF-8'
sourceSets.main.java.srcDirs = [ "src/" ]
eclipse.project {
name = appName + "-core"
}
dependencies {
compile project(':APD_Core')
}
安卓Gradle文件(未修改自默认生成的文件):
android {
buildToolsVersion "25.0.1"
compileSdkVersion 23
sourceSets {
main {
manifest.srcFile 'AndroidManifest.xml'
java.srcDirs = ['src']
aidl.srcDirs = ['src']
renderscript.srcDirs = ['src']
res.srcDirs = ['res']
assets.srcDirs = ['assets']
jniLibs.srcDirs = ['libs']
}
instrumentTest.setRoot('tests')
}
packagingOptions {
exclude 'META-INF/robovm/ios/robovm.xml'
}
defaultConfig {
applicationId "com.mygame"
minSdkVersion 10
targetSdkVersion 23
multiDexEnabled true
}
}
// called every time gradle gets executed, takes the native dependencies of
// the natives configuration, and extracts them to the proper libs/ folders
// so they get packed with the APK.
task copyAndroidNatives() {
file("libs/armeabi/").mkdirs();
file("libs/armeabi-v7a/").mkdirs();
file("libs/arm64-v8a/").mkdirs();
file("libs/x86_64/").mkdirs();
file("libs/x86/").mkdirs();
configurations.natives.files.each { jar ->
def outputDir = null
if(jar.name.endsWith("natives-arm64-v8a.jar")) outputDir = file("libs/arm64-v8a")
if(jar.name.endsWith("natives-armeabi-v7a.jar")) outputDir = file("libs/armeabi-v7a")
if(jar.name.endsWith("natives-armeabi.jar")) outputDir = file("libs/armeabi")
if(jar.name.endsWith("natives-x86_64.jar")) outputDir = file("libs/x86_64")
if(jar.name.endsWith("natives-x86.jar")) outputDir = file("libs/x86")
if(outputDir != null) {
copy {
from zipTree(jar)
into outputDir
include "*.so"
}
}
}
}
task run(type: Exec) {
def path
def localProperties = project.file("../local.properties")
if (localProperties.exists()) {
Properties properties = new Properties()
localProperties.withInputStream { instr ->
properties.load(instr)
}
def sdkDir = properties.getProperty('sdk.dir')
if (sdkDir) {
path = sdkDir
} else {
path = "$System.env.ANDROID_HOME"
}
} else {
path = "$System.env.ANDROID_HOME"
}
def adb = path + "/platform-tools/adb"
commandLine "$adb", 'shell', 'am', 'start', '-n', 'com.mygame/com.mygame.AndroidLauncher'
}
// sets up the Android Eclipse project, using the old Ant based build.
eclipse {
// need to specify Java source sets explicitly, SpringSource Gradle Eclipse plugin
// ignores any nodes added in classpath.file.withXml
sourceSets {
main {
java.srcDirs "src", 'gen'
}
}
jdt {
sourceCompatibility = 1.6
targetCompatibility = 1.6
}
classpath {
plusConfigurations += [ project.configurations.compile ]
containers 'com.android.ide.eclipse.adt.ANDROID_FRAMEWORK', 'com.android.ide.eclipse.adt.LIBRARIES'
}
project {
name = appName + "-android"
natures 'com.android.ide.eclipse.adt.AndroidNature'
buildCommands.clear();
buildCommand "com.android.ide.eclipse.adt.ResourceManagerBuilder"
buildCommand "com.android.ide.eclipse.adt.PreCompilerBuilder"
buildCommand "org.eclipse.jdt.core.javabuilder"
buildCommand "com.android.ide.eclipse.adt.ApkBuilder"
}
}
// sets up the Android Idea project, using the old Ant based build.
idea {
module {
sourceDirs += file("src");
scopes = [ COMPILE: [plus:[project.configurations.compile]]]
iml {
withXml {
def node = it.asNode()
def builder = NodeBuilder.newInstance();
builder.current = node;
builder.component(name: "FacetManager") {
facet(type: "android", name: "Android") {
configuration {
option(name: "UPDATE_PROPERTY_FILES", value:"true")
}
}
}
}
}
}
}
共享项目Gradle文件:
group 'APD_Core'
version '1.0'
apply plugin: 'java'
sourceCompatibility = 1.8
allprojects {
apply plugin: "eclipse"
apply plugin: "idea"
version = '1.0'
ext {
gdxVersion = '1.9.6'
}
}
repositories {
mavenCentral()
}
dependencies {
testCompile group: 'junit', name: 'junit', version: '4.12'
compile "com.badlogicgames.gdx:gdx:$gdxVersion"
}