最近我发布了几个基于libgdx
的Android游戏,它们都报告了一个错误,我不知道从哪里开始调试。以下是堆栈跟踪。
java.lang.NullPointerException: null result when primitive expected
at $Proxy0.equals(Native Method)
at com.google.android.gms.internal.dw$g.equals(Unknown Source)
at java.util.ArrayList.contains(ArrayList.java:342)
at com.google.android.gms.internal.dx.a(Unknown Source)
at com.google.android.gms.internal.dw$h.b(Unknown Source)
at com.google.android.gms.internal.dw$h.b(Unknown Source)
at com.google.android.gms.internal.dw$b.bR(Unknown Source)
at com.google.android.gms.internal.dw$a.handleMessage(Unknown Source)
at android.os.Handler.dispatchMessage(Handler.java:99)
at android.os.Looper.loop(Looper.java:130)
at android.app.ActivityThread.main(ActivityThread.java:3687)
at java.lang.reflect.Method.invokeNative(Native Method)
at java.lang.reflect.Method.invoke(Method.java:507)
at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:867)
at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:625)
at dalvik.system.NativeStart.main(Native Method)
我知道问题与Google Play游戏服务有关,但无法确定是什么原因导致的。在这两种情况下,Android版本似乎是2.3.3
。有谁遇到过同样的问题吗?