UIImageView: 获取变换后的UIImage

5

我正在使用以下方法旋转UIImageView:

[UIView beginAnimations:nil context:nil];
[UIView setAnimationBeginsFromCurrentState:YES];
[UIView setAnimationCurve:UIViewAnimationCurveEaseIn];
myImgView.transform = CGAffineTransformMakeRotation(angle*M_PI/180);
[UIView commitAnimations];

现在我想获取旋转后的图像。我试图使用CoreGraphics中的CGImageRotatedByAngle函数,该函数是此问题的被接受答案,但它稍微不正确地转换了坐标(最终我们得到了第三个标记为错误的截图)。如您所见,图像失去了其原始大小并被裁剪。我的目标是获得像中央截图一样的图像,具有原始大小并旋转指定角度。我的意思是,旋转形状的大小必须保持不变,但新图像的大小当然会比初始大小大。
3个回答

11

好的,我再次回答自己的问题,希望对将来的某个人有用...... 回到CGImageRotatedByAngle,正如我之前所说,它几乎可以达到所需的效果,但是坐标系变换顺序必须稍作修改。这里是我得到期望结果的方法:

- (CGImageRef)CGImageRotatedByAngle:(CGImageRef)imgRef angle:(CGFloat)angle {

    CGFloat angleInRadians = angle * (M_PI / 180);
    CGFloat width = CGImageGetWidth(imgRef);
    CGFloat height = CGImageGetHeight(imgRef);

    CGRect imgRect = CGRectMake(0, 0, width, height);
    CGAffineTransform transform = CGAffineTransformMakeRotation(angleInRadians);
    CGRect rotatedRect = CGRectApplyAffineTransform(imgRect, transform);
    CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();

    CGContextRef bmContext = CGBitmapContextCreate(NULL,
                                                   rotatedRect.size.width,
                                                   rotatedRect.size.height,
                                                   8,
                                                   0,
                                                   colorSpace,
                                                   kCGImageAlphaPremultipliedFirst);
    CGContextSetAllowsAntialiasing(bmContext, YES);
    CGContextSetShouldAntialias(bmContext, YES);
    CGContextSetInterpolationQuality(bmContext, kCGInterpolationHigh);
    CGColorSpaceRelease(colorSpace);
    CGContextTranslateCTM( bmContext, 0.5f * rotatedRect.size.width, 0.5f * rotatedRect.size.height ) ;
    CGContextRotateCTM(bmContext, angleInRadians);
    CGContextDrawImage(bmContext, CGRectMake(-imgRect.size.width* 0.5f, -imgRect.size.height * 0.5f,
                                             imgRect.size.width,
                                             imgRect.size.height),
                       imgRef);
    CGImageRef rotatedImage = CGBitmapContextCreateImage(bmContext);
    CFRelease(bmContext);
    [(id)rotatedImage autorelease];

    return rotatedImage;
}

3
如果您回答了自己的问题,请不要感到难过。如果您提供的答案准确、相关,可以放心地接受它。详情请见这篇维基文章 - Christian Di Lorenzo

0
这是heximal答案的Swift 4.1版本。
extension CGImage {

    func rotated(by angle: CGFloat) -> CGImage? {
        let angleInRadians = angle * .pi / 180

        let imgRect = CGRect(x: 0, y: 0, width: width, height: height)
        let transform = CGAffineTransform.identity.rotated(by: angleInRadians)
        let rotatedRect = imgRect.applying(transform)
        let colorSpace = CGColorSpaceCreateDeviceRGB()

        guard let bmContext = CGContext(
            data: nil,
            width: Int(rotatedRect.size.width),
            height: Int(rotatedRect.size.height),
            bitsPerComponent: 8,
            bytesPerRow: 0,
            space: colorSpace,
            bitmapInfo: CGImageAlphaInfo.premultipliedFirst.rawValue)
            else {
                return nil
        }

        bmContext.setAllowsAntialiasing(true)
        bmContext.setShouldAntialias(true)
        bmContext.interpolationQuality = .high
        bmContext.translateBy(x: rotatedRect.size.width * 0.5, y: rotatedRect.size.height * 0.5)
        bmContext.rotate(by: angleInRadians)
        let drawRect = CGRect(
            origin: CGPoint(x: -imgRect.size.width * 0.5, y: -imgRect.size.height * 0.5),
            size: imgRect.size)
        bmContext.draw(self, in: drawRect)

        guard let rotatedImage = bmContext.makeImage() else { return nil }

        return rotatedImage
    }

}

0

这对我有效,还有另一种解决方法

- (UIImage *)imageRotatedByDegrees:(CGFloat)degrees
{
    CGRect imgRect = CGRectMake(0, 0, self.size.width, self.size.height);
    CGAffineTransform transform = CGAffineTransformMakeRotation(DegreesToRadians(degrees));
    CGRect rotatedRect = CGRectApplyAffineTransform(imgRect, transform);
    CGSize rotatedSize = rotatedRect.size;

    // Create the bitmap context
    UIGraphicsBeginImageContext(rotatedRect.size);
    CGContextRef bitmap = UIGraphicsGetCurrentContext();

    // Move the origin to the middle of the image so we will rotate and scale around the center.
    CGContextTranslateCTM(bitmap, rotatedSize.width/2, rotatedSize.height/2);

    // Rotate the image context
    CGContextRotateCTM(bitmap, DegreesToRadians(degrees));

    // Now, draw the rotated/scaled image into the context
    CGContextScaleCTM(bitmap, 1.0, -1.0);
    CGContextDrawImage(bitmap, CGRectMake(-self.size.width / 2, -self.size.height / 2, self.size.width, self.size.height), [self CGImage]);

    UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
    UIGraphicsEndImageContext();
    return newImage;
}

网页内容由stack overflow 提供, 点击上面的
可以查看英文原文,
原文链接