在WPF中旋转3D立方体

3

我使用以下XAML代码在WPF中创建了一个3D立方体:

<Viewport3D Name="viewport3D1">
            <Viewport3D.Camera>
                <PerspectiveCamera x:Name="camMain" Position="6 5 4" LookDirection="-6 -5 -4">
                </PerspectiveCamera>
            </Viewport3D.Camera>
            <ModelVisual3D>
                <ModelVisual3D.Content>
                    <DirectionalLight x:Name="dirLightMain" Direction="-1,-1,-1">
                    </DirectionalLight>
                </ModelVisual3D.Content>
            </ModelVisual3D>
            <ModelVisual3D>
                <ModelVisual3D.Content>
                    <GeometryModel3D>
                        <GeometryModel3D.Geometry>
                            <MeshGeometry3D x:Name="meshMain"
                                Positions="0 0 0  1 0 0  0 1 0  1 1 0  0 0 1  1 0 1  0 1 1  1 1 1"
                                TriangleIndices="2 3 1  2 1 0  7 1 3  7 5 1  6 5 7  6 4 5  6 2 0  2 0 4  2 7 3  2 6 7  0 1 5  0 5 4">
                            </MeshGeometry3D>
                        </GeometryModel3D.Geometry>
                        <GeometryModel3D.Material>
                            <DiffuseMaterial x:Name="matDiffuseMain">
                                <DiffuseMaterial.Brush>
                                    <SolidColorBrush Color="Red"/>
                                </DiffuseMaterial.Brush>
                            </DiffuseMaterial>
                        </GeometryModel3D.Material>
                    </GeometryModel3D>
                </ModelVisual3D.Content>
            </ModelVisual3D>
        </Viewport3D>

接下来是我的窗口构造函数,我想对OX、OY、OZ轴进行旋转,我认为应该像这样操作:

RotateTransform3D myRotateTransform = new RotateTransform3D(new AxisAngleRotation3D(new Vector3D(0, 2, 0), 1));
        meshMain.Transform=myRotateTransform;
        // etc...

看起来我没有将转换应用于XAML的正确节点,那么在我的情况下影响变换的正确方法是什么?

1个回答

8
你需要为 ModelVisual3D 命名,MeshGeometry3D 没有 Transform 属性,而模型有此属性。你还需要访问你的 AxisAngleRotation3D 对象以设置 Angle 属性。
<ModelVisual3D x:Name="MyModel">
....

编辑添加了更多的CodeBehind方法代码

public partial class MainWindow : Window
{
    AxisAngleRotation3D ax3d;
    public MainWindow()
    {
        InitializeComponent();

        ax3d = new AxisAngleRotation3D(new Vector3D(0, 2, 0), 1);
        RotateTransform3D myRotateTransform = new RotateTransform3D(ax3d);
        MyModel.Transform = myRotateTransform;
    }

    private void button1_Click(object sender, RoutedEventArgs e)
    {
        ax3d.Angle += 1 ;
    }
}

尽管在这种情况下,我认为你最好在Xaml中实现你的Transform。
<Window x:Class="WpfApplication1.MainWindow"
    xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
    xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
    Title="MainWindow" Height="350" Width="525">
    <Grid>
        <Viewport3D Name="viewport3D1">
            <Viewport3D.Camera>
                <PerspectiveCamera x:Name="camMain" Position="6 5 4" LookDirection="-6 -5 -4">
                </PerspectiveCamera>
            </Viewport3D.Camera>
            <ModelVisual3D>
                <ModelVisual3D.Content>
                    <DirectionalLight x:Name="dirLightMain" Direction="-1,-1,-1">
                    </DirectionalLight>
                </ModelVisual3D.Content>
            </ModelVisual3D>
            <ModelVisual3D x:Name="MyModel">
                <ModelVisual3D.Content>
                    <GeometryModel3D>
                        <GeometryModel3D.Geometry>
                            <MeshGeometry3D x:Name="meshMain" 
                                Positions="0 0 0  1 0 0  0 1 0  1 1 0  0 0 1  1 0 1  0 1 1  1 1 1" 
                                TriangleIndices="2 3 1  2 1 0  7 1 3  7 5 1  6 5 7  6 4 5  6 2 0  2 0 4  2 7 3  2 6 7  0 1 5  0 5 4">
                            </MeshGeometry3D>
                        </GeometryModel3D.Geometry>
                        <GeometryModel3D.Material>
                            <DiffuseMaterial x:Name="matDiffuseMain">
                                <DiffuseMaterial.Brush>
                                    <SolidColorBrush Color="Red"/>
                                </DiffuseMaterial.Brush>
                            </DiffuseMaterial>
                        </GeometryModel3D.Material>
                    </GeometryModel3D>
                </ModelVisual3D.Content>
                <ModelVisual3D.Transform>
                    <RotateTransform3D>
                        <RotateTransform3D.Rotation>
                            <AxisAngleRotation3D x:Name="rotate" Axis="0 2 0"/>
                        </RotateTransform3D.Rotation>
                    </RotateTransform3D>
                </ModelVisual3D.Transform>
            </ModelVisual3D>
        </Viewport3D>
        <Slider Height="23" HorizontalAlignment="Left" 
                Margin="12,12,0,0" Name="slider1"
                VerticalAlignment="Top" Width="187" 
                Maximum="360"
                Value="{Binding ElementName=rotate, Path=Angle}" />

    </Grid>
</Window>

通过这个例子,您可以在 CodeBehind 中通过设置其 Angle 属性来更改 AxisAngleRotation3D:

rotate.Angle +=1;

你知道如何将立方体的中心点放置在立方体的中心位置并进行旋转吗?即使在此之前,该立方体已经被旋转和变换了多次。 - Spongebob Comrade

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