尝试使用LibGDX登录GooglePlay游戏服务时出现"signInSilently(): failure"错误。

6

我一直在尝试将Google游戏服务添加到我的LibGDX项目中,已经持续了3天了。起初我尝试了LibGDX的教程,但它们似乎都已过时。然后我被建议使用Google游戏服务的官方代码。

LibGDX: 如何实现Google Play游戏服务?

我导入了样例项目TypeANumber并尝试将代码添加到我的项目中,但是当我尝试登录时,我收到了"signInSilently(): failure" error错误,并且在调试和签名APKS上打开排行榜和成就时会崩溃。

这是我的代码:

AndroidLauncher:

     private void signInSilently() {
            Log.d(TAG, "signInSilently()");

            mGoogleSignInClient.silentSignIn().addOnCompleteListener(this,
                    new OnCompleteListener<GoogleSignInAccount>() {
                        @Override
                        public void onComplete(@NonNull Task<GoogleSignInAccount> task) {
                            if (task.isSuccessful()) {
                                Log.d(TAG, "signInSilently(): success");
                                onConnected(task.getResult());
                            } else {
                                Log.d(TAG, "signInSilently(): failure", task.getException());
                                onDisconnected();
                            }
                        }
                    });
        }

    @Override
    public void showLeaderboards(){
        runOnUiThread(new Runnable() {
            public void run() {
                onShowLeaderboardsRequested();
            }
        });
    }

    @Override
    public void showAchievements(){
        runOnUiThread(new Runnable() {
            public void run() {
                onShowAchievementsRequested();
            }
        });
    }

清单:
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
    package="com.harrybanda.blaster" >

    <uses-sdk android:minSdkVersion="14" android:targetSdkVersion="27" />

    <uses-permission android:name="android.permission.INTERNET"/>
    <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />

    <meta-data android:name="com.google.android.gms.games.APP_ID"
        android:value="@string/app_id" />

    <meta-data android:name="com.google.android.gms.version"
        android:value="@integer/google_play_services_version"/>

    <application
        android:allowBackup="true"
        android:icon="@drawable/ic_launcher"
        android:label="@string/app_name"
        android:theme="@style/GdxTheme" >

        <activity
            android:name="com.google.android.gms.ads.AdActivity"
            android:configChanges="keyboard|keyboardHidden|orientation|screenLayout|uiMode|screenSize|smallestScreenSize"
            android:theme="@android:style/Theme.Translucent" />

        <activity
            android:name="com.harrybanda.blaster.AndroidLauncher"
            android:label="@string/app_name" 
            android:screenOrientation="portrait"
            android:configChanges="keyboard|keyboardHidden|orientation|screenSize">
            <intent-filter>
                <action android:name="android.intent.action.MAIN" />
                <category android:name="android.intent.category.LAUNCHER" />
            </intent-filter>
        </activity>
    </application>

</manifest>

在我的 build.gradle 中添加了:
 compile "com.google.android.gms:play-services-games:11.8.0"
 compile "com.google.android.gms:play-services-auth:11.8.0"

日志记录:

01-07 09:56:30.011 618-618/? D/Blaster: onResume()
01-07 09:56:30.011 618-618/? D/Blaster: signInSilently()
01-07 09:56:30.512 618-618/? D/Blaster: signInSilently(): failure
                                            com.google.android.gms.common.api.b: 4: 
                                                at com.google.android.gms.common.internal.y.a(Unknown Source)
                                                at com.google.android.gms.common.internal.ae.a(Unknown Source)
                                                at com.google.android.gms.common.internal.af.a(Unknown Source)
                                                at com.google.android.gms.common.api.internal.BasePendingResult.c(Unknown Source)
                                                at com.google.android.gms.common.api.internal.BasePendingResult.a(Unknown Source)
                                                at com.google.android.gms.auth.api.signin.internal.g.a(Unknown Source)
                                                at com.google.android.gms.auth.api.signin.internal.r.onTransact(Unknown Source)
                                                at android.os.Binder.execTransact(Binder.java:451)
01-07 09:56:30.512 618-618/? D/Blaster: onDisconnected()

当程序失败时,您可以打印一个异常。那么这个异常是什么? - Zoe stands with Ukraine
请阅读 [mcve] 并相应地完善您的问题。例如添加异常堆栈跟踪。 - GhostCat
我已经更新了问题并加入了异常。 - Harry
2个回答

5
从你的问题看来,似乎你把元数据放在了应用标签之外,但实际上应该放在AndroidManifest.xml文件中的应用标签内。
应该像这样写:
```xml ```
  <application
        android:allowBackup="true"
        android:icon="@drawable/ic_launcher"
        android:label="@string/app_name"
        android:theme="@style/GdxTheme" >

        <activity
            android:name="com.google.android.gms.ads.AdActivity"
            android:configChanges="keyboard|keyboardHidden|orientation|screenLayout|uiMode|screenSize|smallestScreenSize"
            android:theme="@android:style/Theme.Translucent" />

        <activity
            android:name="com.harrybanda.blaster.AndroidLauncher"
            android:label="@string/app_name" 
            android:screenOrientation="portrait"
            android:configChanges="keyboard|keyboardHidden|orientation|screenSize">
            <intent-filter>
                <action android:name="android.intent.action.MAIN" />
                <category android:name="android.intent.category.LAUNCHER" />
            </intent-filter>
        </activity>

      <meta-data android:name="com.google.android.gms.games.APP_ID"
                 android:value="@string/app_id" />

      <meta-data android:name="com.google.android.gms.version"
                 android:value="@integer/google_play_services_version"/>
    </application>

状态码4(SIGN_IN_REQUIRED)错误表示客户端尝试连接服务,但用户未登录。


这是我的AndroidLauncher

public class AndroidLauncher extends AndroidApplication implements MyServices {

    private GoogleSignInClient mGoogleSignInClient;
    private LeaderboardsClient mLeaderboardsClient;
    private PlayersClient mPlayersClient;

    private static final String TAG=AndroidLauncher.class.getSimpleName();

    private static final int RC_SIGN_IN = 9001;
    private static final int RC_UNUSED = 5001;
    private static final int RC_LEADERBOARD_UI = 9004;

    private String greetingMsg="Welcome, ";
    private boolean greetingDisplayed;

   @Override
   protected void onCreate (Bundle savedInstanceState) {
      super.onCreate(savedInstanceState);

      greetingDisplayed=false;
      AndroidApplicationConfiguration config = new AndroidApplicationConfiguration();
      initialize(new GdxGame(this), config);

      mGoogleSignInClient = GoogleSignIn.getClient(this,
            new GoogleSignInOptions.Builder(GoogleSignInOptions.DEFAULT_GAMES_SIGN_IN).build());

   }

   @Override
   public boolean isSignedIn() {
       return GoogleSignIn.getLastSignedInAccount(this) != null;
   }

   private void signInSilently() {

      mGoogleSignInClient.silentSignIn().addOnCompleteListener(this,
            new OnCompleteListener<GoogleSignInAccount>() {
                @Override
                public void onComplete(@NonNull Task<GoogleSignInAccount> task) {
                    if (task.isSuccessful()) {
                        greetingMsg="Welcome back, ";
                        onConnected(task.getResult());
                    } else {
                        onDisconnected();
                    }
                }
            });
    }

    private void onConnected(GoogleSignInAccount googleSignInAccount) {

       mLeaderboardsClient = Games.getLeaderboardsClient(this, googleSignInAccount);
       mPlayersClient = Games.getPlayersClient(this, googleSignInAccount);

        mPlayersClient.getCurrentPlayer()
            .addOnCompleteListener(new OnCompleteListener<Player>() {
                @Override
                public void onComplete(@NonNull Task<Player> task) {
                    String displayName;
                    if (task.isSuccessful()) {
                        displayName = task.getResult().getDisplayName();
                    } else {
                        Exception e = task.getException();
                        handleException(e, getString(R.string.players_exception));
                        displayName = "???";
                    }

                    if(!greetingDisplayed)
                       welcomeMessage(displayName);
                }
            });
    }

    private void welcomeMessage(String name){

        Toast toast = Toast.makeText(this, greetingMsg + name, Toast.LENGTH_LONG);
        toast.setGravity(Gravity.TOP, 0, 0);
        View view = toast.getView();
        TextView text = (TextView) view.findViewById(android.R.id.message);
        toast.show();
        greetingDisplayed=true;
    }

    @Override
    public void startSignInIntent() {
        startActivityForResult(mGoogleSignInClient.getSignInIntent(), RC_SIGN_IN);
    }

    @Override
    protected void onActivityResult(int requestCode, int resultCode, Intent intent) {
        super.onActivityResult(requestCode, resultCode, intent);

        if (requestCode == RC_SIGN_IN) {
          Task<GoogleSignInAccount> task = GoogleSignIn.getSignedInAccountFromIntent(intent);

          try {
             GoogleSignInAccount account = task.getResult(ApiException.class);
             greetingMsg="Welcome, ";
             onConnected(account);
          } catch (ApiException apiException) {
             String message = apiException.getMessage();
             if (message == null || message.isEmpty()) {
                message = getString(R.string.signin_other_error);
             }

             onDisconnected();
           }
        }
    }

    @Override
    protected void onResume() {
       super.onResume();
       signInSilently();
   }

   private void signOut() {

      if (!isSignedIn()) {
          Log.w(TAG, "signOut() called, but was not signed in!");
          return;
      }

      mGoogleSignInClient.signOut().addOnCompleteListener(this,
            new OnCompleteListener<Void>() {
                @Override
                public void onComplete(@NonNull Task<Void> task) {
                    boolean successful = task.isSuccessful();
                    Log.d(TAG, "signOut(): " + (successful ? "success" : "failed"));

                    onDisconnected();
                }
            });
   }

    private void onDisconnected() {

       mLeaderboardsClient = null;
       mPlayersClient = null;
    }

    @Override
    public void submitScore(int score){
        if(isSignedIn())
         mLeaderboardsClient.submitScore(getString(R.string.leaderboard_id), score);
    }

    @Override
    public void showLeaderBoard() {
       if(isSignedIn())
          mLeaderboardsClient.getLeaderboardIntent(getString(R.string.leaderboard_id))
            .addOnSuccessListener(new OnSuccessListener<Intent>() {
                @Override
                public void onSuccess(Intent intent) {
                    startActivityForResult(intent, RC_LEADERBOARD_UI);
                }
            });
   }

   private void handleException(Exception e, String details) {
       int status = 0;

      if (e instanceof ApiException) {
          ApiException apiException = (ApiException) e;
          status = apiException.getStatusCode();
      }

      String message = getString(R.string.status_exception_error, details, status, e);

      new AlertDialog.Builder(this)
            .setMessage(message)
            .setNeutralButton(android.R.string.ok, null)
            .show();
    }   
}

还有一个名为MyServices的接口

interface MyServices{

    void startSignInIntent();
    boolean isSignedIn();
    void showLeaderBoard();
    void submitScore(int score);
}

当用户安装应用程序后,我第一次自己调用接口的 startSignInIntent() 方法。


1
我已添加完整的AndroidLauncher类,包含与平台特定接口相关的核心模块接口。请确保您的应用程序ID和包名称正确,并启用OAuth 2.0客户端ID以用于您的游戏/应用程序。 - Abhishek Aryan
好的,我感觉我完全误解了什么。如果只有用户已经登录,调用silentSignIn()的意义是什么? - Arctic45
1
只有在用户以前使用您先前设置并登录的范围进行过登录时,silentSignIn() 才会给出正面结果。 - Abhishek Aryan
startSignInIntent() 提供了选择账户的选项,如果你有多个账户。根据我的观察,在 OAuth 2.0 客户端 中存在一些问题,请前往 Google 开发者控制台为你的密钥库添加 SH1 密钥。我认为目前你只有 Google Play 应用签名 客户端。 - Abhishek Aryan
1
谢谢你的帮助,你是对的,问题出在我的密钥上。我从控制台中删除了该项目并重新开始了。 - Harry
显示剩余9条评论

3
我想我明白了。 这是来自Google Play Games Services 官方文档
您可以调用silentSignIn()来检索当前已登录的玩家帐户,并尝试在不显示用户界面的情况下登录玩家,如果他们已成功在另一个设备上登录到您的应用程序。

...

如果静默登录尝试失败,您可以选择发送登录意图以显示登录用户界面,如“执行交互式登录”中所述。

...

如果静默登录尝试失败,您可以调用 getException() 方法获取带有详细状态代码的 ApiException。CommonStatusCodes.SIGN_IN_REQUIRED 的状态代码表示玩家需要采取明确的操作进行登录。在这种情况下,您的应用程序应该启动一个交互式登录流程,如下一节所述。
正如 @Aryan 注意到的那样,您会收到 CommonStatusCodes.SIGN_IN_REQUIRED,这意味着用户没有登录。在这种情况下,silentSignIn() 不成功是有意义的。只有在用户已经在任何设备上登录时,它才会成功。

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