我从SDK获取的图像像素格式为BGR打包,即BGRBGRBGR
。我需要将此格式转换为RGB平面RRRGGGBBB
以供另一个应用程序使用。我不想为此任务使用额外的库,因此必须使用自己的代码在格式之间进行转换。
我正在使用C# .NET 4.5 32位,并且数据存储在大小相同的字节数组中。
目前,我正在遍历源数组并将BGR值分配到目标数组中的适当位置,但这需要太长时间(对于130万像素的图像需要250毫秒)。代码运行的处理器是Intel Atom E680,并可以访问MMX、SSE、SSE2、SSE3、SSSE3。
不幸的是,我不了解内部函数,并且无法将类似快速复制具有转换的内存的方法-ARGB到BGR的代码转换为符合我的需求。
我当前正在使用的转换像素格式的代码如下:
// the array with the BGRBGRBGR pixel data
byte[] source;
// the array with the RRRGGGBBB pixel data
byte[] result;
// the amount of pixels in one channel, width*height
int imageSize;
for (int i = 0; i < source.Length; i += 3)
{
result[i/3] = source[i + 2]; // R
result[i/3 + imageSize] = source[i + 1]; // G
result[i/3 + imageSize * 2] = source[i]; // B
}
我尝试将对源数组的访问拆分为三个循环,每个通道一个,但并没有真正帮助。所以我愿意听取建议。
for (int i = 0; i < source.Length; i += 3)
{
result[i/3] = source[i + 2]; // R
}
for (int i = 0; i < source.Length; i += 3)
{
result[i/3 + imageSize] = source[i + 1]; // G
}
for (int i = 0; i < source.Length; i += 3)
{
result[i/3 + imageSize * 2] = source[i]; // B
}
编辑:我通过删除除法和乘法将其降低到了180ms,但是否有办法使它更快?它仍然非常慢,我猜这是因为内存读写不太优化。
int targetPosition = 0;
int imageSize2 = imageSize * 2;
for (int i = 0; i < source.Length; i += 3)
{
result[targetPosition] = source[i + 2]; // R
targetPosition++;
}
targetPosition = 0;
for (int i = 0; i < source.Length; i += 3)
{
result[targetPosition + imageSize] = source[i + 1]; // G
targetPosition++;
}
targetPosition = 0;
for (int i = 0; i < source.Length; i += 3)
{
result[targetPosition + imageSize2] = source[i]; // B
targetPosition++;
}
感谢MBo的回答,我成功将时间从180毫秒缩短到了90毫秒!以下是代码:
Converter.cpp:
#include "stdafx.h"
BOOL __stdcall DllMain(HINSTANCE hInst, DWORD dwReason, LPVOID lpReserved) {
return TRUE;
}
const unsigned char Mask[] = { 0, 3, 6, 9,
1, 4, 7, 10,
2, 5, 8, 11,
12, 13, 14, 15};
extern "C" __declspec(dllexport) char* __stdcall ConvertPixelFormat(unsigned char* source, unsigned char *target, int imgSize) {
_asm {
//interleave r1g1b1 r2g2b2 r3g3b3 r4b4g4 r5b5g5 r6... to planar
// r1r2r3r4r5..... g1g2g3g4g5... b1b2b3b4b5...
push edi
push esi
mov eax, source //A address
mov edx, target //B address
mov ecx, imgSize
movdqu xmm5, Mask //load shuffling mask
mov edi, imgSize //load interleave step
mov esi, eax
add esi, edi
add esi, edi
add esi, edi
shr ecx, 2 //divide count by 4
dec ecx //exclude last array chunk
jle Rest
Cycle:
movdqu xmm0, [eax] //load 16 bytes
pshufb xmm0, xmm5 //shuffle bytes, we are interested in 12 ones
movd [edx], xmm0 //store 4 bytes of R
psrldq xmm0, 4 //shift right register, now G is on the end
movd [edx + edi], xmm0 //store 4 bytes of G to proper place
psrldq xmm0, 4 //do the same for B
movd [edx + 2 * edi], xmm0
add eax, 12 //shift source index to the next portion
add edx, 4 //shift destination index
loop Cycle
Rest: //treat the rest of array
cmp eax, esi
jae Finish
mov ecx, [eax]
mov [edx], cl //R
mov [edx + edi], ch //G
shr ecx, 16
mov [edx + 2 * edi], cl //B
add eax, 3
add edx, 1
jmp Rest
Finish:
pop esi
pop edi
}
}
C# 文件:
// Code to define the method
[DllImport("Converter.dll")]
unsafe static extern void ConvertPixelFormat(byte* source, byte* target, int imgSize);
// Code to execute the conversion
unsafe
{
fixed (byte* sourcePointer = &source[0])
{
fixed (byte* resultPointer = &result[0])
{
ConvertPixelFormat(sourcePointer, resultPointer, imageSize);
}
}
}