如何更改ComboBox下拉按钮的颜色

6

如何更改幻灯片按钮的颜色? 不是边框颜色,也不是幻灯片项目的颜色。

我已经更改了幻灯片项目的颜色。

有没有办法更改这个颜色?

在此输入图片描述

如何更改幻灯片按钮的颜色? 不是边框颜色,也不是幻灯片项目的颜色。

我已经更改了幻灯片项目的颜色。

在此输入图片描述

有没有办法更改这个颜色?


https://dev59.com/YGw15IYBdhLWcg3wqNkB - MD. RAKIB HASAN
那不是我的问题。我想要更改这个按钮的背景颜色。 - mr.G
也许在这个线程上添加一个“自定义控件”的标签?=) - user12761381
1个回答

21

扁平化下拉框 - 更改边框颜色和下拉按钮颜色

您需要自己处理WM_PAINT消息,并绘制边框和下拉矩形。这是.Net Framework内部ComboBox.FlatComboAdapter类的工作方式。

在本文中,我创建了一个FlatComboBox,以扁平化样式绘制边框和下拉区域,并具有以下附加属性:

  • BorderColor:用于边框和下拉箭头的颜色
  • ButtonColor:用于下拉区域的颜色

enter image description here enter image description here

示例 - .NET Framework 4.8和.NET 7.0

您可以在以下链接中下载或克隆.NET Framework 4.8和.NET 7.0的工作示例:

代码

这是FlatComboBox的代码:

using System;
using System.ComponentModel;
using System.Drawing;
using System.Runtime.InteropServices;
using System.Windows.Forms;
public class FlatComboBox : ComboBox
{
    private Color borderColor = Color.Gray;
    [DefaultValue(typeof(Color), "Gray")]
    public Color BorderColor
    {
        get { return borderColor; }
        set
        {
            if (borderColor != value)
            {
                borderColor = value;
                Invalidate();
            }
        }
    }
    private Color buttonColor = Color.LightGray;
    [DefaultValue(typeof(Color), "LightGray")]
    public Color ButtonColor
    {
        get { return buttonColor; }
        set
        {
            if (buttonColor != value)
            {
                buttonColor = value;
                Invalidate();
            }
        }
    }
    protected override void WndProc(ref Message m)
    {
        if (m.Msg == WM_PAINT && DropDownStyle != ComboBoxStyle.Simple)
        {
            var clientRect = ClientRectangle;
            var dropDownButtonWidth = SystemInformation.HorizontalScrollBarArrowWidth;
            var outerBorder = new Rectangle(clientRect.Location,
                new Size(clientRect.Width - 1, clientRect.Height - 1));
            var innerBorder = new Rectangle(outerBorder.X + 1, outerBorder.Y + 1,
                outerBorder.Width - dropDownButtonWidth - 2, outerBorder.Height - 2);
            var innerInnerBorder = new Rectangle(innerBorder.X + 1, innerBorder.Y + 1,
                innerBorder.Width - 2, innerBorder.Height - 2);
            var dropDownRect = new Rectangle(innerBorder.Right + 1, innerBorder.Y,
                dropDownButtonWidth, innerBorder.Height + 1);
            if (RightToLeft == RightToLeft.Yes)
            {
                innerBorder.X = clientRect.Width - innerBorder.Right;
                innerInnerBorder.X = clientRect.Width - innerInnerBorder.Right;
                dropDownRect.X = clientRect.Width - dropDownRect.Right;
                dropDownRect.Width += 1;
            }
            var innerBorderColor = Enabled ? BackColor : SystemColors.Control;
            var outerBorderColor = Enabled ? BorderColor : SystemColors.ControlDark;
            var buttonColor = Enabled ? ButtonColor : SystemColors.Control;
            var middle = new Point(dropDownRect.Left + dropDownRect.Width / 2,
                dropDownRect.Top + dropDownRect.Height / 2);
            var arrow = new Point[]
            {
                new Point(middle.X - 3, middle.Y - 2),
                new Point(middle.X + 4, middle.Y - 2),
                new Point(middle.X, middle.Y + 2)
            };
            var ps = new PAINTSTRUCT();
            bool shoulEndPaint = false;
            IntPtr dc;
            if (m.WParam == IntPtr.Zero)
            {
                dc = BeginPaint(Handle, ref ps);
                m.WParam = dc;
                shoulEndPaint = true;
            }
            else
            {
                dc = m.WParam;
            }
            var rgn = CreateRectRgn(innerInnerBorder.Left, innerInnerBorder.Top, 
                innerInnerBorder.Right, innerInnerBorder.Bottom);
            SelectClipRgn(dc, rgn);
            DefWndProc(ref m);
            DeleteObject(rgn);
            rgn = CreateRectRgn(clientRect.Left, clientRect.Top, 
                clientRect.Right, clientRect.Bottom);
            SelectClipRgn(dc, rgn);
            using (var g = Graphics.FromHdc(dc))
            {
                using (var b = new SolidBrush(buttonColor))
                {
                    g.FillRectangle(b, dropDownRect);
                }
                using (var b = new SolidBrush(outerBorderColor))
                {
                    g.FillPolygon(b, arrow);
                }
                using (var p = new Pen(innerBorderColor))
                {
                    g.DrawRectangle(p, innerBorder);
                    g.DrawRectangle(p, innerInnerBorder);
                }
                                    using (var p = new Pen(outerBorderColor))
                {
                    g.DrawRectangle(p, outerBorder);
                }
            }
            if (shoulEndPaint)
                EndPaint(Handle, ref ps);
            DeleteObject(rgn);
        }
        else
            base.WndProc(ref m);
    }

    private const int WM_PAINT = 0xF;
    [StructLayout(LayoutKind.Sequential)]
    public struct RECT
    {
        public int L, T, R, B;
    }
    [StructLayout(LayoutKind.Sequential)]
    public struct PAINTSTRUCT
    {
        public IntPtr hdc;
        public bool fErase;
        public int rcPaint_left;
        public int rcPaint_top;
        public int rcPaint_right;
        public int rcPaint_bottom;
        public bool fRestore;
        public bool fIncUpdate;
        public int reserved1;
        public int reserved2;
        public int reserved3;
        public int reserved4;
        public int reserved5;
        public int reserved6;
        public int reserved7;
        public int reserved8;
    }
    [DllImport("user32.dll")]
    private static extern IntPtr BeginPaint(IntPtr hWnd,
        [In, Out] ref PAINTSTRUCT lpPaint);

    [DllImport("user32.dll")]
    private static extern bool EndPaint(IntPtr hWnd, ref PAINTSTRUCT lpPaint);

    [DllImport("gdi32.dll")]
    public static extern int SelectClipRgn(IntPtr hDC, IntPtr hRgn);

    [DllImport("user32.dll")]
    public static extern int GetUpdateRgn(IntPtr hwnd, IntPtr hrgn, bool fErase);
    public enum RegionFlags
    {
        ERROR = 0,
        NULLREGION = 1,
        SIMPLEREGION = 2,
        COMPLEXREGION = 3,
    }
    [DllImport("gdi32.dll")]
    internal static extern bool DeleteObject(IntPtr hObject);

    [DllImport("gdi32.dll")]
    private static extern IntPtr CreateRectRgn(int x1, int y1, int x2, int y2);
}

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我建议你反转你的流程控制。没有必要在每个窗口消息上运行所有这些代码(包括你不关心的消息)。你可以通过像这样做来短路:if (!youCareAboutThisMessage) { base.WndProc(ref m); return; } - Zer0
@Zer0 有道理,我没有倒置控制流,但是我将声明移动到了if块中。只是顺便说一下:这是一个非常快速的实现,我假设未来的读者会关心性能。在实现生产环境的东西时应该考虑很多因素。我会留给未来的读者去进行更多的优化/修正。 - Reza Aghaei
@mr.G 我会看一下并更新答案。 - Reza Aghaei
1
好的代码,谢谢。我发现在调整大小时有一些闪烁问题,可以通过 SetStyle( ControlStyles.OptimizedDoubleBuffer | ControlStyles.ResizeRedraw, true ) 来解决。 - user1908746
1
这真是太棒了!这个Winforms向导做得太好了! - undefined
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