GLKView在矩形内绘制委托方法只调用一次

4
我正在尝试将GLKViewController添加到我的UserInterfaceViewController中。我正在使用来自raywenderlich教程的示例项目(http://www.raywenderlich.com/5235/beginning-opengl-es-2-0-with-glkit-part-2)。
这是我的代码片段
#import <UIKit/UIKit.h>
@interface UserInterfaceViewController : UIViewController

@end

@implementation UserInterfaceViewController

- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil
{
    self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
    if (self) {
        // Custom initialization
    }
    return self;
}


- (void)viewDidLoad
{
    [super viewDidLoad];
// Do any additional setup after loading the view.

    UIViewController *userInterfaceController = [[UIStoryboard storyboardWithName:@"MainStoryboard" bundle:NULL] instantiateViewControllerWithIdentifier:@"HelloGLKitViewController"];

    userInterfaceController.view.frame = CGRectMake(50.0, 100.0, 200.0, 200.0);

    [self.view addSubview:userInterfaceController.view];
}

上面的代码是在我的UserInterfaceViewController视图中绘制所期望的框架。HelloGLKitViewController具有在GLKViewControllerDelegate方法“更新”中旋转立方体的代码,如下所述。但是当HelloGLKitViewController将视图添加到我的UserInterfaceViewController视图中时,GLKViewControllerDelegate没有被调用。
#import <GLKit/GLKit.h>
@interface HelloGLKitViewController : GLKViewController

@end

@implementation HelloGLKitViewController 

#pragma mark - GLKViewDelegate

- (void)glkView:(GLKView *)view drawInRect:(CGRect)rect {

    //glClearColor(_curRed, 0.0, 0.0, 1.0);
    glClear(GL_COLOR_BUFFER_BIT);


    [self.effect prepareToDraw];

    glBindVertexArrayOES(_vertexArray);   
    glDrawElements(GL_TRIANGLES, sizeof(Indices)/sizeof(Indices[0]), GL_UNSIGNED_BYTE, 0);

}

#pragma mark - GLKViewControllerDelegate

- (void)update {
    if (_increasing) {
        _curRed += 1.0 * self.timeSinceLastUpdate;
    } else {
        _curRed -= 1.0 * self.timeSinceLastUpdate;
    }
    if (_curRed >= 1.0) {
        _curRed = 1.0;
        _increasing = NO;
    }
    if (_curRed <= 0.0) {
        _curRed = 0.0;
        _increasing = YES;
    }

    float aspect = fabsf(self.view.bounds.size.width / self.view.bounds.size.height);
    GLKMatrix4 projectionMatrix = GLKMatrix4MakePerspective(GLKMathDegreesToRadians(65.0f), aspect, 4.0f, 10.0f);    
    self.effect.transform.projectionMatrix = projectionMatrix;

    GLKMatrix4 modelViewMatrix = GLKMatrix4MakeTranslation(0.0f, 0.0f, -6.0f);
    _rotation += -90 * self.timeSinceLastUpdate;//90 clockwise -90 anticlickwise
    modelViewMatrix = GLKMatrix4Rotate(modelViewMatrix, GLKMathDegreesToRadians(0), 1, 0, 0);//GLKMathDegreesToRadians(25) for bending Cube
    modelViewMatrix = GLKMatrix4Rotate(modelViewMatrix, GLKMathDegreesToRadians(_rotation), 0, 1, 0);

//    modelViewMatrix = GLKMatrix4Translate(modelViewMatrix, self.view.frame.origin.x, self.view.frame.origin.y,0);
 //   modelViewMatrix = GLKMatrix4Translate(modelViewMatrix, -self.view.bounds.size.width/2, -self.view.bounds.size.height/2,0);

    self.effect.transform.modelviewMatrix = modelViewMatrix;

}

@end

我该如何调用GLKViewControllerDelegate的update方法。
1个回答

5
问题已解决:这是我的代码。
@class HelloGLKitViewController;

@interface UserInterfaceViewController : UIViewController
{
    HelloGLKitViewController *myHLKViewController;
}

@end

@implementation UserInterfaceViewController

- (void)viewDidLoad
{
    [super viewDidLoad];
// Do any additional setup after loading the view.
    NSLog(@"viewDidLoad of userinterfaceUiViewController");

    myHLKViewController = [[UIStoryboard storyboardWithName:@"MainStoryboard" bundle:NULL] instantiateViewControllerWithIdentifier:@"HelloGLKitViewController"];

    [self.view addSubview:myHLKViewController.view];
    [self addChildViewController:myHLKViewController];
    [myHLKViewController didMoveToParentViewController:self];
}

@end

感谢提供参考链接 在UIViewController中使用GLKView


谢谢您!这段代码片段解决了我一个星期以来的问题! - TheWhiteLlama

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