art::OatHeader::IsDebuggable() const 在 Android 11 中崩溃,Google Ads SDK 19.7.0 相关。

10

我在许多Android 11设备上遇到了这个崩溃问题。目标SDK是29,构建工具版本为29.0.2。

还有其他人遇到这个问题吗?除了等待新的SDK发布外,我们还能做些什么?我因此失去了几千名用户。

Facebook曾经有过类似的问题,但是通过6.2.1修复了它,请参考这个线程:Facebook Audience 6.2.0 /apex/com.android.art/lib64/libart.so (art::OatHeader::IsDebuggable() const+124) on Android 11

#00  pc 00000000004be3ec  /apex/com.android.art/lib64/libart.so (art::OatHeader::IsDebuggable() const+64)
  #00  pc 00000000004bea98  /apex/com.android.art/lib64/libart.so (art::OatFileBase::ShouldUnquickenVDex() const+56)
  #00  pc 00000000004bec38  /apex/com.android.art/lib64/libart.so (art::OatFileBase::LoadVdex(std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&, bool, bool, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >*)+80)
  #00  pc 00000000004c30ec  /apex/com.android.art/lib64/libart.so (art::OatFile::Open(int, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const&, bool, bool, art::ArrayRef<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > const>, art::MemMap*, std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >*)+472)
  #00  pc 00000000004c9bc8  /apex/com.android.art/lib64/libart.so (art::OatFileAssistant::OatFileInfo::GetFile()+696)
  #00  pc 00000000004c8dc4  /apex/com.android.art/lib64/libart.so (art::OatFileAssistant::OatFileInfo::Status()+76)
  #00  pc 00000000004c92b0  /apex/com.android.art/lib64/libart.so (art::OatFileAssistant::OatFileInfo::ReleaseFileForUse()+56)
  #00  pc 00000000004ce798  /apex/com.android.art/lib64/libart.so (art::OatFileManager::OpenDexFilesFromOat(char const*, _jobject*, _jobjectArray*, art::OatFile const**, std::__1::vector<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> >, std::__1::allocator<std::__1::basic_string<char, std::__1::char_traits<char>, std::__1::allocator<char> > > >*)+292)
  #00  pc 0000000000485ae0  /apex/com.android.art/lib64/libart.so (art::DexFile_openDexFileNative(_JNIEnv*, _jclass*, _jstring*, _jstring*, int, _jobject*, _jobjectArray*)+144)
  #00  pc 0000000000010a88  /apex/com.android.art/javalib/arm64/boot-core-libart.oat (art_jni_trampoline+264)
  #00  pc 000000000001f744  /apex/com.android.art/javalib/arm64/boot-core-libart.oat (dalvik.system.DexFile.openDexFile+244)
  #00  pc 0000000000021560  /apex/com.android.art/javalib/arm64/boot-core-libart.oat (dalvik.system.DexPathList.makeDexElements+784)
  #00  pc 0000000000020d38  /apex/com.android.art/javalib/arm64/boot-core-libart.oat (dalvik.system.DexPathList.<init>+664)
  #00  pc 000000000001d934  /apex/com.android.art/javalib/arm64/boot-core-libart.oat (dalvik.system.BaseDexClassLoader.<init>+228)
  #00  pc 0000000000058630  /apex/com.android.art/javalib/arm64/boot-core-libart.oat (dalvik.system.DexClassLoader.<init>+80)
  #00  pc 0000000000134564  /apex/com.android.art/lib64/libart.so (art_quick_invoke_stub+548)
  #00  pc 0000000000198e94  /apex/com.android.art/lib64/libart.so (art::ArtMethod::Invoke(art::Thread*, unsigned int*, unsigned int, art::JValue*, char const*)+204)
  #00  pc 000000000030c218  /apex/com.android.art/lib64/libart.so (art::interpreter::ArtInterpreterToCompiledCodeBridge(art::Thread*, art::ArtMethod*, art::ShadowFrame*, unsigned short, art::JValue*)+376)
  #00  pc 0000000000307330  /apex/com.android.art/lib64/libart.so (bool art::interpreter::DoCall<false, false>(art::ArtMethod*, art::Thread*, art::ShadowFrame&, art::Instruction const*, unsigned short, art::JValue*)+884)
  #00  pc 000000000063d560  /apex/com.android.art/lib64/libart.so (MterpInvokeDirect+592)
  #00  pc 000000000012e914  /apex/com.android.art/lib64/libart.so (mterp_op_invoke_direct+20)
  #00  pc 00000000001764a6  /data/user_de/0/com.google.android.gms/app_chimera/m/00000018/dl-AdsFdrDynamite.integ_204890103100000.apk (qb.c+118)
  #00  pc 000000000063d79c  /apex/com.android.art/lib64/libart.so (MterpInvokeDirect+1164)
  #00  pc 000000000012e914  /apex/com.android.art/lib64/libart.so (mterp_op_invoke_direct+20)
  #00  pc 00000000001765f8  /data/user_de/0/com.google.android.gms/app_chimera/m/00000018/dl-AdsFdrDynamite.integ_204890103100000.apk (qb.a+8)
  #00  pc 000000000063b274  /apex/com.android.art/lib64/libart.so (MterpInvokeVirtual+1440)
  #00  pc 000000000012e814  /apex/com.android.art/lib64/libart.so (mterp_op_invoke_virtual+20)
  #00  pc 0000000000094d8a  /data/user_de/0/com.google.android.gms/app_chimera/m/00000018/dl-AdsFdrDynamite.integ_204890103100000.apk (ec.c+26)
  #00  pc 000000000063b274  /apex/com.android.art/lib64/libart.so (MterpInvokeVirtual+1440)
  #00  pc 000000000012e814  /apex/com.android.art/lib64/libart.so (mterp_op_invoke_virtual+20)
  #00  pc 00000000000949fe  /data/user_de/0/com.google.android.gms/app_chimera/m/00000018/dl-AdsFdrDynamite.integ_204890103100000.apk (ec.a+70)
  #00  pc 00000000002fed0c  /apex/com.android.art/lib64/libart.so (art::interpreter::Execute(art::Thread*, art::CodeItemDataAccessor const&, art::ShadowFrame&, art::JValue, bool, bool) (.llvm.5884005180817902658)+268)
  #00  pc 00000000003069d4  /apex/com.android.art/lib64/libart.so (art::interpreter::ArtInterpreterToInterpreterBridge(art::Thread*, art::CodeItemDataAccessor const&, art::ShadowFrame*, art::JValue*)+200)
  #00  pc 0000000000307314  /apex/com.android.art/lib64/libart.so (bool art::interpreter::DoCall<false, false>(art::ArtMethod*, art::Thread*, art::ShadowFrame&, art::Instruction const*, unsigned short, art::JValue*)+856)
  #00  pc 000000000063ddc0  /apex/com.android.art/lib64/libart.so (MterpInvokeStatic+548)
  #00  pc 000000000012e994  /apex/com.android.art/lib64/libart.so (mterp_op_invoke_static+20)
  #00  pc 00000000000be4fe  /data/user_de/0/com.google.android.gms/app_chimera/m/00000018/dl-AdsFdrDynamite.integ_204890103100000.apk (com.google.android.gms.ads.internal.i.run+162)
  #00  pc 00000000002fed0c  /apex/com.android.art/lib64/libart.so (art::interpreter::Execute(art::Thread*, art::CodeItemDataAccessor const&, art::ShadowFrame&, art::JValue, bool, bool) (.llvm.5884005180817902658)+268)
  #00  pc 00000000006299e8  /apex/com.android.art/lib64/libart.so (artQuickToInterpreterBridge+796)
  #00  pc 000000000013dff8  /apex/com.android.art/lib64/libart.so (art_quick_to_interpreter_bridge+88)
  #00  pc 00000000002a2ae8  /apex/com.android.art/javalib/arm64/boot.oat (java.util.concurrent.ThreadPoolExecutor.runWorker+984)
  #00  pc 000000000029fce0  /apex/com.android.art/javalib/arm64/boot.oat (java.util.concurrent.ThreadPoolExecutor$Worker.run+64)
  #00  pc 000000000015cdf8  /apex/com.android.art/javalib/arm64/boot.oat (java.lang.Thread.run+72)
  #00  pc 0000000000134564  /apex/com.android.art/lib64/libart.so (art_quick_invoke_stub+548)
  #00  pc 0000000000198e94  /apex/com.android.art/lib64/libart.so (art::ArtMethod::Invoke(art::Thread*, unsigned int*, unsigned int, art::JValue*, char const*)+204)
  #00  pc 00000000005320fc  /apex/com.android.art/lib64/libart.so (art::(anonymous namespace)::InvokeWithArgArray(art::ScopedObjectAccessAlreadyRunnable const&, art::ArtMethod*, art::(anonymous namespace)::ArgArray*, art::JValue*, char const*)+104)
  #00  pc 00000000005332fc  /apex/com.android.art/lib64/libart.so (art::JValue art::InvokeVirtualOrInterfaceWithJValues<art::ArtMethod*>(art::ScopedObjectAccessAlreadyRunnable const&, _jobject*, art::ArtMethod*, jvalue const*)+440)
  #00  pc 000000000058081c  /apex/com.android.art/lib64/libart.so (art::Thread::CreateCallback(void*)+1272)
  #00  pc 00000000000b6374  /apex/com.android.runtime/lib64/bionic/libc.so (__pthread_start(void*)+64)
  #00  pc 0000000000050fa4  /apex/com.android.runtime/lib64/bionic/libc.so (__start_thread+64)

我已经更新到19.8.0版本,但崩溃问题仍然存在。 - Toni Kaufmann
1
这是一个关于此问题的Google Groups主题讨论:https://groups.google.com/g/google-admob-ads-sdk/c/tyXU1DW0wNc?pli=1 - Toni Kaufmann
清除Play服务的数据和缓存似乎可以解决受影响用户的问题。 - Toni Kaufmann
你还在遇到这个问题吗?我经常检查AdMob的发布说明,但没有看到任何相关的更改。我目前使用的是play-services-ads:20.0.0版本,但仍然有很多用户遇到崩溃问题。 - Orange
1
嗨,Orange,我仍然有这个问题。到目前为止,我了解到我们必须等待设备制造商分发补丁。看起来三星已经分发了补丁。至少我不再遇到三星Android 11崩溃了。 - Toni Kaufmann
1个回答

5

感谢提供这些链接。这真的很烦人。为什么不能修复呢?由于许多用户不知道如何清除缓存,我们通常会在 Android 11 上为这些用户禁用广告。这导致了巨大的收入损失。难道真的没有解决方法吗? - Janning Vygen

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