如何将图像扭曲成任意四边形?

9

你们有没有想法,如何在任意四边形中扭曲图像? 我想实现一个图像,你可以拉动任何一个角落,在任何方向上扭曲图像。有人知道如何做到这一点吗?我已经在安卓上使用和编写东西一段时间了,但好像安卓没有这样的功能。我不想写一个新的数学库 :)。

问候, Can

5个回答

9

看起来你需要用到Canvas.drawBitmapMesh 。Android SDK中有一个示例,展示了如何使用它。

你需要使用MatrixCanvas上绘制位图。你可以很容易地创建这样的变换,将你的位图图像适应任何四边形,使用Matrix.polyToPoly方法。代码会像这样:

matrix.setPolyToPoly(
        new float[] { 
            0, 0, 
            bitmap.getWidth(), 0
            0, bitmap.getHeight(),
            bitmap.getWidth(), bitmap.getHeight() 
        }, 0, 
        new float[] { 
            x0, y0, 
            x1, y1, 
            x2, y2,
            x3, y3
        }, 0, 
        4);

canvas.drawBitmap(bitmap, matrix, paint);

x0-x3,y0-y3是你四边形的顶点坐标。


非常感谢您的快速回复。我感到很愚蠢,没有在矩阵类中看到setPolytoPoly方法,但这应该可以解决问题。我明天会在工作中测试它的 :-)! - Geki
这种方法的问题在于它需要大量计算,因此在低端设备上非常缓慢。 - user2498079
是的,但我们实际上别无选择。 - Geki

4

@donmj,我已经修复了您的代码。

public class PerspectiveDistortView extends View implements View.OnTouchListener {

private Paint paintRect, paintCircle;
public int LEFT;
public int TOP;
public int RIGHT;
public int BOTTOM;
Point CIRCLE_TOP_LEFT;
Point CIRCLE_TOP_RIGHT;
Point CIRCLE_BOTTOM_LEFT;
Point CIRCLE_BOTTOM_RIGHT;
private int lastX, lastY;
Bitmap image;
Matrix matrix2;
boolean isTouchCirclePoints = true;

public PerspectiveDistortView(Context context) {
    super(context);
    // TODO Auto-generated constructor stub
    init();
}

public PerspectiveDistortView(Context context, AttributeSet attrs) {
    super(context, attrs);
    // TODO Auto-generated constructor stub
    init();
}

public PerspectiveDistortView(Context context, AttributeSet attrs,
                              int defStyle) {
    super(context, attrs, defStyle);
    // TODO Auto-generated constructor stub
    init();
}

private void init() {
    this.setOnTouchListener(this);
    paintRect = new Paint();
    paintRect.setColor(0xffff0000);
    paintRect.setAntiAlias(true);
    paintRect.setDither(true);
    paintRect.setStyle(Paint.Style.STROKE);
    paintRect.setStrokeJoin(Paint.Join.BEVEL);
    paintRect.setStrokeCap(Paint.Cap.BUTT);
    paintRect.setStrokeWidth(3);
    paintCircle = new Paint();
    paintCircle.setColor(0xff000000);
    paintCircle.setAntiAlias(true);
    paintCircle.setDither(true);
    paintCircle.setStyle(Paint.Style.FILL_AND_STROKE);
    paintCircle.setStrokeJoin(Paint.Join.BEVEL);
    paintCircle.setStrokeCap(Paint.Cap.BUTT);

    LEFT = 90;
    TOP = 40;
    RIGHT = 500;
    BOTTOM = 700;
    CIRCLE_TOP_LEFT = new Point(LEFT, TOP);
    CIRCLE_TOP_RIGHT = new Point(RIGHT, TOP);
    CIRCLE_BOTTOM_LEFT = new Point(LEFT, BOTTOM);
    CIRCLE_BOTTOM_RIGHT = new Point(RIGHT, BOTTOM);

    image = BitmapFactory.decodeResource(getResources(), R.drawable.penguins);

    matrix2 = new Matrix();
}

@Override
protected void onDraw(Canvas canvas) {
    // Free Transform bitmap
    int bw = image.getWidth();
    int bh = image.getHeight();

    float[] pts = {
            // source
            0, 0,
            0, bh,
            bw, bh,
            bw, 0,
            // destination
            0, 0,
            0, 0,
            0, 0,
            0, 0};
    pts[8] = CIRCLE_TOP_LEFT.x;
    pts[9] = CIRCLE_TOP_LEFT.y;
    pts[10] = CIRCLE_BOTTOM_LEFT.x;
    pts[11] = CIRCLE_BOTTOM_LEFT.y;
    pts[12] = CIRCLE_BOTTOM_RIGHT.x;
    pts[13] = CIRCLE_BOTTOM_RIGHT.y;
    pts[14] = CIRCLE_TOP_RIGHT.x;
    pts[15] = CIRCLE_TOP_RIGHT.y;

    matrix2.setPolyToPoly(pts, 0, pts, 8, 4);
    canvas.drawBitmap(image, matrix2, null);
    isTouchCirclePoints = false;

    // line left
    canvas.drawLine(CIRCLE_TOP_LEFT.x, CIRCLE_TOP_LEFT.y, CIRCLE_BOTTOM_LEFT.x, CIRCLE_BOTTOM_LEFT.y, paintRect);
    // line top
    canvas.drawLine(CIRCLE_TOP_LEFT.x, CIRCLE_TOP_LEFT.y, CIRCLE_TOP_RIGHT.x, CIRCLE_TOP_RIGHT.y, paintRect);
    // line right
    canvas.drawLine(CIRCLE_TOP_RIGHT.x, CIRCLE_TOP_RIGHT.y, CIRCLE_BOTTOM_RIGHT.x, CIRCLE_BOTTOM_RIGHT.y, paintRect);
    // line bottom
    canvas.drawLine(CIRCLE_BOTTOM_LEFT.x, CIRCLE_BOTTOM_LEFT.y, CIRCLE_BOTTOM_RIGHT.x, CIRCLE_BOTTOM_RIGHT.y, paintRect);
    // circle top left
    canvas.drawCircle(CIRCLE_TOP_LEFT.x, CIRCLE_TOP_LEFT.y, 10, paintCircle);
    // circle top right
    canvas.drawCircle(CIRCLE_TOP_RIGHT.x, CIRCLE_TOP_RIGHT.y, 10, paintCircle);
    // circle bottom left
    canvas.drawCircle(CIRCLE_BOTTOM_LEFT.x, CIRCLE_BOTTOM_LEFT.y, 10, paintCircle);
    // circle bottom right
    canvas.drawCircle(CIRCLE_BOTTOM_RIGHT.x, CIRCLE_BOTTOM_RIGHT.y, 10, paintCircle);
}

@Override
public boolean onTouch(View view, MotionEvent event) {
    lastX = (int) event.getX();
    lastY = (int) event.getY();

    if (inCircle(lastX, lastY, CIRCLE_TOP_LEFT.x, CIRCLE_TOP_LEFT.y, 40)) {
        isTouchCirclePoints = true;
        CIRCLE_TOP_LEFT.set(lastX, lastY);
    } else if (inCircle(lastX, lastY, CIRCLE_TOP_RIGHT.x, CIRCLE_TOP_RIGHT.y, 40)) {
        isTouchCirclePoints = true;
        CIRCLE_TOP_RIGHT.set(lastX, lastY);
    } else if (inCircle(lastX, lastY, CIRCLE_BOTTOM_LEFT.x, CIRCLE_BOTTOM_LEFT.y, 40)) {
        isTouchCirclePoints = true;
        CIRCLE_BOTTOM_LEFT.set(lastX, lastY);
    } else if (inCircle(lastX, lastY, CIRCLE_BOTTOM_RIGHT.x, CIRCLE_BOTTOM_RIGHT.y, 40)) {
        isTouchCirclePoints = true;
        CIRCLE_BOTTOM_RIGHT.set(lastX, lastY);
    }
    invalidate();
    return true;
}

private boolean inCircle(float x, float y, float circleCenterX, float circleCenterY, float circleRadius) {
    double dx = Math.pow(x - circleCenterX, 2);
    double dy = Math.pow(y - circleCenterY, 2);

    if ((dx + dy) < Math.pow(circleRadius, 2)) {
        return true;
    } else {
        return false;
    }
}
}

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@JoeBlow 谢谢你的赏金!我很高兴它有所帮助。 - h2nghia

3

您的代码存在问题。虽然使用了正确的方法,但是您颠倒了float[]参数的顺序,这在Android文档中可以看到:

public boolean setPolyToPoly (float[] src, int srcIndex, float[] dst, int dstIndex, int pointCount)
WHERE
src: The array of src [x,y] pairs (points)
...
dst: The array of dst [x,y] pairs (points)

因此,根据您的代码,矩阵应该创建为:
matrix.setPolyToPoly(
        new float[] {
            x0, y0,
            x1, y1,
            x2, y2,
            x3, y3},
    0,
new float[] { 
        0, 0, 
        bitmap.getWidth(), 0
        0, bitmap.getHeight(),
        bitmap.getWidth(), bitmap.getHeight() 
    }, 0, 
    4);

以这种方式,应用程序可以正常运行,正如图像所示: enter image description here 另一方面,关于用户2498079在评论中提到的低端设备中的计算问题,您可以在矩阵转换计算之前使用一些易于执行的技术来减小源图像的大小(例如颜色深度)。这会使低端手机更容易完成此任务。

2

1

我希望这能有所帮助。左上角和右上角的部分已经可用,但左下角和右下角还未实现。请问是否有人可以添加这两个部分?我无法想出如何完成底部部分。 :)

public class PerspectiveDistortView extends View  implements OnTouchListener {

private Paint paintRect, paintCircle;
public int LEFT;
public int TOP;
public int RIGHT;
public int BOTTOM;
Point CIRCLE_TOP_LEFT;
Point CIRCLE_TOP_RIGHT;
Point CIRCLE_BOTTOM_LEFT;
Point CIRCLE_BOTTOM_RIGHT;
private int lastX, lastY;
Bitmap image;
Rect src, dst;
Matrix matrix2;
boolean isTouchCirclePoints = true;
float deform2 = 5f;

public PerspectiveDistortView(Context context) {
    super(context);
    // TODO Auto-generated constructor stub
    init();
}

public PerspectiveDistortView(Context context, AttributeSet attrs) {
    super(context, attrs);
    // TODO Auto-generated constructor stub
    init();
}

public PerspectiveDistortView(Context context, AttributeSet attrs,
        int defStyle) {
    super(context, attrs, defStyle);
    // TODO Auto-generated constructor stub
    init();
}

private void init(){
    this.setOnTouchListener(this);
    paintRect = new Paint();
    paintRect.setColor(0xffff0000);
    paintRect.setAntiAlias(true);
    paintRect.setDither(true);
    paintRect.setStyle(Paint.Style.STROKE);
    paintRect.setStrokeJoin(Paint.Join.BEVEL);
    paintRect.setStrokeCap(Paint.Cap.BUTT);
    paintRect.setStrokeWidth(3);
    paintCircle = new Paint();
    paintCircle.setColor(0xff000000);
    paintCircle.setAntiAlias(true);
    paintCircle.setDither(true);
    paintCircle.setStyle(Paint.Style.FILL_AND_STROKE);
    paintCircle.setStrokeJoin(Paint.Join.BEVEL);
    paintCircle.setStrokeCap(Paint.Cap.BUTT);

    LEFT = 90;
    TOP = 40;
    RIGHT = 500;
    BOTTOM = 700;
    CIRCLE_TOP_LEFT = new Point(LEFT, TOP);
    CIRCLE_TOP_RIGHT = new Point(RIGHT, TOP);
    CIRCLE_BOTTOM_LEFT = new Point(LEFT, BOTTOM);
    CIRCLE_BOTTOM_RIGHT = new Point(RIGHT, BOTTOM);

    image = BitmapFactory.decodeResource(getResources(), R.drawable.ai);

    src = new Rect();
    dst = new Rect();

    matrix2 = new Matrix();
}

@Override
protected void onDraw(Canvas canvas) {
    // draw image
    src.left = LEFT;
    src.top = TOP;
    src.right = RIGHT;
    src.bottom = BOTTOM + image.getHeight();

    dst.left = CIRCLE_TOP_LEFT.x;
    dst.top = CIRCLE_TOP_LEFT.y;
    dst.right = CIRCLE_TOP_RIGHT.x;
    dst.bottom = CIRCLE_BOTTOM_RIGHT.y;

    // Free Transform bitmap
        int bw = image.getWidth();
        int bh = image.getHeight();
        RectF src = new RectF(LEFT, TOP, bw, bh);
        RectF dst = new RectF(CIRCLE_TOP_LEFT.x + 35, CIRCLE_TOP_LEFT.y + 30, CIRCLE_TOP_RIGHT.x, CIRCLE_BOTTOM_RIGHT.y);
        matrix2.setRectToRect(src, dst, ScaleToFit.FILL);

        float[] pts = {
                       // source
                       0, 0, 
                       0, bh, 
                       bw, bh, 
                       bw, 0,
                       // destination
                       0, 0,
                       0, 0, 
                       0, 0, 
                       0, 0};
        matrix2.mapPoints(pts, 8, pts, 0, 4);
        int DX = 100;
        pts[10] -= CIRCLE_TOP_LEFT.x - LEFT; 
        pts[12] -= CIRCLE_TOP_RIGHT.x - RIGHT;
        pts[13] += 0;
        pts[14] += 0;
        pts[15] += CIRCLE_TOP_RIGHT.y - CIRCLE_TOP_LEFT.y;

        matrix2.setPolyToPoly(pts, 0, pts, 8, 4);
        canvas.drawBitmap(image, matrix2, null);
        isTouchCirclePoints = false;

    // line left
    canvas.drawLine(CIRCLE_TOP_LEFT.x, CIRCLE_TOP_LEFT.y, CIRCLE_BOTTOM_LEFT.x, CIRCLE_BOTTOM_LEFT.y, paintRect);
    // line top
    canvas.drawLine(CIRCLE_TOP_LEFT.x, CIRCLE_TOP_LEFT.y, CIRCLE_TOP_RIGHT.x, CIRCLE_TOP_RIGHT.y, paintRect);
    // line right
    canvas.drawLine(CIRCLE_TOP_RIGHT.x, CIRCLE_TOP_RIGHT.y, CIRCLE_BOTTOM_RIGHT.x, CIRCLE_BOTTOM_RIGHT.y, paintRect);
    // line bottom
    canvas.drawLine(CIRCLE_BOTTOM_LEFT.x, CIRCLE_BOTTOM_LEFT.y, CIRCLE_BOTTOM_RIGHT.x, CIRCLE_BOTTOM_RIGHT.y, paintRect);
    // circle top left
    canvas.drawCircle(CIRCLE_TOP_LEFT.x, CIRCLE_TOP_LEFT.y, 10, paintCircle);
    // circle top right
    canvas.drawCircle(CIRCLE_TOP_RIGHT.x, CIRCLE_TOP_RIGHT.y, 10, paintCircle);
    // circle bottom left
    canvas.drawCircle(CIRCLE_BOTTOM_LEFT.x, CIRCLE_BOTTOM_LEFT.y, 10, paintCircle);
    // circle bottom right
    canvas.drawCircle(CIRCLE_BOTTOM_RIGHT.x, CIRCLE_BOTTOM_RIGHT.y, 10, paintCircle);
}

@Override
public boolean onTouch(View view, MotionEvent event) {
    lastX = (int) event.getX();
    lastY = (int)event.getY();
    if (inCircle(lastX, lastY, CIRCLE_TOP_LEFT.x, CIRCLE_TOP_LEFT.y, 40))
    {
        isTouchCirclePoints = true;
        CIRCLE_TOP_LEFT.set(lastX, lastY);
    } else if (inCircle(lastX, lastY, CIRCLE_TOP_RIGHT.x, CIRCLE_TOP_RIGHT.y, 40))
    {
        isTouchCirclePoints = true;
        CIRCLE_TOP_RIGHT.set(lastX, lastY);
    } else if (inCircle(lastX, lastY, CIRCLE_BOTTOM_LEFT.x, CIRCLE_BOTTOM_LEFT.y, 40))
    {
        isTouchCirclePoints = true;
        CIRCLE_BOTTOM_LEFT.set(lastX, lastY);
    } else if (inCircle(lastX, lastY, CIRCLE_BOTTOM_RIGHT.x, CIRCLE_BOTTOM_RIGHT.y, 40))
    {
        isTouchCirclePoints = true;
        CIRCLE_BOTTOM_RIGHT.set(lastX, lastY);
    }
    invalidate();
    return true;
}

private boolean inCircle(float x, float y, float circleCenterX, float circleCenterY, float circleRadius) {
    double dx = Math.pow(x - circleCenterX, 2);
    double dy = Math.pow(y - circleCenterY, 2);

    if ((dx + dy) < Math.pow(circleRadius, 2)) {
        return true;
    } else {
        return false;
    }
}

}


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