围绕其原点旋转的SVG如何调整大小

3
我有一个矩形 SVG,可以在二维平面上拖动、围绕自身原点旋转和调整大小。

enter image description here

class SVG extends React.Component {
  constructor(props) {
    super(props)
    this.state = {
      x: 100,
      y: 100,
      width: 50,
      height: 50,
      angle: 0,
      focusedElement: null
    }
  }
  
  handleMouseDown = (e) => {
    const focusedElement = e.target.getAttribute('data-element-type')
    this.setState({focusedElement})
  }
  
  handleMouseMove = (e) => {
    const {focusedElement} = this.state 
    if (!focusedElement) return
    else if (focusedElement === 'rectangle') this.moveRectangle(e)
    else if (focusedElement === 'resize') this.resizeRectangle(e)
    else if (focusedElement === 'rotate') this.rotateRectangle(e)
  }
  
  handleMouseUp = () => {
    this.setState({focusedElement: null})
  }
  
  moveRectangle = (e) => {
    const {width, height} = this.state
    
    this.setState({
      x: e.clientX - width / 2,
      y: e.clientY - height / 2
    })
  }
  
  resizeRectangle = (e) => {
    const {x, y} = this.state
    this.setState({
      width: e.clientX - x,
      height: e.clientY - y
    })
  }
  
  rotateRectangle = (e) => {
    const {x, y, width, height} = this.state
    const origin = {
      x: x + (width / 2),
      y: y + (height / 2),
    }
    const angle = Math.atan2(
      e.clientY - origin.y, 
      e.clientX - origin.x
    ) * 180 / Math.PI
    
    this.setState({angle})
  }
  
  render() {
    const {width, height, x, y, angle} = this.state
    
    return (
      <svg
        viewPort="0 0 300 300"
        style={{width: 300, height: 300, backgroundColor: '#999'}}
        onMouseUp={this.handleMouseUp}
        onMouseMove={this.handleMouseMove}
        onMouseDown={this.handleMouseDown}
      >
        <g
          transform={`
            translate(${x}, ${y})
            rotate(${angle}, ${(width / 2)}, ${(height / 2)})
          `}
        >
           
          <rect 
            width={width}
            height={height}
            fill="salmon"
            data-element-type="rectangle"
          />

          <rect 
            width={10}
            height={10}
            x={width - 10}
            y={height - 10}
            data-element-type="resize"
            fill="black"
          />

          <circle 
            r="7"
            cx={width + 7}
            cy={height / 2}
            data-element-type="rotate"
            fill="blue"
          />

        </g>
      </svg>
    )
  }
}

ReactDOM.render(<SVG />, document.getElementById('app'))
<!DOCTYPE html>
<html>
<head>
  <meta charset="utf-8">
  <meta name="viewport" content="width=device-width">
  <title>JS Bin</title>
  <script src="https://cdnjs.cloudflare.com/ajax/libs/react/15.1.0/react.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/react/15.1.0/react-dom.min.js"></script>

</head>
<body>
  <div id="app"></div>
</body>
</html>

点击并拖动主体可以在平面上移动,右侧的蓝色圆圈旋转,右下角的正方形调整大小。
调整大小、在平面上移动和从0度旋转都能按预期工作。
问题出现在我尝试在旋转后调整大小时,SVG 的宽度和高度会改变,就好像它没有被旋转过一样。
我的问题是,如何才能通过缩放形状的宽度、高度、x 和 y 来实现更像 Photoshop 或 http://editor.method.ac/ 处理旋转元素调整大小的用户体验?
这里有一个完整的示例在 JSBin 中 https://jsbin.com/mapumif/edit?js,output 注意:JSBin 似乎存在缺陷,如果无法立即呈现,请多次点击“Run with JS”按钮。
我正在使用一个 React 组件来保持状态,但任何解决方案都是非常欢迎的。

感谢您的关注,任何见解都将不胜感激。

1个回答

4

这个解决方案通过使用矩阵变换来考虑形状的角度,从而在调整高度和宽度时进行调整,而cos和sin函数则考虑了由于调整宽度和高度而引起的坐标变化。

resizeRectangle = (e) => {
const {x, y, angle, width, height} = this.state

const point = this.svg.createSVGPoint()
point.x = e.clientX
point.y = e.clientY


const rotatedPoint = point.matrixTransform(
  this.rect.getScreenCTM().inverse()     
)

const widthDifference = rotatedPoint.x - width
const heightDifference = rotatedPoint.y - height

const widthOriginMovementRight = widthDifference * Math.cos(angle * Math.PI / 180) 
const widthOriginMovementDown = widthDifference * Math.sin(angle * Math.PI / 180)
const heightOriginMovementRight = heightDifference * Math.cos((angle+90) * Math.PI / 180)
const heightOriginMovementDown = heightDifference * Math.sin((angle+90) * Math.PI / 180)
const sumMovementX = widthOriginMovementRight + heightOriginMovementRight - widthDifference
const sumMovementY = widthOriginMovementDown + heightOriginMovementDown - heightDifference


this.setState({
  width: rotatedPoint.x,
  height: rotatedPoint.y,
  x: x + (sumMovementX /2) , 
  y: y + (sumMovementY /2)
})

相同的技术用于查找旋转点,也必须引入到渲染逻辑中。
 render() {
const {width, height, x, y, angle, focusedElement, start} = this.state


if (this.svg) {
  const point = this.svg.createSVGPoint()
  point.x = x 
  point.y = y
  var rotatedPoint = point.matrixTransform(
    this.rect.getScreenCTM().inverse()
  )
}

在返回语句中。
 return (
  <div>
  <svg
    ref={node => this.svg = node}
    viewPort="0 0 300 300"
    style={{width: 300, height: 300, backgroundColor: '#999'}}
    onMouseUp={this.handleMouseUp}
    onMouseMove={this.handleMouseMove}
    onMouseDown={this.handleMouseDown}
  >

    <g
      transform={
       ((!focusedElement && !!rotatedPoint) || focusedElement === 'resize') ?
        `
         translate(${x}, ${y})
         rotate(${angle})
         translate(${-rotatedPoint.x}, ${-rotatedPoint.y})

       `
        :
       `
         translate(${x}, ${y})
         rotate(${angle}, ${(width / 2)}, ${(height / 2)})
       `
      }
      ref={node => this.rect = node}
    >    

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