我正在尝试使用UIView创建一个可缩放/扩展的圆形。我使用UIView.animateWithDuration...(等等)来设置视图的框架,并使用CABasicAnimation来动画显示视图(层)的圆角。两者都按照正确的时间进行动画,并在正确的圆形值(圆角=1/2宽度)处结束。问题是,在动画期间,CABasicAnimation和UIView.animateWithDuration似乎具有不同的动画曲线。如何实现正确的圆形大小动画?
如果答案是使用CABAsicAnimation进行农场肿胀,请解释如何做到这一点。
谢谢! 代码:
此代码位于UIView的扩展中。
如果答案是使用CABAsicAnimation进行农场肿胀,请解释如何做到这一点。
谢谢! 代码:
此代码位于UIView的扩展中。
//This is how it's being used to shrink the circle:
circleview.growByPixles(-10, seconds: 0.3, completion: {})
circleview.setCornerRadius(radius:(circleview.bounds.size.width - 10) / 2 seconds: 0.3)
//////
func morphToFrame(frame: CGRect, seconds: Double, completion: () -> ()) {
UIView.animateWithDuration(seconds,
animations: {
self.frame = frame
},
completion: { _ in
completion()
})
}
//negative integers shrink
func growByPixels(pixels: CGFloat, seconds: Double, completion: () -> ()) {
var f:CGRect = self.frame
var newFrame:CGRect = CGRect(x: f.origin.x - pixels/2, y: f.origin.y - pixels/2, width: f.size.width + pixels, height: f.size.height + pixels)
self.morphToFrame(newFrame, seconds: seconds, completion: completion)
}
func setCornerRadius(radius: CGFloat, seconds: Double) {
self.layer.masksToBounds = true
var animation = CABasicAnimation(keyPath: "cornerRadius")
animation.timingFunction = CAMediaTimingFunction(name: kCAMediaTimingFunctionLinear)
animation.fromValue = NSNumber(float: Float(self.layer.cornerRadius))
self.layer.cornerRadius = radius
animation.duration = seconds
self.layer.addAnimation(animation, forKey: "cornerRadius")
}