我有一个位图,想从中裁剪出一个圆形区域。圆外的所有像素都应该是透明的。我该如何做?
如果您不再需要位图,请添加bitmap.recycle()
,这将防止内存溢出错误。
对于想要矩形中心点(即我)的人,在裁剪之前加入以下内容:
public static Bitmap cropBitmapToBlock(Bitmap bitmap) {
if (bitmap.getWidth() >= bitmap.getHeight()){
return Bitmap.createBitmap(
bitmap,
bitmap.getWidth()/2 - bitmap.getHeight()/2,
0,
bitmap.getHeight(),
bitmap.getHeight()
);
}else{
return Bitmap.createBitmap(
bitmap,
0,
bitmap.getHeight()/2 - bitmap.getWidth()/2,
bitmap.getWidth(),
bitmap.getWidth()
);
}
}
根据 [Jachumbelechao Unto Mantekilla] 提供的答案,这段代码非常适合寻找 Kotlin 解决方案的人:
fun cropCircleFromBitmap(originalBitmap: Bitmap): Bitmap {
val size = Math.min(originalBitmap.width, originalBitmap.height)
val bitmap = ThumbnailUtils.extractThumbnail(originalBitmap, size, size)
var output = Bitmap.createBitmap(bitmap.width, bitmap.height, Bitmap.Config.ARGB_8888)
val canvas = Canvas(output)
val paint = Paint()
val rect = Rect(0, 0, bitmap.width, bitmap.height)
val rectF = RectF(rect)
paint.isAntiAlias = true
paint.isDither = true
paint.isFilterBitmap = true
canvas.drawARGB(0, 0, 0, 0)
paint.color = 0xffff0000.toInt()
canvas.drawOval(rectF, paint)
paint.color = Color.BLUE
paint.style = Paint.Style.STROKE
paint.strokeWidth = 4f
paint.xfermode = PorterDuffXfermode(PorterDuff.Mode.SRC_IN);
canvas.drawBitmap(bitmap, rect, rect, paint)
return output
}
现在,正确的答案:
private Bitmap getCroppedBitmap(Bitmap bitmap, Integer cx, Integer cy, Integer radius) {
int diam = radius << 1;
Bitmap targetBitmap = Bitmap.createBitmap(diam, diam, Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(targetBitmap);
final int color = 0xff424242;
final Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG);
canvas.drawARGB(0, 0, 0, 0);
paint.setColor(color);
canvas.drawCircle(radius, radius, radius, paint);
paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_IN));
canvas.drawBitmap(bitmap, -cx+radius, -cy+radius, paint);
return targetBitmap;
}
Kotlin函数
fun getRoundedCornerBitmap(bitmap: Bitmap, pixels: Int): Bitmap {
val output = Bitmap.createBitmap(bitmap.width, bitmap.height, Bitmap.Config.ARGB_8888)
val canvas = Canvas(output)
val color = -0xbdbdbe
val paint = Paint()
val rect = Rect(0, 0, bitmap.width, bitmap.height)
val rectF = RectF(rect)
val roundPx = pixels.toFloat()
paint.isAntiAlias = true
canvas.drawARGB(0, 0, 0, 0)
paint.color = color
canvas.drawRoundRect(rectF, roundPx, roundPx, paint)
paint.xfermode = PorterDuffXfermode(PorterDuff.Mode.SRC_IN)
canvas.drawBitmap(bitmap, rect, rect, paint)
return output
}
使用以下代码进行调用:
holder.itemFriendImage.setImageBitmap(ImageConverter.getRoundedCornerBitmap(bitmap,600))
在Ext.kt文件中放置kotlin代码
private fun Bitmap.getCircledBitmap(): Bitmap {
val output = Bitmap.createBitmap(this.width, this.height, Bitmap.Config.ARGB_8888)
val canvas = Canvas(output)
val paint = Paint()
val rect = Rect(0, 0, this.width, this.height)
paint.isAntiAlias = true
canvas.drawARGB(0, 0, 0, 0)
canvas.drawCircle(this.width / 2f, this.height / 2f, this.width / 2f, paint)
paint.xfermode = PorterDuffXfermode(PorterDuff.Mode.SRC_IN)
canvas.drawBitmap(this, rect, rect, paint)
return output
}
对于kotlin:
private fun getCircularBitmap(bitmap: Bitmap): Bitmap? {
val output = Bitmap.createBitmap(
bitmap.width,
bitmap.height, Bitmap.Config.ARGB_8888
)
val canvas = Canvas(output)
val color = -0xbdbdbe
val paint = Paint()
val rect = Rect(0, 0, bitmap.width, bitmap.height)
paint.isAntiAlias = true
canvas.drawARGB(0, 0, 0, 0)
paint.color = color
canvas.drawCircle(
(bitmap.width / 2).toFloat(), (bitmap.height / 2).toFloat(), (
bitmap.width / 2).toFloat(), paint
)
paint.xfermode = PorterDuffXfermode(PorterDuff.Mode.SRC_IN)
canvas.drawBitmap(bitmap, rect, rect, paint)
return output
}
**Jst Add this to your image Id and get the circuler image.**
imgUserProfile.setImageBitmap(getCircularCenterCropBitmap(bitmap, (int) (150 * denisty)));
Method:-
public void Bitmap getCircularCenterCropBitmap(Bitmap originalBmp, int diameter) {
Bitmap resizedBmp = BitmapUtils.getScaledCroppedBitmap(originalBmp, diameter, diameter);
return BitmapUtils.getRoundedCircularBitmap(resizedBmp, diameter / 2);
}
不确定这是否是一个编程问题,但是...
最简单的解决方案是在源位图中使外部区域透明。否则,您将不得不计算哪些像素在圆形外部,并相应地设置 alpha 值(alpha = 0 表示完全透明)。