我正在编写一个pygame代码来制作一款汽车游戏。 这是一个基本的汽车游戏,英雄精灵汽车应该避免与敌人精灵接触。 因此,在碰撞部分,我们必须为敌方汽车和英雄汽车创建一个掩码。
以下是代码:
import pygame
from pygame.locals import *
import sys
import random
road = pygame.image.load(r"C:\Users\Binoy\Downloads\ezgif.com-gif-maker-0.jpg")
screen = pygame.display.set_mode((800, 600))
class Enemy(pygame.sprite.Sprite):
def __init__(self,image):
pygame.sprite.Sprite.__init__(self) #call Sprite initializer
self.image = pygame.image.load(image)
self.rect=self.image.get_rect()
self.mask = pygame.mask.from_surface(self.image)
class Hero(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self) #call Sprite initializer
self.image = pygame.image.load("Untitled.png")
self.rect=self.image.get_rect()
self.mask = pygame.mask.from_surface(self.image)
hero=Hero()
enemy = Enemy("enemy.png")
enemy2 = Enemy("enemy 2.0.png")
enemy3 = Enemy("enemy 3.0.png")
enemy4 = Enemy("enemy 4.0.png")
if pygame.sprite.spritecollide(hero, enemy2, False, pygame.sprite.collide_mask):
print("sprites have collided!")
velocity = 2
roadx = 0
roady = 0
x=200
y=400
y1=100
y2=350
while True:
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
elif event.type== pygame.KEYDOWN and event.key ==pygame.K_LEFT:
x-=200
if x==-200:
x=0
elif event.type== pygame.KEYDOWN and event.key ==pygame.K_RIGHT:
x+=200
if x==800:
x=600
roady = roady + velocity
if roady == 600:
roady = 0
y=y-2
y1-=2
y2-=2
if y==0:
y=600
if y1==0:
y1=600
if y2==0:
y2=600
screen.blit(road, [roadx, roady -600])
screen.blit(road, [roadx, roady])
screen.blit(pygame.transform.scale(enemy.image , (150, 150)), [0,y1-600])
screen.blit(pygame.transform.scale(enemy.image , (150, 150)), [0,y1])
screen.blit(pygame.transform.scale(enemy2.image , (150, 150)), [400,y1-600])
screen.blit(pygame.transform.scale(enemy2.image , (150, 150)), [400,y1])
screen.blit(pygame.transform.scale(enemy3.image, (150, 150)), [610, y2-600])
screen.blit(pygame.transform.scale(enemy3.image , (150, 150)), [610, y2])
screen.blit(pygame.transform.scale(enemy4.image, (150, 150)), [200, y-600])
screen.blit(pygame.transform.scale(enemy4.image , (150, 150)), [200, y])
screen.blit(pygame.transform.scale(hero.image , (150, 150)), [x, 250])
pygame.display.update()
然而运行脚本时返回错误:
Traceback (most recent call last):
File "c:\Users\USERNAME\game.py", line 30, in <module>
if pygame.sprite.spritecollide(hero, enemy2, False, pygame.sprite.collide_mask):
File "C:\Users\USERNAME\AppData\Roaming\Python\Python39\site-packages\pygame\sprite.py", line 1665, in spritecollide
return [group_sprite
TypeError: 'Enemy' object is not iterable
请问有人能帮助我们解决这段代码中的错误吗?谢谢。