我希望您能够通过下列方法操作一个缓存图片的像素:
问题是:它显示了图像,但颜色不正确。控制台没有错误。
无论如何,这是我的主类:
其他类别,如
BufferedImage screen = new BufferedImage(width, height, BufferedImage.TYPE_INT_RGB);
int[] pixels = ((DataBufferInt)screen.getRaster().getDataBuffer()).getData();
问题是:它显示了图像,但颜色不正确。控制台没有错误。
无论如何,这是我的主类:
package net.explorer.explorer;
import javax.swing.JFrame;
public class Explorer extends JFrame {
private static final long serialVersionUID = 1L;
public static int WIDTH = 1280;
public static int HEIGHT = 800;
public Explorer() {
super("Explorer");
add(new Game(WIDTH, HEIGHT));
pack();
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setLocationRelativeTo(null);
setVisible(true);
}
public static void main(String[] args) {
new Explorer();
}
}
下面是Game类的代码:
package net.explorer.explorer;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.image.BufferedImage;
import java.awt.image.DataBufferInt;
import java.util.ArrayList;
import javax.swing.JPanel;
import javax.swing.Timer;
import net.explorer.entities.Entity;
import net.explorer.entities.Player;
import net.explorer.render.ScreenRenderer;
public class Game extends JPanel implements ActionListener {
private static final long serialVersionUID = 1L;
public int width, height;
public BufferedImage screen;
public int[] pixels;
public ScreenRenderer screenRenderer;
private Timer timer;
public static ArrayList<Entity> entities;
public Player player;
public Game(int width, int height) {
this.width = width;
this.height = height;
setPreferredSize(new Dimension(width, height));
screen = new BufferedImage(width, height, BufferedImage.TYPE_INT_RGB);
pixels = ((DataBufferInt)screen.getRaster().getDataBuffer()).getData();
screenRenderer = new ScreenRenderer(width, height);
timer = new Timer(1, this);
timer.start();
entities = new ArrayList<Entity>();
player = new Player();
}
@Override
public void paintComponent(Graphics g) {
super.paintComponent(g);
this.render(g);
}
private void render(Graphics g) {
screenRenderer.renderScreen(screenRenderer);
for(int i = 0; i < width * height; i++) {
screenRenderer.pixels[i] = this.pixels[i];
}
g.drawImage(screen, 0, 0, this);
}
@Override
public void actionPerformed(ActionEvent e) {
repaint();
}
}
最后,我的ScreenRenderer
类:
package net.explorer.render;
public class ScreenRenderer {
public int width, height;
public int[] pixels;
public ScreenRenderer(int width, int height) {
this.width = width;
this.height = height;
this.pixels = new int[width * height];
}
public void renderScreen(ScreenRenderer screen) {
for(int i = 0; i < screen.width*screen.height; i++) {
pixels[i] = 0x000000;
}
}
}
其他类别,如
Player
不重要,只有上述的3个类别才重要。