我正在尝试创建一个存储股票价格的应用程序,并保证高精度。目前我正在使用double来实现这一点,为了节省内存,我可以使用其他数据类型吗?我知道这与定点算术有关,但我无法理解。
我正在尝试创建一个存储股票价格的应用程序,并保证高精度。目前我正在使用double来实现这一点,为了节省内存,我可以使用其他数据类型吗?我知道这与定点算术有关,但我无法理解。
定点算术背后的思想是将值乘以一定数量存储,在所有计算中使用乘以后的值,并在需要结果时除以相同的数量。这种技术的目的是使用整数算术(int,long ...),同时能够表示分数。
C语言中通常且最有效的做法是使用位移运算符(<<和>>)。位移是一种对ALU来说非常简单和快速的操作,进行这种操作具有将整数值乘以2(<<)和除以2(>>)的属性(此外,许多位移可以以单个位移的价格完成)。当然,缺点是乘数必须是2的幂次方(这通常本身不是问题,因为我们并不真正关心确切的乘数值)。
现在假设我们要使用32位整数存储我们的值。我们必须选择2的幂次方乘数。让我们将蛋糕分成两半,比如说65536(这是最常见的情况,但您可以根据精度需求使用任何2的幂次方)。这是2的16次方,这里的16意味着我们将使用16个最低有效位(LSB)表示小数部分。其余的32-16 = 16位用于最高有效位(MSB),即整数部分。
integer (MSB) fraction (LSB)
v v
0000000000000000.0000000000000000
让我们用代码来表达:
#define SHIFT_AMOUNT 16 // 2^16 = 65536
#define SHIFT_MASK ((1 << SHIFT_AMOUNT) - 1) // 65535 (all LSB set, all MSB clear)
int price = 500 << SHIFT_AMOUNT;
这是您必须放入存储(结构,数据库或其他)中的值。请注意,即使在C语言中int通常为32位,但它不一定是32位。默认情况下,它是带符号的,可以在声明中添加unsigned以确保它是无符号的。更好的方法是,如果您的代码高度依赖于整数位大小(您可能会介绍一些黑客技巧),则可以使用stdint.h中声明的uint32_t或uint_least32_t。如果不确定,使用typedef为您的定点类型,这样更安全。
当您想要对这个值进行计算时,可以使用四个基本运算符:+,-,*和/。您必须记住,在加和减一个值(+和-)时,也必须将该值移位。假设我们要将10加到我们的500价格中:
price += 10 << SHIFT_AMOUNT;
但是对于乘法和除法(*和/),乘数/除数不能移位。假设我们想要乘以3:
price *= 3;
现在让我们更有趣一些,将价格除以4,这样我们就可以弥补非零小数部分:
price /= 4; // now our price is ((500 + 10) * 3) / 4 = 382.5
这就是所有的规则。如果你想在任何时候检索真实价格,你必须进行右移:
printf("price integer is %d\n", price >> SHIFT_AMOUNT);
如果您需要小数部分,您必须屏蔽它:
printf ("price fraction is %d\n", price & SHIFT_MASK);
当然,这个值不是我们所说的十进制小数,实际上它是范围在[0-65535]之间的整数。但它与十进制小数范围[0-0.9999 ...]完全匹配。换句话说,映射看起来像:0 => 0,32768 => 0.5,65535 => 0.9999 ...。printf("price fraction in decimal is %f\n", ((double)(price & SHIFT_MASK) / (1 << SHIFT_AMOUNT)));
但如果您没有FPU支持(无论是硬件还是软件),您可以像这样使用您的新技能以获取完整的价值:
printf("price is roughly %d.%lld\n", price >> SHIFT_AMOUNT, (long long)(price & SHIFT_MASK) * 100000 / (1 << SHIFT_AMOUNT));
表达式中0的数量大致对应于小数点后你希望有的数字位数。不要高估0的数量,考虑到你的分数精度(没有真正的陷阱,在很明显)。不要使用simple long,因为sizeof(long)可能等于sizeof(int)。如果int是32位,则使用long long,因为long long保证至少64位(或使用stdint.h中声明的int64_t、int_least64_t等)。换句话说,使用两倍于你固定点类型大小的类型就可以了。最后,如果你没有访问>= 64位类型的权限,也许现在是时候练习模拟它们了,至少对于你的输出来说是这样。
这些是固定点算术背后的基本思想。
注意负值。有时候会变得棘手,特别是当显示最终值的时候。此外,C对有符号整数是实现定义的(即使这是一个问题的平台现在非常不常见)。你应该始终在你的环境中进行最小测试,以确保一切都按预期进行。如果不是这样,如果你知道你在做什么,你可以通过它进行黑客攻击(我不会详细解释,但这与算术移位与逻辑移位以及二进制补码表示有关)。然而,对于无符号整数,无论你做什么,你大多是安全的,因为行为总是良好定义的。
还要注意,如果32位整数不能表示大于232-1的值,则使用216限制的固定点算术会将您的范围限制为216-1!(在有符号整数中将所有这些除以2,这样,在我们的例子中,我们将留下一个可用范围为215-1)。目标是选择适合情况的SHIFT_AMOUNT。这是整数部分幅度和小数部分精度之间的权衡。
现在到真正的警告:这种技术绝对不适用于精度是头等大事的领域(金融、科学、军事...)。通常的浮点数(float/double)也经常不够精确,尽管它们比固定点具有更好的性质。固定点的精度与值无关(在某些情况下,这可能是优势),而浮点数的精度与值的大小成反比(即,数值越低,精度越高...好吧,这比那更复杂,但你明白我的意思)。此外,相当于(按位数计算)整数(固定点或非固定点)的浮点数具有更大的幅度,代价是在高值时失去精度(甚至可以达到一个幅度的位置,在该位置添加1甚至更大的值将不会产生任何效果,这是整数无法发生的事情)。
如果你在这些敏感领域工作,最好使用专门用于任意精度目的的库(可以去看一下gmplib,它是免费的)。在计算机科学中,获得精度的本质是使用来存储值的位数。想要高精度?就用位。仅此而已。
long long
)。即使将所有价格乘以10000,仍然有足够的空间容纳大的值,甚至在乘法中也是如此。@Alex在这里给出了一个很棒的答案。然而,我想补充一些改进,例如演示如何对任意小数位数进行模拟浮点(使用整数来像浮点数一样运算)舍入。我在下面的代码中演示了这一点。不过我做得更多,最终编写了一个完整的代码教程来学习定点数学。以下是详细内容:
我的定点数学教程:这是一个类似教程的实践代码,用于学习如何进行定点数学、仅使用整数进行“浮点”式打印、像浮点数般的整数舍入以及大整数上的分数定点数学。
如果你真的想学习定点数学,我认为这是有价值的代码需要仔细阅读,但我花了整个周末才写完,所以期望你可能需要几个小时才能彻底阅读所有内容。然而,舍入的基础知识可以在顶部部分找到,并且只需几分钟就可以学会。
我的GitHub上完整的代码:https://github.com/ElectricRCAircraftGuy/fixed_point_math。
或者,以下是截断的代码(因为Stack Overflow不允许那么多字符):
/*
fixed_point_math tutorial
- A tutorial-like practice code to learn how to do fixed-point math, manual "float"-like prints using integers only,
"float"-like integer rounding, and fractional fixed-point math on large integers.
By Gabriel Staples
www.ElectricRCAircraftGuy.com
- email available via the Contact Me link at the top of my website.
Started: 22 Dec. 2018
Updated: 25 Dec. 2018
References:
- https://dev59.com/J2kw5IYBdhLWcg3wMHum
Commands to Compile & Run:
As a C program (the file must NOT have a C++ file extension or it will be automatically compiled as C++, so we will
make a copy of it and change the file extension to .c first):
See here: https://dev59.com/pnA75IYBdhLWcg3wqK10#3206195.
cp fixed_point_math.cpp fixed_point_math_copy.c && gcc -Wall -std=c99 -o ./bin/fixed_point_math_c fixed_point_math_copy.c && ./bin/fixed_point_math_c
As a C++ program:
g++ -Wall -o ./bin/fixed_point_math_cpp fixed_point_math.cpp && ./bin/fixed_point_math_cpp
*/
#include <stdbool.h>
#include <stdio.h>
#include <stdint.h>
// Define our fixed point type.
typedef uint32_t fixed_point_t;
#define BITS_PER_BYTE 8
#define FRACTION_BITS 16 // 1 << 16 = 2^16 = 65536
#define FRACTION_DIVISOR (1 << FRACTION_BITS)
#define FRACTION_MASK (FRACTION_DIVISOR - 1) // 65535 (all LSB set, all MSB clear)
// // Conversions [NEVERMIND, LET'S DO THIS MANUALLY INSTEAD OF USING THESE MACROS TO HELP ENGRAIN IT IN US BETTER]:
// #define INT_2_FIXED_PT_NUM(num) (num << FRACTION_BITS) // Regular integer number to fixed point number
// #define FIXED_PT_NUM_2_INT(fp_num) (fp_num >> FRACTION_BITS) // Fixed point number back to regular integer number
// Private function prototypes:
static void print_if_error_introduced(uint8_t num_digits_after_decimal);
int main(int argc, char * argv[])
{
printf("Begin.\n");
// We know how many bits we will use for the fraction, but how many bits are remaining for the whole number,
// and what's the whole number's max range? Let's calculate it.
const uint8_t WHOLE_NUM_BITS = sizeof(fixed_point_t)*BITS_PER_BYTE - FRACTION_BITS;
const fixed_point_t MAX_WHOLE_NUM = (1 << WHOLE_NUM_BITS) - 1;
printf("fraction bits = %u.\n", FRACTION_BITS);
printf("whole number bits = %u.\n", WHOLE_NUM_BITS);
printf("max whole number = %u.\n\n", MAX_WHOLE_NUM);
// Create a variable called `price`, and let's do some fixed point math on it.
const fixed_point_t PRICE_ORIGINAL = 503;
fixed_point_t price = PRICE_ORIGINAL << FRACTION_BITS;
price += 10 << FRACTION_BITS;
price *= 3;
price /= 7; // now our price is ((503 + 10)*3/7) = 219.857142857.
printf("price as a true double is %3.9f.\n", ((double)PRICE_ORIGINAL + 10)*3/7);
printf("price as integer is %u.\n", price >> FRACTION_BITS);
printf("price fractional part is %u (of %u).\n", price & FRACTION_MASK, FRACTION_DIVISOR);
printf("price fractional part as decimal is %f (%u/%u).\n", (double)(price & FRACTION_MASK) / FRACTION_DIVISOR,
price & FRACTION_MASK, FRACTION_DIVISOR);
// Now, if you don't have float support (neither in hardware via a Floating Point Unit [FPU], nor in software
// via built-in floating point math libraries as part of your processor's C implementation), then you may have
// to manually print the whole number and fractional number parts separately as follows. Look for the patterns.
// Be sure to make note of the following 2 points:
// - 1) the digits after the decimal are determined by the multiplier:
// 0 digits: * 10^0 ==> * 1 <== 0 zeros
// 1 digit : * 10^1 ==> * 10 <== 1 zero
// 2 digits: * 10^2 ==> * 100 <== 2 zeros
// 3 digits: * 10^3 ==> * 1000 <== 3 zeros
// 4 digits: * 10^4 ==> * 10000 <== 4 zeros
// 5 digits: * 10^5 ==> * 100000 <== 5 zeros
// - 2) Be sure to use the proper printf format statement to enforce the proper number of leading zeros in front of
// the fractional part of the number. ie: refer to the "%01", "%02", "%03", etc. below.
// Manual "floats":
// 0 digits after the decimal
printf("price (manual float, 0 digits after decimal) is %u.",
price >> FRACTION_BITS); print_if_error_introduced(0);
// 1 digit after the decimal
printf("price (manual float, 1 digit after decimal) is %u.%01lu.",
price >> FRACTION_BITS, (uint64_t)(price & FRACTION_MASK) * 10 / FRACTION_DIVISOR);
print_if_error_introduced(1);
// 2 digits after decimal
printf("price (manual float, 2 digits after decimal) is %u.%02lu.",
price >> FRACTION_BITS, (uint64_t)(price & FRACTION_MASK) * 100 / FRACTION_DIVISOR);
print_if_error_introduced(2);
// 3 digits after decimal
printf("price (manual float, 3 digits after decimal) is %u.%03lu.",
price >> FRACTION_BITS, (uint64_t)(price & FRACTION_MASK) * 1000 / FRACTION_DIVISOR);
print_if_error_introduced(3);
// 4 digits after decimal
printf("price (manual float, 4 digits after decimal) is %u.%04lu.",
price >> FRACTION_BITS, (uint64_t)(price & FRACTION_MASK) * 10000 / FRACTION_DIVISOR);
print_if_error_introduced(4);
// 5 digits after decimal
printf("price (manual float, 5 digits after decimal) is %u.%05lu.",
price >> FRACTION_BITS, (uint64_t)(price & FRACTION_MASK) * 100000 / FRACTION_DIVISOR);
print_if_error_introduced(5);
// 6 digits after decimal
printf("price (manual float, 6 digits after decimal) is %u.%06lu.",
price >> FRACTION_BITS, (uint64_t)(price & FRACTION_MASK) * 1000000 / FRACTION_DIVISOR);
print_if_error_introduced(6);
printf("\n");
// Manual "floats" ***with rounding now***:
// - To do rounding with integers, the concept is best understood by examples:
// BASE 10 CONCEPT:
// 1. To round to the nearest whole number:
// Add 1/2 to the number, then let it be truncated since it is an integer.
// Examples:
// 1.5 + 1/2 = 1.5 + 0.5 = 2.0. Truncate it to 2. Good!
// 1.99 + 0.5 = 2.49. Truncate it to 2. Good!
// 1.49 + 0.5 = 1.99. Truncate it to 1. Good!
// 2. To round to the nearest tenth place:
// Multiply by 10 (this is equivalent to doing a single base-10 left-shift), then add 1/2, then let
// it be truncated since it is an integer, then divide by 10 (this is a base-10 right-shift).
// Example:
// 1.57 x 10 + 1/2 = 15.7 + 0.5 = 16.2. Truncate to 16. Divide by 10 --> 1.6. Good.
// 3. To round to the nearest hundredth place:
// Multiply by 100 (base-10 left-shift 2 places), add 1/2, truncate, divide by 100 (base-10
// right-shift 2 places).
// Example:
// 1.579 x 100 + 1/2 = 157.9 + 0.5 = 158.4. Truncate to 158. Divide by 100 --> 1.58. Good.
//
// BASE 2 CONCEPT:
// - We are dealing with fractional numbers stored in base-2 binary bits, however, and we have already
// left-shifted by FRACTION_BITS (num << FRACTION_BITS) when we converted our numbers to fixed-point
// numbers. Therefore, *all we have to do* is add the proper value, and we get the same effect when we
// right-shift by FRACTION_BITS (num >> FRACTION_BITS) in our conversion back from fixed-point to regular
// numbers. Here's what that looks like for us:
// - Note: "addend" = "a number that is added to another".
// (see https://www.google.com/search?q=addend&oq=addend&aqs=chrome.0.0l6.1290j0j7&sourceid=chrome&ie=UTF-8).
// - Rounding to 0 digits means simply rounding to the nearest whole number.
// Round to: Addends:
// 0 digits: add 5/10 * FRACTION_DIVISOR ==> + FRACTION_DIVISOR/2
// 1 digits: add 5/100 * FRACTION_DIVISOR ==> + FRACTION_DIVISOR/20
// 2 digits: add 5/1000 * FRACTION_DIVISOR ==> + FRACTION_DIVISOR/200
// 3 digits: add 5/10000 * FRACTION_DIVISOR ==> + FRACTION_DIVISOR/2000
// 4 digits: add 5/100000 * FRACTION_DIVISOR ==> + FRACTION_DIVISOR/20000
// 5 digits: add 5/1000000 * FRACTION_DIVISOR ==> + FRACTION_DIVISOR/200000
// 6 digits: add 5/10000000 * FRACTION_DIVISOR ==> + FRACTION_DIVISOR/2000000
// etc.
printf("WITH MANUAL INTEGER-BASED ROUNDING:\n");
// Calculate addends used for rounding (see definition of "addend" above).
fixed_point_t addend0 = FRACTION_DIVISOR/2;
fixed_point_t addend1 = FRACTION_DIVISOR/20;
fixed_point_t addend2 = FRACTION_DIVISOR/200;
fixed_point_t addend3 = FRACTION_DIVISOR/2000;
fixed_point_t addend4 = FRACTION_DIVISOR/20000;
fixed_point_t addend5 = FRACTION_DIVISOR/200000;
// Print addends used for rounding.
printf("addend0 = %u.\n", addend0);
printf("addend1 = %u.\n", addend1);
printf("addend2 = %u.\n", addend2);
printf("addend3 = %u.\n", addend3);
printf("addend4 = %u.\n", addend4);
printf("addend5 = %u.\n", addend5);
// Calculate rounded prices
fixed_point_t price_rounded0 = price + addend0; // round to 0 decimal digits
fixed_point_t price_rounded1 = price + addend1; // round to 1 decimal digits
fixed_point_t price_rounded2 = price + addend2; // round to 2 decimal digits
fixed_point_t price_rounded3 = price + addend3; // round to 3 decimal digits
fixed_point_t price_rounded4 = price + addend4; // round to 4 decimal digits
fixed_point_t price_rounded5 = price + addend5; // round to 5 decimal digits
// Print manually rounded prices of manually-printed fixed point integers as though they were "floats".
printf("rounded price (manual float, rounded to 0 digits after decimal) is %u.\n",
price_rounded0 >> FRACTION_BITS);
printf("rounded price (manual float, rounded to 1 digit after decimal) is %u.%01lu.\n",
price_rounded1 >> FRACTION_BITS, (uint64_t)(price_rounded1 & FRACTION_MASK) * 10 / FRACTION_DIVISOR);
printf("rounded price (manual float, rounded to 2 digits after decimal) is %u.%02lu.\n",
price_rounded2 >> FRACTION_BITS, (uint64_t)(price_rounded2 & FRACTION_MASK) * 100 / FRACTION_DIVISOR);
printf("rounded price (manual float, rounded to 3 digits after decimal) is %u.%03lu.\n",
price_rounded3 >> FRACTION_BITS, (uint64_t)(price_rounded3 & FRACTION_MASK) * 1000 / FRACTION_DIVISOR);
printf("rounded price (manual float, rounded to 4 digits after decimal) is %u.%04lu.\n",
price_rounded4 >> FRACTION_BITS, (uint64_t)(price_rounded4 & FRACTION_MASK) * 10000 / FRACTION_DIVISOR);
printf("rounded price (manual float, rounded to 5 digits after decimal) is %u.%05lu.\n",
price_rounded5 >> FRACTION_BITS, (uint64_t)(price_rounded5 & FRACTION_MASK) * 100000 / FRACTION_DIVISOR);
// =================================================================================================================
printf("\nRELATED CONCEPT: DOING LARGE-INTEGER MATH WITH SMALL INTEGER TYPES:\n");
// RELATED CONCEPTS:
// Now let's practice handling (doing math on) large integers (ie: large relative to their integer type),
// withOUT resorting to using larger integer types (because they may not exist for our target processor),
// and withOUT using floating point math, since that might also either not exist for our processor, or be too
// slow or program-space-intensive for our application.
// - These concepts are especially useful when you hit the limits of your architecture's integer types: ex:
// if you have a uint64_t nanosecond timestamp that is really large, and you need to multiply it by a fraction
// to convert it, but you don't have uint128_t types available to you to multiply by the numerator before
// dividing by the denominator. What do you do?
// - We can use fixed-point math to achieve desired results. Let's look at various approaches.
// - Let's say my goal is to multiply a number by a fraction < 1 withOUT it ever growing into a larger type.
// - Essentially we want to multiply some really large number (near its range limit for its integer type)
// by some_number/some_larger_number (ie: a fraction < 1). The problem is that if we multiply by the numerator
// first, it will overflow, and if we divide by the denominator first we will lose resolution via bits
// right-shifting out.
// Here are various examples and approaches.
// -----------------------------------------------------
// EXAMPLE 1
// Goal: Use only 16-bit values & math to find 65401 * 16/127.
// Result: Great! All 3 approaches work, with the 3rd being the best. To learn the techniques required for the
// absolute best approach of all, take a look at the 8th approach in Example 2 below.
// -----------------------------------------------------
uint16_t num16 = 65401; // 1111 1111 0111 1001
uint16_t times = 16;
uint16_t divide = 127;
printf("\nEXAMPLE 1\n");
// Find the true answer.
// First, let's cheat to know the right answer by letting it grow into a larger type.
// Multiply *first* (before doing the divide) to avoid losing resolution.
printf("%u * %u/%u = %u. <== true answer\n", num16, times, divide, (uint32_t)num16*times/divide);
// 1st approach: just divide first to prevent overflow, and lose precision right from the start.
uint16_t num16_result = num16/divide * times;
printf("1st approach (divide then multiply):\n");
printf(" num16_result = %u. <== Loses bits that right-shift out during the initial divide.\n", num16_result);
// 2nd approach: split the 16-bit number into 2 8-bit numbers stored in 16-bit numbers,
// placing all 8 bits of each sub-number to the ***far right***, with 8 bits on the left to grow
// into when multiplying. Then, multiply and divide each part separately.
// - The problem, however, is that you'll lose meaningful resolution on the upper-8-bit number when you
// do the division, since there's no bits to the right for the right-shifted bits during division to
// be retained in.
// Re-sum both sub-numbers at the end to get the final result.
// - NOTE THAT 257 IS THE HIGHEST *TIMES* VALUE I CAN USE SINCE 2^16/0b0000,0000,1111,1111 = 65536/255 = 257.00392.
// Therefore, any *times* value larger than this will cause overflow.
uint16_t num16_upper8 = num16 >> 8; // 1111 1111
uint16_t num16_lower8 = num16 & 0xFF; // 0111 1001
num16_upper8 *= times;
num16_lower8 *= times;
num16_upper8 /= divide;
num16_lower8 /= divide;
num16_result = (num16_upper8 << 8) + num16_lower8;
printf("2nd approach (split into 2 8-bit sub-numbers with bits at far right):\n");
printf(" num16_result = %u. <== Loses bits that right-shift out during the divide.\n", num16_result);
// 3rd approach: split the 16-bit number into 2 8-bit numbers stored in 16-bit numbers,
// placing all 8 bits of each sub-number ***in the center***, with 4 bits on the left to grow when
// multiplying and 4 bits on the right to not lose as many bits when dividing.
// This will help stop the loss of resolution when we divide, at the cost of overflowing more easily when we
// multiply.
// - NOTE THAT 16 IS THE HIGHEST *TIMES* VALUE I CAN USE SINCE 2^16/0b0000,1111,1111,0000 = 65536/4080 = 16.0627.
// Therefore, any *times* value larger than this will cause overflow.
num16_upper8 = (num16 >> 4) & 0x0FF0;
num16_lower8 = (num16 << 4) & 0x0FF0;
num16_upper8 *= times;
num16_lower8 *= times;
num16_upper8 /= divide;
num16_lower8 /= divide;
num16_result = (num16_upper8 << 4) + (num16_lower8 >> 4);
printf("3rd approach (split into 2 8-bit sub-numbers with bits centered):\n");
printf(" num16_result = %u. <== Perfect! Retains the bits that right-shift during the divide.\n", num16_result);
// -----------------------------------------------------
// EXAMPLE 2
// Goal: Use only 16-bit values & math to find 65401 * 99/127.
// Result: Many approaches work, so long as enough bits exist to the left to not allow overflow during the
// multiply. The best approach is the 8th one, however, which 1) right-shifts the minimum possible before the
// multiply, in order to retain as much resolution as possible, and 2) does integer rounding during the divide
// in order to be as accurate as possible. This is the best approach to use.
// -----------------------------------------------------
num16 = 65401; // 1111 1111 0111 1001
times = 99;
divide = 127;
printf("\nEXAMPLE 2\n");
// Find the true answer by letting it grow into a larger type.
printf("%u * %u/%u = %u. <== true answer\n", num16, times, divide, (uint32_t)num16*times/divide);
// 1st approach: just divide first to prevent overflow, and lose precision right from the start.
num16_result = num16/divide * times;
printf("1st approach (divide then multiply):\n");
printf(" num16_result = %u. <== Loses bits that right-shift out during the initial divide.\n", num16_result);
// 2nd approach: split the 16-bit number into 2 8-bit numbers stored in 16-bit numbers,
// placing all 8 bits of each sub-number to the ***far right***, with 8 bits on the left to grow
// into when multiplying. Then, multiply and divide each part separately.
// - The problem, however, is that you'll lose meaningful resolution on the upper-8-bit number when you
// do the division, since there's no bits to the right for the right-shifted bits during division to
// be retained in.
// Re-sum both sub-numbers at the end to get the final result.
// - NOTE THAT 257 IS THE HIGHEST *TIMES* VALUE I CAN USE SINCE 2^16/0b0000,0000,1111,1111 = 65536/255 = 257.00392.
// Therefore, any *times* value larger than this will cause overflow.
num16_upper8 = num16 >> 8; // 1111 1111
num16_lower8 = num16 & 0xFF; // 0111 1001
num16_upper8 *= times;
num16_lower8 *= times;
num16_upper8 /= divide;
num16_lower8 /= divide;
num16_result = (num16_upper8 << 8) + num16_lower8;
printf("2nd approach (split into 2 8-bit sub-numbers with bits at far right):\n");
printf(" num16_result = %u. <== Loses bits that right-shift out during the divide.\n", num16_result);
/////////////////////////////////////////////////////////////////////////////////////////////////
// TRUNCATED BECAUSE STACK OVERFLOW WON'T ALLOW THIS MANY CHARACTERS.
// See the rest of the code on github: https://github.com/ElectricRCAircraftGuy/fixed_point_math
/////////////////////////////////////////////////////////////////////////////////////////////////
return 0;
} // main
// PRIVATE FUNCTION DEFINITIONS:
/// @brief A function to help identify at what decimal digit error is introduced, based on how many bits you are using
/// to represent the fractional portion of the number in your fixed-point number system.
/// @details Note: this function relies on an internal static bool to keep track of if it has already
/// identified at what decimal digit error is introduced, so once it prints this fact once, it will never
/// print again. This is by design just to simplify usage in this demo.
/// @param[in] num_digits_after_decimal The number of decimal digits we are printing after the decimal
/// (0, 1, 2, 3, etc)
/// @return None
static void print_if_error_introduced(uint8_t num_digits_after_decimal)
{
static bool already_found = false;
// Array of power base 10 values, where the value = 10^index:
const uint32_t POW_BASE_10[] =
{
1, // index 0 (10^0)
10,
100,
1000,
10000,
100000,
1000000,
10000000,
100000000,
1000000000, // index 9 (10^9); 1 Billion: the max power of 10 that can be stored in a uint32_t
};
if (already_found == true)
{
goto done;
}
if (POW_BASE_10[num_digits_after_decimal] > FRACTION_DIVISOR)
{
already_found = true;
printf(" <== Fixed-point math decimal error first\n"
" starts to get introduced here since the fixed point resolution (1/%u) now has lower resolution\n"
" than the base-10 resolution (which is 1/%u) at this decimal place. Decimal error may not show\n"
" up at this decimal location, per say, but definitely will for all decimal places hereafter.",
FRACTION_DIVISOR, POW_BASE_10[num_digits_after_decimal]);
}
done:
printf("\n");
}
输出:
gabriel$ cp fixed_point_math.cpp fixed_point_math_copy.c && gcc -Wall -std=c99 -o ./bin/fixed_point_math_c > fixed_point_math_copy.c && ./bin/fixed_point_math_c
Begin.
fraction bits = 16.
whole number bits = 16.
max whole number = 65535.
price as a true double is 219.857142857.
price as integer is 219.
price fractional part is 56173 (of 65536).
price fractional part as decimal is 0.857132 (56173/65536).
price (manual float, 0 digits after decimal) is 219.
price (manual float, 1 digit after decimal) is 219.8.
price (manual float, 2 digits after decimal) is 219.85.
price (manual float, 3 digits after decimal) is 219.857.
price (manual float, 4 digits after decimal) is 219.8571.
price (manual float, 5 digits after decimal) is 219.85713. <== Fixed-point math decimal error first
starts to get introduced here since the fixed point resolution (1/65536) now has lower resolution
than the base-10 resolution (which is 1/100000) at this decimal place. Decimal error may not show
up at this decimal location, per say, but definitely will for all decimal places hereafter.
price (manual float, 6 digits after decimal) is 219.857131.
WITH MANUAL INTEGER-BASED ROUNDING:
addend0 = 32768.
addend1 = 3276.
addend2 = 327.
addend3 = 32.
addend4 = 3.
addend5 = 0.
rounded price (manual float, rounded to 0 digits after decimal) is 220.
rounded price (manual float, rounded to 1 digit after decimal) is 219.9.
rounded price (manual float, rounded to 2 digits after decimal) is 219.86.
rounded price (manual float, rounded to 3 digits after decimal) is 219.857.
rounded price (manual float, rounded to 4 digits after decimal) is 219.8571.
rounded price (manual float, rounded to 5 digits after decimal) is 219.85713.
RELATED CONCEPT: DOING LARGE-INTEGER MATH WITH SMALL INTEGER TYPES:
EXAMPLE 1
65401 * 16/127 = 8239. <== true answer
1st approach (divide then multiply):
num16_result = 8224. <== Loses bits that right-shift out during the initial divide.
2nd approach (split into 2 8-bit sub-numbers with bits at far right):
num16_result = 8207. <== Loses bits that right-shift out during the divide.
3rd approach (split into 2 8-bit sub-numbers with bits centered):
num16_result = 8239. <== Perfect! Retains the bits that right-shift during the divide.
EXAMPLE 2
65401 * 99/127 = 50981. <== true answer
1st approach (divide then multiply):
num16_result = 50886. <== Loses bits that right-shift out during the initial divide.
2nd approach (split into 2 8-bit sub-numbers with bits at far right):
num16_result = 50782. <== Loses bits that right-shift out during the divide.
3rd approach (split into 2 8-bit sub-numbers with bits centered):
num16_result = 1373. <== Completely wrong due to overflow during the multiply.
4th approach (split into 4 4-bit sub-numbers with bits centered):
num16_result = 15870. <== Completely wrong due to overflow during the multiply.
5th approach (split into 8 2-bit sub-numbers with bits centered):
num16_result = 50922. <== Loses a few bits that right-shift out during the divide.
6th approach (split into 16 1-bit sub-numbers with bits skewed left):
num16_result = 50963. <== Loses the fewest possible bits that right-shift out during the divide.
7th approach (split into 16 1-bit sub-numbers with bits skewed left):
num16_result = 50963. <== [same as 6th approach] Loses the fewest possible bits that right-shift out during the divide.
[BEST APPROACH OF ALL] 8th approach (split into 16 1-bit sub-numbers with bits skewed left, w/integer rounding during division):
num16_result = 50967. <== Loses the fewest possible bits that right-shift out during the divide,
& has better accuracy due to rounding during the divide.
如果你的唯一目的是为了节省内存,我不建议你这样做。价格计算中的误差可能会累积,最终导致错误。
如果你真的想要实现类似的功能,你可以只取价格的最小区间,然后直接使用 int 和整数操作来处理你的数字。只有在显示时才需要将其转换为浮点数,这样会让你的生活更轻松。