我正在使用Irrlicht编写游戏,但遇到了问题。
我的游戏位于
我的游戏位于
/home/m4tx/Projects/Discoverer/Discoverer/bin/Debug/
,模型位于/home/m4tx/Projects/Discoverer/Discoverer/bin/Debug/media/
。我已经修改了第一个Irrlicht示例的代码。#include <irrlicht/irrlicht.h>
using namespace irr;
using namespace core;
using namespace scene;
using namespace video;
using namespace io;
using namespace gui;
int main(int argc, char *argv[])
{
IrrlichtDevice *device =
createDevice( video::EDT_OPENGL, dimension2d<u32>(640, 480), 32,
false, false, false, 0);
if (!device)
return 1;
device->setWindowCaption(L"Hello World! - Irrlicht Engine Demo");
IVideoDriver* driver = device->getVideoDriver();
ISceneManager* smgr = device->getSceneManager();
IGUIEnvironment* guienv = device->getGUIEnvironment();
guienv->addStaticText(L"Hello World! This is the OpenGL!",
rect<s32>(10,10,260,22), true);
IAnimatedMesh* mesh = smgr->getMesh("./media/sydney.md2");
if (!mesh)
{
device->drop();
return 1;
}
IAnimatedMeshSceneNode* node = smgr->addAnimatedMeshSceneNode( mesh );
if (node)
{
node->setMaterialFlag(EMF_LIGHTING, false);
node->setMD2Animation(scene::EMAT_STAND);
node->setMaterialTexture( 0, driver->getTexture("./media/sydney.bmp"));
}
smgr->addCameraSceneNode(0, vector3df(0,30,-40), vector3df(0,5,0));
while(device->run())
{
driver->beginScene(true, true, SColor(255,100,101,140));
smgr->drawAll();
guienv->drawAll();
driver->endScene();
}
device->drop();
return 0;
}
但Irrlicht只在/home/m4tx/
中寻找模型...
如何修复?
/home/m4tx/Projects/Discoverer/Discoverer/
,但是也有一个包含所有必需文件的/media/
目录。我还尝试了/home/m4tx/Projects/Discoverer/Discoverer/bin/Debug/
,但它不起作用... - m4tx