我用libGDX做了一个雨滴教程项目,但是当我尝试将其部署到模拟器时,出现错误提示说图像不是2的幂次方。但是我按照教程建议使用GIMP调整了图像大小为48X48。我想他可能添加了一些代码以确保可以添加不一定是2的幂次方的图像?
有人知道如何解决吗?让它成为2的幂次方会有点限制,不是吗?我非常仔细地跟随了教程!所以...我不确定该去哪里。我是libGDX的初学者。
LogCat Dump:
06-11 00:22:50.942: W/dalvikvm(545): threadid=11: thread exiting with uncaught exception (group=0x409c01f8)
06-11 00:22:50.952: E/AndroidRuntime(545): FATAL EXCEPTION: GLThread 72
06-11 00:22:50.952: E/AndroidRuntime(545): com.badlogic.gdx.utils.GdxRuntimeException: Texture width and height must be powers of two: 48x48
06-11 00:22:50.952: E/AndroidRuntime(545): at com.badlogic.gdx.graphics.Texture.uploadImageData(Texture.java:197)
06-11 00:22:50.952: E/AndroidRuntime(545): at com.badlogic.gdx.graphics.Texture.load(Texture.java:179)
06-11 00:22:50.952: E/AndroidRuntime(545): at com.badlogic.gdx.graphics.Texture.create(Texture.java:159)
06-11 00:22:50.952: E/AndroidRuntime(545): at com.badlogic.gdx.graphics.Texture.<init>(Texture.java:133)
06-11 00:22:50.952: E/AndroidRuntime(545): at com.badlogic.gdx.graphics.Texture.<init>(Texture.java:122)
06-11 00:22:50.952: E/AndroidRuntime(545): at com.badlogic.drop.Drop.create(Drop.java:38)
06-11 00:22:50.952: E/AndroidRuntime(545): at com.badlogic.gdx.backends.android.AndroidGraphics.onSurfaceChanged(AndroidGraphics.java:292)
06-11 00:22:50.952: E/AndroidRuntime(545): at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1455)
06-11 00:22:50.952: E/AndroidRuntime(545): at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1216)
06-11 00:22:51.041: I/AndroidInput(545): sensor listener tear down
06-11 00:22:51.041: I/AndroidGraphics(545): Managed meshes/app: { }
06-11 00:22:51.041: I/AndroidGraphics(545): Managed textures/app: { }
06-11 00:22:51.041: I/AndroidGraphics(545): Managed shaders/app: { }
06-11 00:22:51.041: I/AndroidGraphics(545): Managed buffers/app: { }