我在 HTML 画布上画了一些圆,我的代码看起来像这样:
HTML:
JavaScript:
现在我想做的是,每当我画多个圆圈时,我想选择一个随机的圆圈并将其拖到画布上的另一个位置,适用于每个圆圈。我只想使用
HTML:
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>WebTunings</title>
<link href="index.css" rel="stylesheet">
<script src="index.js"></script>
</head>
<body>
<canvas id="canvas" width="600" height="600"></canvas>
<div id="controls">
<p><label>Fill: <input id="fillBox" type="checkbox" checked="checked"></label></p>
<div class="lightBorder">
<p><input type="radio" name="shape" value="circle" checked="checked">Circle</p>
</div>
<p><input id="clearCanvas" type="button" value="reset"></p>
</div>
</body>
</html>
JavaScript:
var canvas,
context,
dragging = false,
dragStartLocation,
snapshot;
function getCanvasCoordinates(event) {
var x = event.clientX - canvas.getBoundingClientRect().left,
y = event.clientY - canvas.getBoundingClientRect().top;
return {x: x, y: y};
}
function takeSnapshot() {
snapshot = context.getImageData(0, 0, canvas.width, canvas.height);
}
function restoreSnapshot() {
context.putImageData(snapshot, 0, 0);
}
function drawCircle(position) {
var radius = Math.sqrt(Math.pow((dragStartLocation.x - position.x), 2) + Math.pow((dragStartLocation.y - position.y), 2));
context.beginPath();
context.arc(dragStartLocation.x, dragStartLocation.y, radius, 0, 2 * Math.PI, false);
context.fillStyle = getRndColor();
}
function draw(position) {
var fillBox = document.getElementById("fillBox"),
shape = document.querySelector('input[type="radio"][name="shape"]:checked').value;
if (shape === "circle") {
drawCircle(position);
}
if (fillBox.checked) {
context.fill();
} else {
context.stroke();
}
}
function dragStart(event) {
dragging = true;
dragStartLocation = getCanvasCoordinates(event);
takeSnapshot();
}
function drag(event) {
var position;
if (dragging === true) {
restoreSnapshot();
position = getCanvasCoordinates(event);
draw(position, "polygon");
}
}
function dragStop(event) {
dragging = false;
restoreSnapshot();
var position = getCanvasCoordinates(event);
draw(position, "polygon");
}
function getRndColor() {
var r = 255*Math.random()|0,
g = 255*Math.random()|0,
b = 255*Math.random()|0;
return 'rgb(' + r + ',' + g + ',' + b + ')';
}
function eraseCanvas(){
context.clearRect(0, 0, canvas.width, canvas.height);
}
function init() {
canvas = document.getElementById("canvas");
context = canvas.getContext('2d');
context.strokeStyle = 'green';
context.lineWidth = 4;
context.lineCap = 'round';
clearCanvas = document.getElementById("clearCanvas");
canvas.addEventListener('mousedown', dragStart, false);
canvas.addEventListener('mousemove', drag, false);
canvas.addEventListener('mouseup', dragStop, false);
clearCanvas.addEventListener("click", eraseCanvas, false);
}
window.addEventListener('load', init, false);
现在我想做的是,每当我画多个圆圈时,我想选择一个随机的圆圈并将其拖到画布上的另一个位置,适用于每个圆圈。我只想使用
html5
和 javascript
,没有其他第三方库。有什么办法可以做到吗?任何帮助都将不胜感激......