Python matplotlib - 在康威生命游戏的动画中更新数据

4
以下代码使用Python和matplotlib创建了康威生命游戏的动画。
我不确定为什么要这样做:
grid = newGrid.copy()
mat.set_data(grid)

不要仅仅:

mat.set_data(newGrid)

如何更新与绘图相关联的数组,而不进行上述复制?
import numpy as np
import matplotlib.pyplot as plt 
import matplotlib.animation as animation

N = 100
ON = 255
OFF = 0
vals = [ON, OFF]

# populate grid with random on/off - more off than on
grid = np.random.choice(vals, N*N, p=[0.2, 0.8]).reshape(N, N)

def update(data):
  global grid
  newGrid = grid.copy()
  for i in range(N):
    for j in range(N):
      total = (grid[i, (j-1)%N] + grid[i, (j+1)%N] + 
               grid[(i-1)%N, j] + grid[(i+1)%N, j] + 
               grid[(i-1)%N, (j-1)%N] + grid[(i-1)%N, (j+1)%N] + 
               grid[(i+1)%N, (j-1)%N] + grid[(i+1)%N, (j+1)%N])/255

      if grid[i, j]  == ON:
        if (total < 2) or (total > 3):
          newGrid[i, j] = OFF
      else:
        if total == 3:
          newGrid[i, j] = ON

  grid = newGrid.copy()
  mat.set_data(grid)
  return mat 

fig, ax = plt.subplots()
mat = ax.matshow(grid)
ani = animation.FuncAnimation(fig, update, interval=50,
                              save_count=50)
plt.show()

输出结果看起来正确 - 我可以看到滑翔机和其他预期的图案:

使用Python/matplotlib实现康威生命游戏

1个回答

2

没有特别的原因需要 mat.set_data() 复制 newGrid - 重要的是全局变量 grid 在每次迭代时得到更新:

def update(data):
  global grid
  newGrid = grid.copy()

  """
  do your updating. this needs to be done on a copy of 'grid' because you are
  updating element-by-element, and updates to previous rows/columns will
  affect the result at 'grid[i,j]' if you don't use a copy
  """

  # you do need to update the global 'grid' otherwise the simulation will
  # not progress, but there's no need to copy()
  mat.set_data(newGrid)
  grid = newGrid

  # # there's no reason why you couldn't do it in the opposite order
  # grid = newGrid
  # mat.set_data(grid)

  # at least in my version of matplotlib (1.2.1), the animation function must
  # return an iterable containing the updated artists, i.e. 'mat,' or '[mat]',
  # not 'mat'
  return [mat]

此外,在FuncAnimation中,我建议传递blit=True,这样您就不必在每一帧上重新绘制背景。

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