我尝试在THREE.BufferGeometry
上加载纹理,但纹理没有显示出来。如果我使用普通的几何形状,则纹理会显示出来。是不支持在BufferGeometry 中使用纹理还是我做错了什么?
以下方法可行:
var geom = new THREE.BoxGeometry(1,1,1);
var texture = THREE.ImageUtils.loadTexture("texture.png");
var mat = new THREE.MeshPhongMaterial({ map:texture, side:THREE.DoubleSide });
scene.add( new THREE.Mesh(geom, mat) );
这不行:
var geom = new THREE.BoxGeometry(1,1,1);
var buffgeom = new THREE.BufferGeometry();
buffgeom.fromGeometry(geom);
var texture = THREE.ImageUtils.loadTexture("texture.png");
var mat = new THREE.MeshPhongMaterial({ map:texture, side:THREE.DoubleSide });
scene.add( new THREE.Mesh(buffgeom, mat) );