运行代码时OpenGL窗口为白色glew/glfw3

3

我试着画两个三角形,但最终只得到了一个白色的窗口而没有任何三角形。我已正确设置库,但我认为代码中可能有错误,由于我相对较新,无法找出错误所在。该代码没有任何错误或警告,但结果并非我所期望的,窗口是白色的,窗口中没有显示任何图形。

#include <GL/glew.h>
#include <GLFW/glfw3.h>
#include <iostream>
#include <cstdlib>


#define SCREEN_WIDTH 800
#define SCREEN_HEIGHT 600

int main(void)
{
    GLFWwindow* window;
    // initialize the library
    if (!glfwInit())
    {
        return -1;
    }
    // Create a window and its context
    window = glfwCreateWindow(SCREEN_WIDTH, SCREEN_HEIGHT, "kk", NULL, NULL);

    int screenWidth, screenHeight;
    glfwGetFramebufferSize(window, &screenWidth, &screenHeight);
    if (!window)
    {
        glfwTerminate();
        return -1;
    }

    // make the window's context current
    glfwMakeContextCurrent(window);

    glViewport(0, 0, screenWidth, screenHeight); //specifies part of the window OpenGL can draw on
    glMatrixMode(GL_PROJECTION); //controls the camera
    glLoadIdentity(); //put us at (0, 0, 0)
    glOrtho(0, SCREEN_WIDTH, 0, SCREEN_HEIGHT, 0, 600); //cordinate system
    glMatrixMode(GL_MODELVIEW); //defines how objects are trasformed
    glLoadIdentity(); //put us at (0, 0, 0)

    GLfloat first_triangle[] = {
        0, 0, 0,
        0,300,0,
        200,300,0,
    };

    GLfloat second_triangle[] = {
        200,300,0,
        400,300,0,
        400,600,0,
    };
    GLfloat color[] =
    {
        255,0,0,
        0,255,0,
        0,0,255
    };
    // Loop until the window is closed by the user
    while (!glfwWindowShouldClose(window))
    {
        glClear(GL_COLOR_BUFFER_BIT);
        //OpenGL rendering
        glEnableClientState(GL_VERTEX_ARRAY);
        glEnableClientState(GL_COLOR_ARRAY);

        glVertexPointer(3, GL_FLOAT, 0, first_triangle); // points to the vertices to be used
        glColorPointer(3, GL_FLOAT, 0, color); // color to be used
        glDrawArrays(GL_TRIANGLES, 0, 3); // draw the vetices
        glVertexPointer(3, GL_FLOAT, 0, second_triangle); // points to the vertices to be used
        glColorPointer(3, GL_FLOAT, 0, color); // color to be used
        glDrawArrays(GL_TRIANGLES, 0, 3);

        glDisableClientState(GL_COLOR_ARRAY);
        glDisableClientState(GL_VERTEX_ARRAY);
    };
    
}

GLEW被#include了,但没有被初始化、使用或是必要的吗?程序无论如何都必须链接OpenGL库,因为需要使用glViewport。 - Yun
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4

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