Unity: 5.1.1f
语言: c#
当我在Assets/Editor/文件夹中实例化一个gameObject时,它不会出现在场景中,直到我选择另一个场景的gameobject。
我已经尝试调用了一些方法,如:
SceneView.RepaintAll();
HandleUtility.Repaint();
但是它们都没有起作用。这是我生成对象的方式:
public class PrefabEditor: Editor {
void OnSceneGUI() {
GameObject prefabInstance = Instantiate(prefab) as GameObject;
// assign him an icon label
Texture2D tex = EditorGUIUtility.IconContent("sv_label_0").image as Texture2D;
Type editorGUIUtilityType = typeof(EditorGUIUtility);
BindingFlags bindingFlags = BindingFlags.InvokeMethod | BindingFlags.Static | BindingFlags.NonPublic;
object[] args = new object[] {
prefabInstance, tex
};
editorGUIUtilityType.InvokeMember("SetIconForObject", bindingFlags, null, null, args);
EditorUtility.SetDirty(prefabInstance);
}
}