let camera, scene, renderer, lines;
init();
animate();
function init() {
camera = new THREE.PerspectiveCamera( 33, window.innerWidth / window.innerHeight, 0.1, 50 );
camera.position.z = 5;
scene = new THREE.Scene();
scene.background = new THREE.Color( 0, 0, 0 );
renderer = new THREE.SVGRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
const geometry = new THREE.SphereBufferGeometry(1, 32, 16);
const material = new THREE.LineBasicMaterial({ color: 0xd3d3d3 });
const wireframe = new THREE.EdgesGeometry(geometry);
lines = new THREE.LineSegments(wireframe, material);
scene.add(lines);
window.addEventListener( 'resize', onWindowResize, false );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
function animate() {
let time = performance.now() / 1000;
lines.rotation.x = time / 3;
lines.rotation.z = time / 4;
renderer.render( scene, camera );
requestAnimationFrame( animate );
}
body {
background-color: #000;
margin: 0px;
overflow: hidden;
}
svg {
display: block;
}
<script src="https://cdn.jsdelivr.net/npm/three@0.116.1/build/three.js"></script>
<script src="https://cdn.jsdelivr.net/npm/three@0.116.1/examples/js/renderers/Projector.js"></script>
<script src="https://cdn.jsdelivr.net/npm/three@0.116.1/examples/js/renderers/SVGRenderer.js"></script>
SVGRenderer
并不提供这种灵活性。 - Mugen87